Difference between revisions of "Slender: The Arrival (2013)"
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− | {{ | + | {{disambig|the original version released in 2013|the 10th Anniversary version released in 2023|[[Slender: The Arrival (2023)]]}} |
{{Infobox game | {{Infobox game | ||
− | |cover = Slender The Arrival | + | |cover = Slender The Arrival cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Blue Isle Studios}} | {{Infobox game/row/developer|Blue Isle Studios}} | ||
+ | {{Infobox game/row/developer|Parsec Productions}} | ||
+ | |publishers = | ||
+ | {{Infobox game/row/publisher|Blue Isle Studios}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unity}} | + | {{Infobox game/row/engine|Unity|name=Unity 4|ref=<ref name="engineversion">{{Refcheck|user=Vetle|date=2017-06-02}}</ref>|build=4.5.1p3}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 26, 2013}} | {{Infobox game/row/date|Windows|March 26, 2013}} | ||
− | {{Infobox game/row/date|OS X| | + | {{Infobox game/row/date|OS X|October 15, 2014}} |
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|slender-the-arrival|65}} | ||
+ | {{Infobox game/row/reception|OpenCritic|78/slender-the-arrival|56}} | ||
+ | {{Infobox game/row/reception|IGDB|slender-the-arrival|61}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Exploration, Survival horror }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, North America, Horror, Supernatural }} | ||
+ | {{Infobox game/row/taxonomy/series | Slender Man }} | ||
|steam appid = 252330 | |steam appid = 252330 | ||
− | |gogcom | + | |gogcom id = 1207659203 |
+ | |official site= http://www.slenderarrival.com | ||
+ | |hltb = 13981 | ||
+ | |lutris = slender-the-arrival | ||
+ | |mobygames = 78270 | ||
+ | |strategywiki = | ||
|wikipedia = Slender: The Arrival | |wikipedia = Slender: The Arrival | ||
+ | |winehq = 18445 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
− | {{ | + | {{GOG.com links|1207659203|slender_the_arrival}} |
− | + | {{mm}} [https://steamcommunity.com/app/252330/discussions/ Steam Community Discussions] | |
− | |||
− | {{mm}} [ | ||
==Availability== | ==Availability== | ||
− | {{Availability | + | {{Availability| |
− | {{Availability | + | {{Availability/row| Humble | slender-the-arrival | Steam | | | Windows, OS X }} |
− | {{Availability | + | {{Availability/row| Steam | 252330 | Steam | Both 2013 and 2015 versions come as beta branches from Slender: The Arrival (2023). | | Windows, OS X }} |
− | {{ | + | {{Availability/row| GOG.com | slender_the_arrival | DRM-free | 2013 version only. | | Windows, OS X | unavailable }} |
+ | }} | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} The 2013 version includes [[#Video|unique AA settings]] that are not present in the 2015 version. | ||
+ | {{ii}} The 2015 version simplifies the graphic settings, as well as fixing some visual bugs from the 2013 version. | ||
+ | {{ii}} The GOG.com release is missing the free DLC containing two new levels, as well as the 2015 version. | ||
+ | |||
+ | ===Playing the original version on Steam=== | ||
+ | {{ii}} By default, the Steam version uses the 2023 version. Both 2013 and 2015 versions can be played via the game's beta branches. | ||
+ | |||
+ | {{Fixbox|description=Change game's version|ref={{cn|date=2024-09-16}}|fix= | ||
+ | # On Steam Library, right click on Slender: The Arrival > Properties... > Betas. | ||
+ | # Select the 2013 version (version2013) or the 2015 version (version2015). | ||
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = None | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
}} | }} | ||
Line 34: | Line 105: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{P|hkcu}}\Software\Blue Isle Studios\Slender - The Arrival}} |
+ | {{Game data/config|OS X|{{P|osxhome}}/Library/Application Support/SlenderTheArrival/Saved/Config/macOS/GameUserSettings.cfg}} | ||
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{P|hkcu}}\Software\Blue Isle Studios\Slender - The Arrival}} |
+ | {{Game data/saves|OS X|{{P|osxhome}}/Library/Application Support/SlenderTheArrival/Saved/SaveGames/}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes | + | |epic games launcher notes = |
− | | | + | |gog galaxy = false |
− | | | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
