Difference between revisions of "Scarlet Nexus"
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Revision as of 11:48, 16 August 2022
Cover image missing, please upload it | |
Developers | |
---|---|
Tose | |
Bandai Namco Entertainment | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | June 25, 2021 |
Reception | |
Metacritic | 79 |
OpenCritic | 80 |
IGDB | 81 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Hack and slash, Quick time events |
Art styles | Anime |
Themes | Cyberpunk, Fantasy, Japan, Sci-fi |
Scarlet Nexus is a single-player third-person ARPG game developed by Tose and Bandai Namco Entertainment. The game uses Unreal Engine 4.
The game was announced on May 7, 2020 as part of an episode of Inside Xbox, and released on Steam on June 25, 2021.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Deluxe Edition also available. | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Deluxe Edition also available. |
|||
Steam | Deluxe Edition and Ultimate Edition also available. |
- A demo is available from Steam.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | Includes both Bond Enhancement Packs and Brain Eater Pack. | |
Ultimate Upgrade Pack | Upgrade path to SCARLET NEXUS Ultimate Edition. Includes Season Pass, Brain Punk Bundle and "The Other" Attachment. | |
Pre-Order Bundle | Includes Sound Battle Attire and additional cosmetics. | |
Brain Punk Bundle | Includes Digital Artbook & Digital Soundtrack and the Red Battle Attire Set. | |
"The Other" Attachment | Additional cosmetic. Only available with the Deluxe and Ultimate Editions. | |
Ep!c Weapons Bundle | Free DLC pack from the Bandai Namco site. | |
Bond Enhancement Pack 1 | 10 new bond episodes, "Crush Vision", Fairy Tale Attire & Weapon set. | |
Bond Enhancement Pack 2 | 10 new bond episodes, "Nexus Drive", Youth Attire & Weapon set. | |
Brain Eater Pack | New story episodes, additional costumes for all characters, Vision Simulator missions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\NAMCOBANDAIGamesInc.CODERed_gdy2aq6ez762w\LocalCache\Local\ScarletNexus\Saved\Config\WinGDK\ |
Steam | %LOCALAPPDATA%\ScarletNexus\Saved\Config\WindowsNoEditor\ %LOCALAPPDATA%\BANDAI NAMCO Entertainment\SCARLET NEXUS\Saved\SaveGames\<user-id>\SAVEDATA_SYSTEM.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/775500/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Microsoft Store | |
Steam | %LOCALAPPDATA%\BANDAI NAMCO Entertainment\SCARLET NEXUS\Saved\SaveGames\<user-id>\ %LOCALAPPDATA%\ScarletNexus\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/775500/pfx/[Note 2] |
- The second Steam path is used when the game is launched without Steam running.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 1280x720, 1600x900, 1920x1080, 2560x1440 and 3840x2160 only. For other options, select borderless full-screen mode while desktop is set to the desired resolution. | ||
Multi-monitor | Use the related PCGW community tool. | ||
Ultra-widescreen | Pillarboxed 16:9 gameplay.[3][4] See Ultra-widescreen for a workaround. | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Required for ultra wide-screen or resolutions above 4K. | ||
Anisotropic filtering (AF) | Scales with the Texture Quality setting.[6] See Anisotropic filtering (AF) for more. | ||
Anti-aliasing (AA) | FXAA or TAA (Mislabeled as TXAA).[7] See Anti-aliasing (AA) for SSAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options of 30 FPS, 60 FPS, or Not Fixed. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Use the related PCGW community tool |
---|
|
Hex-edit the game executable for ultrawide support.[8] |
---|
(Changing FOV may cause all sorts of issues with camera and movement animation)
|
Enable multi-threading / Increase CPU performance
Force DX12 |
---|
Use the command line -d3d12 or -dx12 to force Direct X 12 mode. This mode enables multi-threading and massively increases CPU performance at the cost of higher GPU usage. This may cause more stuttering to occur in some systems than in Direct X 11. |
Draw distance / Level of detail (LOD)
Increases draw distance and LOD quality |
---|
[SystemSettings] r.ViewDistanceScale=10 r.StaticMeshLODDistanceScale=0.1 r.ForceLOD=0 foliage.ForceLOD=0 |
Motion blur
Completely remove motion blur |
---|
[SystemSettings] r.MotionBlur.Max=0 r.MotionBlurQuality=0 |
Depth of field
Disable DoF |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Anisotropic filtering (AF)
Custom anisotropic samples |
---|
[SystemSettings] r.MaxAnisotropy=16
|
Anti-aliasing (AA)
Enable SSAA |
---|
[SystemSettings] r.ScreenPercentage=110.000000 Notes
|
Chromatic aberration
Disable chromatic aberration |
---|
|
Vignette
Disable vignette |
---|
[SystemSettings] r.Tonemapper.Quality=1 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Full rebinding possible. | |
Mouse acceleration | ||
Mouse sensitivity | As Camera Sensitivity Settings ranging from 1 to 5. Setting also affects controller input. | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted separately. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Some actions can only be bound to predefined presets. Others cannot be rebound. | |
Controller sensitivity | As Camera Sensitivity Settings ranging from 1 to 5. Setting also affects mouse input. | |
Controller Y-axis inversion | X-axis can also be inverted separately. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Also supports DualSense and its prompts. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, BGM, SFX volume sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Microsoft Store version uses Direct3D 12 by default. Use the -d3d12 command line argument to force D3D12 for the Steam version. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | OGG Vorbis, Opus, Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3470 AMD FX-8350 |
Intel Core i7-6600 AMD Ryzen 5 2600X |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 50 GB [Note 3] | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7970 2 GB (Nvidia), 3 GB (AMD) of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290X 4 GB of VRAM |
- A 64-bit operating system is required.
- Runs on Windows 7 and 8.1 despite minimum requirements on the store page.
- Runs on LGA 775 processors, despite the minimum Processor requirements.
Notes
- ↑ Unreal Engine 4 engine build: 4.25[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/775500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (775500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The actual game size is only 16.5 GB.[9]
References
- ↑ Verified by User:Fayaine on 2021-06-22
- ↑ Bandai Namco Announces Scarlet Nexus for Xbox Series X and Xbox One - last accessed on 2021-06-23
- ↑ Verified by User:Fayaine on 2021-06-23
- Tested with a custom resolution of 2560x1080.
- ↑ Scarlet Nexus unfortunately has no Ultrawide support on PC - last accessed on 2021-06-25
- ↑ Verified by User:Fayaine on 2021-06-23
- Tested with a custom resolution of 3840x2160.
- ↑ Verified by User:Fayaine on 2021-06-23
- Tested by taking screenshots on low and high. Other than the texture quality improving the filtering into the distance also improved thus implying it scaling with said option.
- ↑ Verified by User:Radmaxx on 2021-11-04
- AA options are standard Unreal Engine 4 functions. No MSAA utilized in the temporal solution.
- ↑ No 21:9 ultrawide support - last accessed on 2021-06-25
- ↑ Verified by User:Fayaine on 2021-06-23