Difference between revisions of "Metal Gear Solid 3: Snake Eater - Master Collection Version"
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|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://www.konami.com/mg/mc/us/en/ |
|hltb = 5914 | |hltb = 5914 | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
Line 109: | Line 109: | ||
:*Borderless windowed mode. | :*Borderless windowed mode. | ||
:*Adjustable anisotropic filtering. | :*Adjustable anisotropic filtering. | ||
− | |||
:*Option to hide mouse cursor. | :*Option to hide mouse cursor. | ||
:*Option to skip the intro logos. | :*Option to skip the intro logos. | ||
Line 155: | Line 154: | ||
==Video== | ==Video== | ||
+ | {{Image|MGS3MC Screen Settings.png|Screen settings (launcher)}} | ||
+ | {{Image|MGS3MC Screen Settings (In-Game).png|Screen settings (in-game)}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 172: | Line 173: | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Option was added in Ver.1.4.0.<ref name="Ver.1.4.0">{{Refurl|url=https://store.steampowered.com/news/app/2131650/view/3887233376309510230?l=english|title=Announcing Ver.1.4.0 - Konami, via Steam's News Hub page.|date=March 2024}}</ref> |
|borderless windowed = hackable | |borderless windowed = hackable | ||
|borderless windowed notes = See [[#MGSHDFix|MGSHDFix]]. | |borderless windowed notes = See [[#MGSHDFix|MGSHDFix]]. | ||
Line 198: | Line 199: | ||
==Input== | ==Input== | ||
{{Image|Metal Gear Solid 3 Snake Eater Master Collection Version - Button Prompts.png|Button prompts settings (launcher)}} | {{Image|Metal Gear Solid 3 Snake Eater Master Collection Version - Button Prompts.png|Button prompts settings (launcher)}} | ||
+ | {{Image|MGS3MC Mouse Sensitivity Settings.png|Mouse sensitivity settings}} | ||
{{Input | {{Input | ||
|key remap = false | |key remap = false | ||
Line 203: | Line 205: | ||
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Sliders for "'''Camera Movement Speed (Third/First-Person View)'''", as well as a '''Slow''', '''Normal''', or '''Fast''' setting for "'''Camera Movement Speed (First-Person Aiming)'''" was added in Ver.1.5.0.<ref>{{Refurl|url=https://store.steampowered.com/news/app/2131650/view/4140568465023848789?l=english|title=Announcing Ver.1.5.0 - Konami, via Steam's News Hub page.|date=March 2024}}</ref> |
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 211: | Line 213: | ||
|touchscreen = false | |touchscreen = false | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = limited |
− | |controller support notes = | + | |controller support notes = Native support was removed from the game since the 1.5.0 update<ref name="MGS Master's Collection Volume 1 - Update 1.5.0">{{refurl|url=https://store.steampowered.com/news/app/2131650/view/4140568465023848789|title=Announcing Ver.1.5.0 - MGS3 Master Collection News on Steam|date=2024-06-11}}</ref> and now requires [[Steam Input]] API.<ref name="v1.5.0 controller API update">{{refurl|url=https://steamcommunity.com/app/2131630/discussions/0/4356746952214411660/#c4356746952217207243|title=Lethal Placebo's comment on Steam community forum|date=2024-06-11}}</ref> |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
Line 222: | Line 224: | ||
|invert controller y-axis notes= X-axis can also be inverted. | |invert controller y-axis notes= X-axis can also be inverted. | ||
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = | + | |xinput controllers notes = Supported via [[Steam Input]] API as of 1.5.0 Update.<ref name="MGS Master's Collection Volume 1 - Update 1.5.0"/> |
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DS4, DS, DSE |
− | | | + | |playstation controllers notes = Supported via [[Steam Input]] API as of 1.5.0 update.<ref name="MGS Master's Collection Volume 1 - Update 1.5.0"/> |
− | | | + | |playstation prompts = limited |