+ | |steam cloud = unknown | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|Slender- The Arrival - In-game Graphics Settings (2013 version).png|In-game Graphics Settings (2013 version)}} |
+ | {{Image|Slender_Graphics_Settings.jpg|In-game Graphics Settings (2015 version)}} | ||
+ | |||
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 62: | Line 144: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= The HUD | + | |widescreen resolution notes= The HUD's scale is fixed in 16:9, playing the game in a different aspect ratio will not scale it. Cutscenes are {{Term|letterboxed}}. |
− | |multimonitor = | + | |multimonitor = limited |
− | |multimonitor notes = | + | |multimonitor notes = {{Term|Vert-}}. HUD is centered at the middle, which can be very intrusive. |
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Vert-}}. HUD remains scaled in 16:9. |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Can be windowed by checking the "Windowed" box in Unity's configuration startup window upon launching the game. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = For the 2013 version: Off, Partial (4X), and Full (16X). For the 2015 version, it's labeled as "Texture Render Quality": Off, Low (4X), and High (16x). |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = For the 2013 version: [[SSAA]] (1.5x), [[DLAA]], and [[NFAA]]. For the 2015 version, there's no dedicated option, [[FXAA]] is used if "Terrain Detail" is set to "Medium" or "High". |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = For the 2015 version, V-Sync must be set to "60 FPS" in order to run the game at the highest refresh rate supported by the monitor. |
− | | | + | |60 fps = true |
− | | | + | |60 fps notes = For both versions, frame rate is capped at 60 FPS when V-Sync is set to "Off". For the 2015 version, an in-game framerate limiter for 30 FPS is also available. |
− | | | + | |120 fps = limited |
− | | | + | |120 fps notes = Frame rate is capped to the highest refresh rate currently used by the monitor when V-Sync is enabled. |
− | |color blind = | + | |hdr = false |
+ | |hdr notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Image|Slender_Mouse_Sensitivity.jpg|In-game Mouse Sensitivity Setting}} |
+ | {{Image|Slender_Input_Settings_from_Launcher.png|Input Settings from the game Launcher}} | ||
+ | |||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Keys can be remapped via the "Input" view in Unity's configuration startup window upon launching the game. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse menu = | + | |mouse sensitivity = limited |
+ | |mouse sensitivity notes = Presets only. Low, Medium, High, and Very High available. | ||
+ | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = Controller buttons can be remapped via the "Input" view in Unity's configuration startup window upon launching the game. |
− | |invert controller y-axis = | + | |controller sensitivity = limited |
+ | |controller sensitivity notes= Presets only. Low, Medium, High, and Very High available. | ||
+ | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = true |
− | | | + | |xinput controllers notes = |
+ | |xbox prompts = false | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = false | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = true | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = false | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = false | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = false | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = true | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = true | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = true | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = false | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Image|Slender_Audio_Settings.jpg|In-game Audio Settings}} |
+ | {{Audio | ||
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
|closed captions = false | |closed captions = false | ||
Line 123: | Line 256: | ||
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = unknown |
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{Image|Slender_VR_Setting.jpg|In-game VR Setting}} | ||
+ | |||
+ | {{ii}} VR setting is partially supported in both version from Steam only. | ||
+ | |||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = G3D, DirectVR | ||
+ | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
+ | |vr only = false | ||
+ | |htc vive = false | ||
+ | |htc vive notes = | ||
+ | |oculus rift = true | ||
+ | |oculus rift notes = DK1 only. [https://github.com/kalavaras/LibOVRWrapper LibOVRWrapper] might work for this game. | ||
+ | |osvr = false | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = unknown | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = unknown | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Everything in the house is black=== | ||
+ | {{ii}} This is regarding the new Intel HD Graphics drivers being unsupported by Unity at this time.<ref>{{Refurl|url=http://issuetracker.unity3d.com/issues/deferred-lighting-doesnt-work-on-intel-hd-graphics|title=Unity Issue Tracker - Deferred lighting doesn't work on Intel HD Graphics|date=May 2023}}</ref> | ||
+ | |||
+ | {{Fixbox|description=Run in Direct3D 11/OpenGL|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/252330/discussions/0/630799997231560142/#c630799997232245315|title=Everything in the house black? Crashing on start? :: Slender: The Arrival General Discussions|date=May 2023}}</ref>|fix= | ||
+ | * Use either the <code>-force-d3d11</code> or <code>-force-opengl</code> [[Glossary:Command line arguments|command line argument]]. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = true | ||
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = false | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = false | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Line 131: | Line 391: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP, Vista | + | |minOS = XP, Vista |
− | |minCPU = | + | |minCPU = 2.0 GHz Dual Core (Pentium D or better) |
− | | | + | |minRAM = 1 GB |
|minHD = 2 GB | |minHD = 2 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 8800 |
− | |minGPU2 = ATI | + | |minGPU2 = ATI Radeon X1950 |
+ | |minGPU3 = Intel HD Graphics 4000 | ||
|minDX = 9.0c | |minDX = 9.0c | ||
+ | |minaudio = DirectX 9.0c compatible | ||
− | | | + | |recOS = 7 |
− | |recCPU = Quad Core | + | |recCPU = Quad Core |
− | | | + | |recRAM = 3 GB |
− | |recGPU = GeForce 260 | + | |recGPU = Nvidia GeForce GTX 260 |
− | |recGPU2 = ATI Radeon | + | |recGPU2 = ATI Radeon HD 4850 |
|recVRAM = 1 GB | |recVRAM = 1 GB | ||
− | |recDX = | + | |recDX = |
+ | |notes = {{ii}} Intel HD series requires a [[#Everything in the house is black|workaround]]. | ||
+ | }} | ||
+ | {{System requirements | ||
+ | |OSfamily = OS X | ||
+ | |minOS = 10.6.6 | ||
+ | |minCPU = Intel Core 2 Duo 2.4 GHz | ||
+ | |minRAM = 1 GB | ||
+ | |minHD = 2 GB | ||
+ | |minGPU = Nvidia GeForce 8800 | ||
+ | |minGPU2 = ATI Radeon HD 2600 | ||
+ | |minGPU3 = Intel HD Graphics 4000 | ||
}} | }} | ||
− | {{ | + | |
+ | {{References}} |
Latest revision as of 21:46, 16 September 2024
This page is for the original version released in 2013. For the 10th Anniversary version released in 2023, see Slender: The Arrival (2023).
Developers | |
---|---|
Blue Isle Studios | |
Parsec Productions | |
Publishers | |
Blue Isle Studios | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | March 26, 2013 |
macOS (OS X) | October 15, 2014 |
Reception | |
Metacritic | 65 |
OpenCritic | 56 |
IGDB | 61 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Exploration, Survival horror |
Art styles | Realistic |
Themes | Contemporary, North America, Horror, Supernatural |
Series | Slender Man |
⤏ Go to series page | |
Slender: The Eight Pages | 2012 |
Slenderman's Shadow | 2012 |
Slender's Woods | 2012 |
Haunted Memories | 2012 |
Slender: The Arrival | 2013 |
Slender Man - Downpour | 2013 |
Slender: The Nine Pages | 2014 |
Slender - The Gaze Of Horror | 2014 |
Slender: Anxiety | 2014 |
Slender: The Haunted Metro | 2019 |
The Chaser | 2019 |
Slender Revisited | 2020 |
Slender Hentai Edition | 2021 |
S: Lost Chapters | TBA |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Slender: The Arrival (2013) is a singleplayer first-person exploration and survival horror game in the Slender Man series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | Both 2013 and 2015 versions come as beta branches from Slender: The Arrival (2023). | |||
GOG.com (unavailable) | 2013 version only. |
Version differences
- The 2013 version includes unique AA settings that are not present in the 2015 version.
