Difference between revisions of "System Shock"
(Added Metroidvania genre tag) |
m (updated template usage) |
||
Line 95: | Line 95: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = false |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = false |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 129: | Line 129: | ||
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 202: | Line 202: | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
− | |mute on focus lost notes = | + | |mute on focus lost notes = |
|eax support = false | |eax support = false | ||
|eax support notes = | |eax support notes = |
Revision as of 07:48, 31 August 2021
This page is for the original version. For the enhanced version, see System Shock: Enhanced Edition. For the remake, see System Shock (2021).
Developers | |
---|---|
Looking Glass Technologies | |
Publishers | |
Origin Systems | |
Current | Night Dive Studios |
Engines | |
System Shock engine[1] | |
Release dates | |
DOS | September 22, 1994 |
Mac OS (Classic) | September 22, 1994 |
Windows (DOSBox) | September 22, 2015[2] |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control, Point and select |
Genres | Immersive sim, Shooter, Metroidvania |
Art styles | Realistic |
Themes | Cyberpunk, Horror, Sci-fi, Space |
Series | System Shock |
System Shock | |
---|---|
System Shock | 1994 |
System Shock 2 | 1999 |
System Shock: Enhanced Edition | 2015 |
System Shock (2023) | 2023 |
System Shock 2 Enhanced Edition | TBA |
System Shock 3 | TBA |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- SystemShock.org, the biggest forum about the game.
- SHODANPEDIA - A wiki for the System Shock series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | 3.5" floppy version or Enhanced CD Version | |||
GOG.com | Bundled with System Shock: Enhanced Edition. Includes both the floppy and CD versions.[3] | |||
Steam | Bundled with System Shock: Enhanced Edition as Classic Edition. |
- A demo is available for the floppy version.
Version differences
- The classic Mac OS version was substantially improved during the porting process. It features high-res (640x480 vs DOS's 320x200) menus, fonts & UI elements. It also had 3 studio quality bonus tracks.[4] It was used as the basis for the Source Port Update of the Enhanced Edition.
Essential improvements
Run in DOSBox
To improve DOSBox performance make the following changes to the DOSBox configuration file:
- Change
output=surface
tooutput=opengl
- Change
memsize=16
tomemsize=32
- Change
core=normal
tocore=dynamic
- Change
aspect=false
toaspect=true
- Change
fullresolution=original
tofullresolution=desktop
Gigaquad's Enhanced log texts mod
- Gigaquad's Enhanced log texts mod matches the audio and text dialogue.
DOS32A
DOS32A is a more advanced extender and open source replacement to DOS4GW. It can improve both performance and stability of System Shock.
- System Shock has DOS4GW bound to each of its executables. Use the command
sb /r sshock.exe
orcdshock.exe
to replace it.
System Shock Portable/SSPTool
A useful tool for those who don't own Enhanced Edition. Was formerly a community made abandonware package of the full game, though this was later changed to require the user to provide the game data after the game was released on GOG.
- Easy to use configuration utility.
- Provides all the above mods already in the package.
- Has an installer that can easily find cd data.
- Requires Windows, does not work on Mac nor Linux. Config files and mod components can still be used.
- Still not native, unlike the Enhanced Edition. Also included DOSBox components may be out of date.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\CYB.CFG |
Mac OS (Classic) | |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/410700/pfx/[Note 2] |
- Some data is stored within the save files.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\DATA |
Mac OS (Classic) | |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/410700/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 resolutions only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS | |||
Color blind mode | Alternate HUD colors avalible by right-clicking on fullscreen button. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Use the System Shock mouselook/key mapping/high resolution mod. | |
Mouse acceleration | ||
Mouse sensitivity | Use the System Shock mouselook/key mapping/high resolution mod. | |
Mouse input in menus | ONLY supports mouse in menus, no keyboard. | |
Mouse Y-axis inversion | Use the System Shock mouselook/key mapping/high resolution mod. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Digital FX, Audio Message Volume. | |
Surround sound | ||
Subtitles | Toggle Messages setting under Audio Options. Words are not exact representations of audio. Fix available in the from of Gigaquad's Enhanced log texts mod. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Voiceovers only available on the Enhanced CD version | |||
French | Voiceovers only available on the Enhanced CD version | |||
German | Voiceovers only available on the Enhanced CD version | |||
Russian | Fan translation by «Dark Fate Team» |
VR support
- The CD version includes support for the VFX-1 headset.[5]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA, SVGA | Allows MCGA but for low-res cutscenes only. 256 Colors only. |
- Utilizes DOS4GW for extended memory & 32-bit support.
Middleware
Middleware | Notes | |
---|---|---|
Physics | Emetic Dynamics Modeling System | Developed by Looking Glass's Seamus Blackley.[6] |
Audio | Miles Sound System | Original/floppy uses 2.0, Enhanced CD version uses 3.0. |
- Support for the Gravis Ultrasound was removed in the transition to the CD version due to the inclusion of the Miles AIL3 audio library. A patch to re-enable it can be found here.
Enable custom patches with AIL3[citation needed] |
---|
[Ultrasound] PatchDir=SOUND\GRAVIS [Melodic Patches] 73=ssflute 28=ssmutgtr 29=ssodgtr 39=sssynba2 80=sssqrwav 30=ssdisgtr 107=sskoto 84=sscharng 87=ssbasled 109=ssbagpip [Drum Patches] 35=sskick2 36=sskick1 38=sssnar1 |
Source Ports
- The source code for the Mac OS version is publicly available.
Name | Description | |
---|---|---|
Shockolate | Source port focused on delivering a near-vanilla experience with some quality-of-life improvements. | |
System Shock: Enhanced Edition | Commercial source port using Kex. |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 5.0 or compatible | |
Processor (CPU) | 486DX/33 MHz | 486DX2/66 MHz |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 20 MB | 20 MB |
Video card (GPU) | 256-color VGA | SVGA |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | System 7.1 | |
Processor (CPU) | PowerPC 601 80 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 22 MB | |
Video card (GPU) | 256 Colors |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 (runs in DOSBox) | |
Processor (CPU) | Intel Core i3 1.5 GHz | |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (410700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ [1] - last accessed on 2019-12-21
- "We wrote the engine from scratch for System Shock, but we knew we had time pressure, and I was thinking "Gee, this is too bad, I wish we had another six months" so that the engine would support completely arbitrary surfaces instead of being tile based."
- ↑ Release: System Shock - GOG.com
- ↑ SystemShock Enhanced DOS?, GOG Community Discussions for the System Shock series
- ↑ System Shock 1 unique MAC OS OST
- ↑ System Shock on the VFX-1 | Pix's Origin Adventures
- ↑ System Shock Kickstarter - April Update - last accessed on April 7, 2018
- "The game is mostly written in C, except for the physics library written by Seamus Blackley (EDMS, the Emetic Dynamics Modeling System)"