+ | |playstation prompts notes = DualShock 4 and DualSense button prompts also supported, but it defaults to Xbox button prompts<ref>{{Refcheck|user=Al2009man|date=2024-06-11|comment=Tested with DualShock 4 controller on Bluetooth and USB, while ensuring there aren't any MGSHDFix leftovers. It doesn't seem to be using Button prompt detection at all, unlike MGS1 or NES Metal Gear 1/2's Master Collection versions}}</ref>. Requires manually changing the button prompts via Launcher Menu> OPTIONS > BUTTON SETTINGS > Controller Type or edit [[#MGSHDFix|MGSHDFix]]'s {{file|MGSHDFix.ini}}. | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = Wired, Bluetooth, Dongle | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 240: | Line 247: | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = [[ | + | |other controllers notes = Supported via [[Steam Input]] as of 1.5.0 update.<ref name="MGS Master's Collection Volume 1 - Update 1.5.0"/> |
|other button prompts = Nintendo, Steam | |other button prompts = Nintendo, Steam | ||
− | |other button prompts notes= [[Steam Deck]] prompts are in the game's files, but cannot be accessed normally.<ref>{{Refcheck|user=MasterBlaster|date=2023-12-18|comment=As seen in the {{folder|ctrltype_stmd}} subfolder in the {{folder|textures}} folder.}}</ref> | + | |other button prompts notes= Nintendo Switch prompts is supported, but it defaults to Xbox button prompts. Requires manually changing the button prompts via Launcher Menu> OPTIONS > BUTTON SETTINGS > Controller Type or edit [[#MGSHDFix|MGSHDFix]]'s {{file|MGSHDFix.ini}}. <br><br>[[Steam Deck]] prompts are in the game's files, but cannot be accessed normally.<ref>{{Refcheck|user=MasterBlaster|date=2023-12-18|comment=As seen in the {{folder|ctrltype_stmd}} subfolder in the {{folder|textures}} folder.}}</ref> [[#MGSHDFix|MGSHDFix]] will be required to use Steam Deck's prompts. |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = always on | |haptic feedback = always on | ||
|haptic feedback notes = Can't be disabled. | |haptic feedback notes = Can't be disabled. | ||
− | |simultaneous input = | + | |simultaneous input = limited |
− | |simultaneous input notes = | + | |simultaneous input notes = Controller and Keyboard/Mouse's Camera Input can conflict with each other, this becomes more evident when using First Person mode and aiming with a weapon. |
− | |steam input api = | + | |digital movement supported = limited |
− | |steam input api notes = | + | |digital movement supported notes= Movement is possible, but only for sneaking, which provides the slowest movement. |
− | |steam hook input = | + | |steam input api = true |
+ | |steam input api notes = Support added in 1.5.0 update.<ref name="MGS Master's Collection Volume 1 - Update 1.5.0"/> | ||
+ | |steam hook input = | ||
|steam hook input notes = | |steam hook input notes = | ||
|steam input presets = true | |steam input presets = true | ||
− | |steam input presets notes = | + | |steam input presets notes = DualShock 4, DualSense, Xbox One and Nintendo Switch Pro Controller. |
|steam controller prompts = false | |steam controller prompts = false | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
Line 262: | Line 271: | ||
==Audio== | ==Audio== | ||
− | {{Image| | + | {{Image|MGS3MC Audio Settings.png|Audio settings (launcher)}} |
+ | {{Image|MGS3MC Audio Settings (In-Game).png|Audio settings (in-game)}} | ||
{{Audio | {{Audio | ||
|separate volume = false | |separate volume = false | ||
− | |separate volume notes = | + | |separate volume notes = Sliders for the launcher menu and gameplay was added in Ver.1.4.0.<ref name="Ver.1.4.0"/> |
|surround sound = true | |surround sound = true | ||
|surround sound notes = 5.1 is supported, 7.1 results in mute cutscenes and Codec.<br>Audio suffers from general poor quality and mixing and balance issues.<ref>{{Refurl|url=https://steamcommunity.com/app/2131650/discussions/0/3878221733383142442/|title=Audio SUCKS (+4K fix) - Steam Discussions|date=2023-10-26}}</ref> See [[#MGS3MC Better Audio|MGS3MC Better Audio]]. | |surround sound notes = 5.1 is supported, 7.1 results in mute cutscenes and Codec.<br>Audio suffers from general poor quality and mixing and balance issues.<ref>{{Refurl|url=https://steamcommunity.com/app/2131650/discussions/0/3878221733383142442/|title=Audio SUCKS (+4K fix) - Steam Discussions|date=2023-10-26}}</ref> See [[#MGS3MC Better Audio|MGS3MC Better Audio]]. | ||
