Difference between revisions of "Armored Core VI: Fires of Rubicon"
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{{Infobox game | {{Infobox game | ||
|cover = Armored Core VI Fires of Rubicon cover.jpg | |cover = Armored Core VI Fires of Rubicon cover.jpg | ||
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{{Infobox game/row/date|Windows|August 25, 2023}} | {{Infobox game/row/date|Windows|August 25, 2023}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|armored-core-vi-fires-of-rubicon| | + | {{Infobox game/row/reception|Metacritic|armored-core-vi-fires-of-rubicon|86}} |
{{Infobox game/row/reception|OpenCritic|15125/armored-core-vi-fires-of-rubicon|85}} | {{Infobox game/row/reception|OpenCritic|15125/armored-core-vi-fires-of-rubicon|85}} | ||
− | {{Infobox game/row/reception|IGDB|armored-core-vi-fires-of-rubicon| | + | {{Infobox game/row/reception|IGDB|armored-core-vi-fires-of-rubicon|87}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
{{Infobox game/row/taxonomy/microtransactions | None }} | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
− | {{Infobox game/row/taxonomy/modes | Singleplayer }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | Third-person }} | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
Line 24: | Line 23: | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | Realistic}} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | Sci-fi}} | + | {{Infobox game/row/taxonomy/themes | Sci-fi }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1888160 | |steam appid = 1888160 | ||
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|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
|lutris = | |lutris = | ||
− | |mobygames = | + | |mobygames = 207710 |
|strategywiki = Armored Core VI: Fires of Rubicon | |strategywiki = Armored Core VI: Fires of Rubicon | ||
|wikipedia = Armored Core VI: Fires of Rubicon | |wikipedia = Armored Core VI: Fires of Rubicon | ||
− | |winehq = | + | |winehq = 20998 |
|license = commercial | |license = commercial | ||
}} | }} | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''{{PAGENAME}}''''' is a | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:third-person}} {{Glossary:action}} and {{Glossary:vehicle combat}} game developed and published by [[Company:FromSoftware|FromSoftware]] in Japan with [[Company:Bandai Namco Entertainment|Bandai Namco Entertainment]] acting as publisher for the international release. It is the sixteenth installment within the ''{{w|Armored Core}}'' series and the first entry to be released on PC. |
|release history = The game was released on August 25, 2023 via Steam. | |release history = The game was released on August 25, 2023 via Steam. | ||
Line 96: | Line 95: | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| MELANDER C3 G13 Special Customization “TENDERFOOT” | Pre-order bonus. | + | {{DLC/row| MELANDER C3 G13 Special Customization “TENDERFOOT” | Pre-order bonus that grants AC Data "TENDERFOOT" and early access to AC frame "MELANDER C3".<br>The AC Data is no longer obtainable, but the MELANDER C3 frame can be obtained for free during chapter 4. | Windows }} |
}} | }} | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|appdata}}\ArmoredCore6\{{p|uid}}\}} | + | {{Game data/saves|Windows|{{p|appdata}}\ArmoredCore6\{{p|uid}}\AC60000.sl2}} |
}} | }} | ||
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|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Mods|Mods]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|120 fps notes = Options for '''30''', '''60''', '''90''', '''120''' FPS. | |120 fps notes = Options for '''30''', '''60''', '''90''', '''120''' FPS. | ||
|hdr = true | |hdr = true | ||
− | |hdr notes = | + | |hdr notes = Available only in '''Fullscreen''' mode. |
|ray tracing = limited | |ray tracing = limited | ||
|ray tracing notes = Garage only. | |ray tracing notes = Garage only. | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Depth of field=== | ||
+ | {{ii}} Depth of field set to '''Maximum''' is overly aggressive and even blurs objects that are close to the camera resulting in a soft overall image. | ||
+ | {{Fixbox|description=Turning down Depth of Field setting|ref=<ref>{{Refurl|url=https://imgsli.com/MjAxNDU0|title="High" Depth of Field vs. "Maximum" Depth of Field comparison - Imgsli|date=2023-08-28}}</ref><ref>{{Refcheck|user=Citronus|date=2023-08-28}}</ref><ref>{{Refcheck|user=Jigen123|date=2023-08-28}}</ref>|fix= | ||
+ | # Launch the game and navigate to '''System'''→'''Graphics Settings'''→'''Quality Settings (Detailed)''' from the main menu. | ||
