Difference between revisions of "Mega Man X8"
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{{Infobox game/row/taxonomy/genres | Action, Platform }} | {{Infobox game/row/taxonomy/genres | Action, Platform }} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
− | {{Infobox game/row/taxonomy/vehicles | Hovercraft }} | + | {{Infobox game/row/taxonomy/vehicles | Hovercraft, Robot }} |
{{Infobox game/row/taxonomy/art styles | Anime }} | {{Infobox game/row/taxonomy/art styles | Anime }} | ||
{{Infobox game/row/taxonomy/themes | Sci-fi }} | {{Infobox game/row/taxonomy/themes | Sci-fi }} |
Revision as of 20:11, 13 July 2021
Developers | |
---|---|
Capcom | |
Release dates | |
Windows | March 10, 2005 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view, Third-person |
Controls | Direct control |
Genres | Action, Platform |
Vehicles | Hovercraft, Robot |
Art styles | Anime |
Themes | Sci-fi |
Series | Mega Man X |
⤏ Go to series page | |
Subseries of Mega Man | |
Mega Man X | 1995 |
Mega Man X3 | 1997 |
Rockman X Math Whirlwind | 1998 |
Mega Man X4 | 1998 |
Mega Man X5 | 2002 |
Mega Man X6 | 2003 |
Rockman X7 | 2004 |
Mega Man X8 | 2005 |
Mega Man X Legacy Collection | 2018 |
Mega Man X Legacy Collection 2 | 2018 |
Rockman X Dive | 2021 |
Mega Man X Dive Offline | 2023 |
Mega Man X8 (also known as Rockman X8 in Japan) is a sci-fi anime action platforming game developed by Capcom Production Studio 1 and published by Capcom. It is the eighth mainline installment in the Mega Man X series, which returns to the series its roots of 2D side-scrolling run-and-gun gameplay after Mega Man X7 was panned by critics and players alike for its awkward transition into 3D.
The game was originally released for the PlayStation 2 on December 7, 2004 in North America before it was later released in Europe on February 11, 2005, and in Japan on March 10, 2005. The PC version was also released in Japan the same day the PlayStation 2 version was released, and unlike the PC port of Rockman X7, the PC port of Mega Man X8 was developed in-house, featuring support for higher resolutions, enhanced 3D audio, and some other improvements and bugfixes compared to the PlayStation 2 version. It is, however, limited in terms of video settings and only supports 4:3 resolutions. The PC version was also not released physically in North America.
The PC version later served as the basis for the port of Mega Man X8 featured in Mega Man X Legacy Collection 2.
Availability
- Some releases of the game are sold on one or two discs. The 2-disc versions contains support for multiple languages whereas the single-disc versions does not.
- This game was re-released as part of Mega Man X Legacy Collection 2.
Demos
- A demo is available here. The demo only supports English and Japanese.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\systemdata.wss[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\gamedata.wss[Note 1] |
Video settings
Increase rendering resolution
- dgVoodoo 2 can improve the overall look of the game with MSAA and anisotropic filtering.
Using dgVoodoo 2[1] |
---|
|
Input settings
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Player movement are bound to ↑↓←→, calling up the navigators is bound to Space ␣, and menu keys are bound to ↵ Enter and Esc, which cannot be remapped.[2] | |
Mouse acceleration | Mouse is not used in gameplay. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses DirectInput. | |
Full controller support | Remapping controller mapping requires pressing Tab ↹ to switch between keyboard and controller remapping under Controls settings. | |
Controller remapping | Player movement is bound to the left stick and cannot be remapped. Confirm is also bound to the Dash button and Cancel is bound to the Jump button.[3] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | The game does not work D-pad or analog triggers due to using DirectInput.[4] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Recognized as a generic DirectInput controller. D-pad, however, is not supported.[5] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 tested.[5] |
Generic/other controllers | ||
---|---|---|
Button prompts | Buttons are referenced by number in the Controls screen, while in-game keyboard prompts are only shown. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio settings
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SE. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Game pauses when out of focus. | |
EAX support | May require DirectSound 3D restoration software. |
Localizations
- Language selected during installation changes the options available in-game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish | ||||
Russian | Fan translation by «DK team» |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 1 GB | 1.6 GB |
Video card (GPU) | 64 MB of VRAM DirectX 8.1 compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AmethystViper on 2021-07-05
- Tested with dgVoodoo 2 v2.74.1.
- ↑ Verified by User:AmethystViper on 2021-07-05
- ↑ Verified by User:AmethystViper on 2021-07-05
- ↑ Verified by User:AmethystViper on 2021-07-05
- Tested with an Xbox One controller.
- ↑ 5.0 5.1 Verified by User:AmethystViper on 2021-07-05