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{{L10n|content= | {{L10n|content= | ||
{{ii}} The '''Master Book''' and '''Screenplay Book''' are only available in English and Japanese. | {{ii}} The '''Master Book''' and '''Screenplay Book''' are only available in English and Japanese. | ||
+ | {{Image|Metal Gear Solid 3 Snake Eater Master Collection Version - Language.png|Language settings (launcher)}} | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
Line 379: | Line 390: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 11 | + | |direct3d versions = 11.1 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=Fds29|date=2024-02-09|comment=Examined the feature level that the game (not the Unity launcher) uses through DXVK, which reported it as 11_1.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 438: | Line 449: | ||
===Mods=== | ===Mods=== | ||
− | + | * [https://github.com/Psi-Hate/MGSAltTabPatch MGS Alt Tab Patch] Enables the game to properly {{key|alt|tab}} without minimizing and prohibits the game from forcibly pausing when unfocused. | |
− | + | * [https://www.nexusmods.com/metalgearsolid3mc/mods/96 Ocelot PS2 Face Fix] Fixes Ocelot's pixelated face texture. | |
− | + | * [https://www.nexusmods.com/metalgearsolid3mc/mods/33 HD Eva body] Fixes Eva's low resolution body textures. | |
− | + | * [https://www.nexusmods.com/metalgearsolid3mc/mods/41 Red Cross Restoration] Restores the original appearance of the medicinal and surgical items. | |
− | + | * [https://www.nexusmods.com/metalgearsolid3mc/mods/131 Cigar Fix] Fixes two instances of the cigar appearing with low resolution textures. | |
− | + | * [https://www.nexusmods.com/metalgearsolid3mc/mods/50 Kojima Selects - HiRes Pinups] Increases the resolution of the low quality posters featuring several gravure idols and models. | |
− | + | * [https://www.nexusmods.com/metalgearsolid3mc/mods/51 Banana Camouflage] Restores the ''Banana'' camouflage from the ''Snake vs. Monkey'' minigame found in the original ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid 3: Subsistence'' on PlayStation 2. | |
− | + | * [https://www.nexusmods.com/metalgearsolid3mc/mods/6 Exclusive Snake Eater Lost Camouflages Premium Package] Restores the Japan-exclusive ''WonderGOO'', ''E-DEN'', ''Yodobashi'', and ''New Years'' camouflages from the original ''Metal Gear Solid 3: Snake Eater'' on PlayStation 2. | |
− | + | * [https://github.com/cipherxof/MGS3CrouchWalk MGS3CrouchWalk] Work in progress mod that brings the crouch walking mechanic from ''Metal Gear Solid: Snake Eater 3D'' to the ''Master Collection Version''. | |
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==System requirements== | ==System requirements== |
Latest revision as of 00:52, 24 June 2024
This page is for the Master Collection re-release of the original game. For the remake, see Metal Gear Solid Δ: Snake Eater.
Developers | |
---|---|
Original | Kojima Productions |
2011 HD Edition | Bluepoint Games |
Master Collection | Rocket Studio |
Publishers | |
Konami | |
Engines | |
Launcher | Unity |
Release dates | |
Windows | October 24, 2023 |
Reception | |
OpenCritic | 73 |
IGDB | 83 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Cinematic camera |
Controls | Direct control |
Genres | Stealth |
Art styles | Realistic |
Themes | Cold War, Eastern Europe, Europe, North America, Sci-fi |
Series | Metal Gear Solid: Master Collection Vol.1, Metal Gear |
Metal Gear Solid 3: Snake Eater - Master Collection Version is a singleplayer stealth game published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid 3: Snake Eater, was developed by Konami Computer Entertainment Japan and published by Konami on PlayStation 2 in 2004, and chronologically takes place before the events of Metal Gear Solid: Portable Ops. The expanded version, Subsistence, was released on PlayStation 2 in 2005 and added new features such as skill challenge missions, side story missions, third-person camera, and online multiplayer (in the form of Metal Gear Online).