+ | # Set the '''Depth of Field''' setting to anything lower than '''Maximum'''. | ||
}} | }} | ||
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|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DS4, DS, DSE |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = DualShock and DualSense prompts. | ||
|light bar support = true | |light bar support = true | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = wired, bluetooth | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 397: | Line 408: | ||
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = 2 | + | |online play players = 2-6 |
|online play modes = Versus | |online play modes = Versus | ||
− | |online play notes = | + | |online play notes = Lobbies can have up to 9 people. Extra personnel will spectate. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 414: | Line 425: | ||
|direct ip notes = | |direct ip notes = | ||
}}{{Network/Ports | }}{{Network/Ports | ||
− | |tcp = | + | |tcp = 80, 443, 27015-27050, 10600 |
− | |udp = | + | |udp = 3478, 4379, 4380, 27000-27100 |
− | |upnp = | + | |upnp = unknown |
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Random frame pacing issues and frame rate drops=== | ||
+ | {{ii}} The game appears to suffer from a weird frame pacing bug, particularly in the "Destroy the Weaponized Mining Ship" mission where heavy camera shaking and explosions are present. In the very same mission, the game also suffers from frame rate dips despite not being GPU limited.<ref>{{Refurl|url=https://imgur.com/a/nzUlHLl|title= Screenshots of the both issues for reference|date=2023-08-30}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/ArmoredCoreVI/comments/165dbw8/armored_core_6_stutter_and_low_fps_on_rtx_3060_i5/|title=Reddit(u/Neo_Nethshan) - Armored core 6 stutter and low fps on rtx 3060 i5 11400f in STRIDER mission. None of the CPU0 fixes to disabling hyperthreading worked for me|date=2023-08-30}}</ref> | ||
+ | |||
+ | {{Fixbox|description=Potential fixes for stutter and frame rate drops{{cn|date=2023-08-30}}|fix= | ||
+ | |||
+ | * Disable CPU0 in Task Manager by going to Details→Right clicking armoredcore6.exe→Set Affinity→Unchecking CPU0<ref>{{Refurl|url=https://www.reddit.com/r/armoredcore/comments/1610ghh/fix_for_performance_issues_stutter_with_older_cpus/|title= Fix for performance issues (stutter with older CPUs) | ||
+ | |date=2023-08-30}}</ref> | ||
+ | |||
+ | * Disabling EAC (offline play) by backing up the original start_protected_game.exe→creating a copy of armoredcore6.exe→renaming this copy as start_protected_game.exe | ||
+ | |||
+ | * Disabling Hyperthreading/SMT and/or E-cores in Intel 12th Gen+ CPUs in BIOS/UEFI.<ref>{{Refurl|url=https://steamcommunity.com/app/1888160/discussions/0/3820795131608703665/|title= Smoothing out frametimes: disable e-cores and hyperthreading|date=2023-08-30}}</ref> | ||
+ | |||
+ | * Disabling Hardware GPU Scheduling in Display→Graphics Settings.<ref>{{Refurl|url=https://steamcommunity.com/app/1888160/discussions/1/3820795505279879086/|title= I FOUND A FIX FOR THE CPU 0 PROBLEM!!!|date=2023-08-30}}</ref> | ||
+ | |||
+ | * NVIDIA users can manually switch PhysX to GPU in Nvidia Control Panel along with the CPU0 fix.<ref>{{Refurl|url=https://www.reddit.com/r/ArmoredCoreVI/comments/165dbw8/comment/jzk0wfm/|date=2023-09-10}}</ref> | ||
}} | }} | ||
==Other information== | ==Other information== | ||
+ | {{Image|Armored Core VI Fires of Rubicon - Game.png|Game settings}} | ||
===API=== | ===API=== | ||
{{API | {{API | ||
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|anticheat notes = <ref name="drmnotice" /> | |anticheat notes = <ref name="drmnotice" /> | ||
}} | }} | ||
+ | |||
+ | ===Mods=== | ||
+ | ====[https://www.nexusmods.com/armoredcore6firesofrubicon/mods/12 Camera Tweaks]==== | ||
+ | {{++}} Expands the FOV of the in-game camera, and moves the camera point further back, allowing for a wider view. | ||
+ | |||
==System requirements== | ==System requirements== |
Latest revision as of 00:30, 23 June 2024
Developers | |
---|---|
FromSoftware | |
Publishers | |
Bandai Namco Entertainment | |
Japan | FromSoftware |
Release dates | |
Windows | August 25, 2023 |
Reception | |
Metacritic | 86 |
OpenCritic | 85 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Vehicle combat |
Art styles | Realistic |
Themes | Sci-fi |
Armored Core VI: Fires of Rubicon is a third-person action and vehicle combat game developed and published by FromSoftware in Japan with Bandai Namco Entertainment acting as publisher for the international release. It is the sixteenth installment within the Armored Core series and the first entry to be released on PC.