- The 2015 version simplifies the graphic settings, as well as fixing some visual bugs from the 2013 version.
- The GOG.com release is missing the free DLC containing two new levels, as well as the 2015 version.
Playing the original version on Steam
- By default, the Steam version uses the 2023 version. Both 2013 and 2015 versions can be played via the game's beta branches.
Change game's version[citation needed] |
---|
|
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Blue Isle Studios\Slender - The Arrival |
macOS (OS X) | $HOME/Library/Application Support/SlenderTheArrival/Saved/Config/macOS/GameUserSettings.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/252330/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Blue Isle Studios\Slender - The Arrival |
macOS (OS X) | $HOME/Library/Application Support/SlenderTheArrival/Saved/SaveGames/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/252330/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The HUD's scale is fixed in 16:9, playing the game in a different aspect ratio will not scale it. Cutscenes are letterboxed. | ||
Multi-monitor | Vert-. HUD is centered at the middle, which can be very intrusive. | ||
Ultra-widescreen | Vert-. HUD remains scaled in 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Can be windowed by checking the "Windowed" box in Unity's configuration startup window upon launching the game. | ||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | For the 2013 version: Off, Partial (4X), and Full (16X). For the 2015 version, it's labeled as "Texture Render Quality": Off, Low (4X), and High (16x). | ||
Anti-aliasing (AA) | For the 2013 version: SSAA (1.5x), DLAA, and NFAA. For the 2015 version, there's no dedicated option, FXAA is used if "Terrain Detail" is set to "Medium" or "High". | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | For the 2015 version, V-Sync must be set to "60 FPS" in order to run the game at the highest refresh rate supported by the monitor. | ||
60 FPS | For both versions, frame rate is capped at 60 FPS when V-Sync is set to "Off". For the 2015 version, an in-game framerate limiter for 30 FPS is also available. | ||
120+ FPS | Frame rate is capped to the highest refresh rate currently used by the monitor when V-Sync is enabled. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keys can be remapped via the "Input" view in Unity's configuration startup window upon launching the game. | |
Mouse acceleration | ||
Mouse sensitivity | Presets only. Low, Medium, High, and Very High available. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Controller buttons can be remapped via the "Input" view in Unity's configuration startup window upon launching the game. | |
Controller sensitivity | Presets only. Low, Medium, High, and Very High available. | |
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
- VR setting is partially supported in both version from Steam only.
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | DK1 only. LibOVRWrapper might work for this game. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Issues fixed
Everything in the house is black
- This is regarding the new Intel HD Graphics drivers being unsupported by Unity at this time.[2]
Run in Direct3D 11/OpenGL[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | 7 |
Processor (CPU) | 2.0 GHz Dual Core (Pentium D or better) | Quad Core |
System memory (RAM) | 1 GB | 3 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon X1950 Intel HD Graphics 4000 DirectX 9.0c compatible | Nvidia GeForce GTX 260 ATI Radeon HD 4850 1 GB of VRAM |
Sound (audio device) | DirectX 9.0c compatible |
- Intel HD series requires a workaround.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.6 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 2600 Intel HD Graphics 4000 |
Notes
- ↑ Unity engine build: 4.5.1p3[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (252330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2017-06-02
- ↑ Unity Issue Tracker - Deferred lighting doesn't work on Intel HD Graphics - last accessed on May 2023
- ↑ Everything in the house black? Crashing on start? :: Slender: The Arrival General Discussions - last accessed on May 2023