It was later included in the Metal Gear Solid HD Collection, developed by Bluepoint Games and released on PlayStation 3 and Xbox 360 in 2011. The HD Edition, which serves as the basis for the Master Collection Version, was based on the Subsistence version, but contents such as Duel Mode, Snake vs. Monkey, Snake's Nightmare minigame and online modes were removed, and the Secret Theater was replaced with the Demo Theater.
The Master Collection Version of the game was released on October 24, 2023, marking the debut of Metal Gear Solid 3 on PC.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Master Collection Vol.1 also available. | |||
Master Collection Vol.1 also available. | ||||
Green Man Gaming | Master Collection Vol.1 also available. | |||
Humble Store | Master Collection Vol.1 also available. | |||
Steam | Master Collection Vol.1 also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Essential improvements
MGSHDFix
- Fix that adds various features to the game:
- Custom resolutions.
- Ultra-widescreen support.
- Fixes Vert- FOV at aspect ratios narrower than 16:9.
- Fixes water surface rendering in cutscenes.
- Borderless windowed mode.
- Adjustable anisotropic filtering.
- Option to hide mouse cursor.
- Option to skip the intro logos.
- Option to skip the launcher.
- Toggle to disable background input when the game is not on focus.
- Extended texture buffer size from the default 16 MB to 128 MB. Useful for texture mods.
- The strength of some post-processing effects is reduced at higher resolutions.
Install MGSHDFix[1] |
---|
|
Skip intro videos
See MGSHDFix |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\mgs3_savedata_win\<user-id>\launcher\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131650/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\mgs3_savedata_win\<user-id>\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131650/pfx/[Note 2] |
- Save data is shared across the North American and European versions. The Japanese version has its own save data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See MGSHDFix. | ||
Multi-monitor | |||
Ultra-widescreen | See MGSHDFix. | ||
4K Ultra HD | See MGSHDFix. | ||
Field of view (FOV) | |||
Windowed | Option was added in Ver.1.4.0.[2] | ||
Borderless fullscreen windowed | See MGSHDFix. | ||
Anisotropic filtering (AF) | See MGSHDFix. | ||
Anti-aliasing (AA) | Uses 4x MSAA. Can't be disabled.[3] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. Use MGSFPSUnlock. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Sliders for "Camera Movement Speed (Third/First-Person View)", as well as a Slow, Normal, or Fast setting for "Camera Movement Speed (First-Person Aiming)" was added in Ver.1.5.0.[4] | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | Native support was removed from the game since the 1.5.0 update[5] and now requires Steam Input API.[6] | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | Supported via Steam Input API as of 1.5.0 Update.[5] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge Supported via Steam Input API as of 1.5.0 update.[5] |
|
---|---|---|
PlayStation button prompts | DualShock 4 and DualSense button prompts also supported, but it defaults to Xbox button prompts[7]. Requires manually changing the button prompts via Launcher Menu> OPTIONS > BUTTON SETTINGS > Controller Type or edit MGSHDFix's MGSHDFix.ini . |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers | Supported via Steam Input as of 1.5.0 update.[5] | |
---|---|---|
Button prompts | Nintendo Switch prompts is supported, but it defaults to Xbox button prompts. Requires manually changing the button prompts via Launcher Menu> OPTIONS > BUTTON SETTINGS > Controller Type or edit MGSHDFix's MGSHDFix.ini . Steam Deck prompts are in the game's files, but cannot be accessed normally.[8] MGSHDFix will be required to use Steam Deck's prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can't be disabled. | |
Digital movement supported | Movement is possible, but only for sneaking, which provides the slowest movement. | |
Simultaneous controller+KB/M | Controller and Keyboard/Mouse's Camera Input can conflict with each other, this becomes more evident when using First Person mode and aiming with a weapon. |
Steam Input | ||
---|---|---|
Steam Input API support | Support added in 1.5.0 update.[5] | |
Official controller preset(s) | DualShock 4, DualSense, Xbox One and Nintendo Switch Pro Controller. | |
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for the launcher menu and gameplay was added in Ver.1.4.0.[2] | |
Surround sound | 5.1 is supported, 7.1 results in mute cutscenes and Codec. Audio suffers from general poor quality and mixing and balance issues.[9] See MGS3MC Better Audio. |
|
Subtitles | ||
Closed captions | ||
Mute on focus lost | Launcher only. | |
Royalty free audio | A licensed song, Way to Fall by Starsailor, plays during the credits. |
Localizations
- The Master Book and Screenplay Book are only available in English and Japanese.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | Fan translation, download.