The game was released on August 25, 2023 via Steam.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Collector's Edition; download code only.[1] | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- All versions require Steam and Arxan Anti-Tamper DRM.[2]
Version differences
- The Deluxe Edition includes the game, the digital artbook, and the original soundtrack.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
MELANDER C3 G13 Special Customization “TENDERFOOT” | Pre-order bonus that grants AC Data "TENDERFOOT" and early access to AC frame "MELANDER C3". The AC Data is no longer obtainable, but the MELANDER C3 frame can be obtained for free during chapter 4. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\ArmoredCore6\GraphicsConfig.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1888160/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\ArmoredCore6\<user-id>\AC60000.sl2 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1888160/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Supports up to 32:9. Cutscenes and menus are limited to 21:9. | ||
4K Ultra HD | |||
Field of view (FOV) | See Mods. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Texture Quality setting. | ||
Anti-aliasing (AA) | Low setting uses FXAA, High uses TAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options for 30, 60, 90, 120 FPS. | ||
High dynamic range display (HDR) | Available only in Fullscreen mode. | ||
Ray tracing (RT) | Garage only. |
Depth of field
- Depth of field set to Maximum is overly aggressive and even blurs objects that are close to the camera resulting in a soft overall image.
Turning down Depth of Field setting[3][4][5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Sticks can't be remapped. 3 different presets are also available. |
|
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge |
|
---|---|---|
PlayStation button prompts | DualShock and DualSense prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Music, Sound Effect, and Voice. | |
Surround sound | Up to 5.1. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Works only in Fullscreen mode. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2-6 | Versus Lobbies can have up to 9 people. Extra personnel will spectate. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 443, 27015-27050, 10600 |
UDP | 3478, 4379, 4380, 27000-27100 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Random frame pacing issues and frame rate drops
- The game appears to suffer from a weird frame pacing bug, particularly in the "Destroy the Weaponized Mining Ship" mission where heavy camera shaking and explosions are present. In the very same mission, the game also suffers from frame rate dips despite not being GPU limited.[6][7]
Potential fixes for stutter and frame rate drops[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | [12] |
Audio | Wwise | [12] |
Interface | Scaleform | [12] |
Cutscenes | Bink Video | [12] |
Anti-cheat | Easy Anti-Cheat | [2] |
Mods
Camera Tweaks
- Expands the FOV of the in-game camera, and moves the camera point further back, allowing for a wider view.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 10, 11 |
Processor (CPU) | Intel Core i7-4790K Intel Core i5-8400 AMD Ryzen 7 1800X AMD Ryzen 5 2600 |
Intel Core i7-7700 Intel Core i5-10400 AMD Ryzen 7 2700X AMD Ryzen 5 3600 |
System memory (RAM) | 12 GB | |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 1650 AMD Radeon RX 480 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 590 Intel Arc A750 6 GB (Nvidia), 8 GB (AMD, Intel) of VRAM |
- A 64-bit operating system is required.
- These minimum and recommended requirements are for ray tracing off. The minimum and recommended requirements for ray tracing on can be found here.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1888160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1888160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ [1] - last accessed on 2023-05-04
- "A physical version of the Game is available for the chosen platform, except for the PC version for which a Steam Digital code will be provided in the collector box."
- ↑ 2.0 2.1 ARMORED CORE™ VI FIRES OF RUBICON™ on Steam - last accessed on 2023-04-27
- "Incorporates 3rd-party DRM: Arxan, Easy Anti-Cheat"
- ↑ "High" Depth of Field vs. "Maximum" Depth of Field comparison - Imgsli - last accessed on 2023-08-28
- ↑ Verified by User:Citronus on 2023-08-28
- ↑ Verified by User:Jigen123 on 2023-08-28
- ↑ Screenshots of the both issues for reference - last accessed on 2023-08-30
- ↑ Reddit(u/Neo_Nethshan) - Armored core 6 stutter and low fps on rtx 3060 i5 11400f in STRIDER mission. None of the CPU0 fixes to disabling hyperthreading worked for me - last accessed on 2023-08-30
- ↑ Fix for performance issues (stutter with older CPUs) - last accessed on 2023-08-30
- ↑ Smoothing out frametimes: disable e-cores and hyperthreading - last accessed on 2023-08-30
- ↑ I FOUND A FIX FOR THE CPU 0 PROBLEM!!! - last accessed on 2023-08-30
- ↑ [missing title] - last accessed on 2023-09-10
- ↑ 12.0 12.1 12.2 12.3 Verified by User:Fds29 on 2023-08-25
- Examined the game data.