- Select "Spanish" in the launcher. - The in-game font doesn't support the character ã: words like "avião" are rendered as "aviao". |
|||
Spanish |
MGS3MC Better Audio
- Audio wasn't properly ported resulting in poor sound quality, mixing and balance issues, as well as having its volume way too high, which causes clipping. This mod fixes some of these problems by porting the audio assets from the 2011 HD Edition and the Nintendo Switch release of the Master Collection to the PC version. Only covers the English dub.
Issues fixed
Game crashes on startup after selection in launcher
Use DXVK[10] |
---|
To run the game through the computer's dedicated GPU instead of being forced to use its CPU's integrated graphics, DXVK can be used to fix this issue.
|
Set the game to use an integrated GPU[11] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [12] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Mods
- MGS Alt Tab Patch Enables the game to properly Alt+Tab ↹ without minimizing and prohibits the game from forcibly pausing when unfocused.
- Ocelot PS2 Face Fix Fixes Ocelot's pixelated face texture.
- HD Eva body Fixes Eva's low resolution body textures.
- Red Cross Restoration Restores the original appearance of the medicinal and surgical items.
- Cigar Fix Fixes two instances of the cigar appearing with low resolution textures.
- Kojima Selects - HiRes Pinups Increases the resolution of the low quality posters featuring several gravure idols and models.
- Banana Camouflage Restores the Banana camouflage from the Snake vs. Monkey minigame found in the original Metal Gear Solid 3: Snake Eater and Metal Gear Solid 3: Subsistence on PlayStation 2.
- Exclusive Snake Eater Lost Camouflages Premium Package Restores the Japan-exclusive WonderGOO, E-DEN, Yodobashi, and New Years camouflages from the original Metal Gear Solid 3: Snake Eater on PlayStation 2.
- MGS3CrouchWalk Work in progress mod that brings the crouch walking mechanic from Metal Gear Solid: Snake Eater 3D to the Master Collection Version.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 | Intel Core i5-7600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 DirectX 11 compatible | Nvidia GeForce GTX 980 |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2131650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2131650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2023-10-28
- ↑ 2.0 2.1 Announcing Ver.1.4.0 - Konami, via Steam's News Hub page. - last accessed on March 2024
- ↑ Verified by User:MasterBlaster on 2023-12-18
- Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in Special K. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and showed a forced level of 4x through all instances.
- ↑ Announcing Ver.1.5.0 - Konami, via Steam's News Hub page. - last accessed on March 2024
- ↑ 5.0 5.1 5.2 5.3 5.4 Announcing Ver.1.5.0 - MGS3 Master Collection News on Steam - last accessed on 2024-06-11
- ↑ Lethal Placebo's comment on Steam community forum - last accessed on 2024-06-11
- ↑ Verified by User:Al2009man on 2024-06-11
- Tested with DualShock 4 controller on Bluetooth and USB, while ensuring there aren't any MGSHDFix leftovers. It doesn't seem to be using Button prompt detection at all, unlike MGS1 or NES Metal Gear 1/2's Master Collection versions
- ↑ Verified by User:MasterBlaster on 2023-12-18
- As seen in the
ctrltype_stmd
subfolder in thetextures
folder.
- As seen in the
- ↑ Audio SUCKS (+4K fix) - Steam Discussions - last accessed on 2023-10-26
- ↑ How to run it on GPU? :: METAL GEAR SOLID 3: Snake Eater - Master Collection Version General Discussions (saved) - last accessed on November 2023
- ↑ Game won't launch :: METAL GEAR SOLID 3: Snake Eater - Master Collection Version General Discussions (saved) - last accessed on November 2023
- ↑ Verified by User:Fds29 on 2024-02-09
- Examined the feature level that the game (not the Unity launcher) uses through DXVK, which reported it as 11_1.