Difference between revisions of "Grand Theft Auto Re: Liberty City Stories"
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|introduction = '''''Grand Theft Auto Re: Liberty City Stories''''' (or '''''Re:LCS''''') was a total conversion mod for [[Grand Theft Auto: Vice City]] and an unofficial PC port of the PlayStation 2 version of '''''[[Wikipedia:Grand Theft Auto: Liberty City Stories|Grand Theft Auto: Liberty City Stories]]''''' featuring improved graphics and native support for widescreen, XInput controllers, and keyboard & mouse. | |introduction = '''''Grand Theft Auto Re: Liberty City Stories''''' (or '''''Re:LCS''''') was a total conversion mod for [[Grand Theft Auto: Vice City]] and an unofficial PC port of the PlayStation 2 version of '''''[[Wikipedia:Grand Theft Auto: Liberty City Stories|Grand Theft Auto: Liberty City Stories]]''''' featuring improved graphics and native support for widescreen, XInput controllers, and keyboard & mouse. | ||
− | |release history = Grand Theft Auto: Liberty City Stories was released in 2005 on PlayStation Portable and later ported to PlayStation 2 in 2006. Development on this unofficial PC port began in 2017 and continued until 2021 when the developer decided to cancel the project and remove all official download links following a wave of anti-GTA modding actions from [[Company:Take-Two Interactive|Take-Two Interactive]].<ref> | + | |release history = Grand Theft Auto: Liberty City Stories was released in 2005 on PlayStation Portable and later ported to PlayStation 2 in 2006. Development on this unofficial PC port began in 2017 and continued until 2021 when the developer decided to cancel the project and remove all official download links following a wave of anti-GTA modding actions from [[Company:Take-Two Interactive|Take-Two Interactive]].<ref>{{Refurl|url=https://gtaforums.com/topic/887066-re-liberty-city-stories/|title=Re: Liberty City Stories - GTAForums|date=17 May 2023}}</ref> |
As of its cancellation in 2021 the '''beta 5.0 build 816''' was the last version to have been released to the public while early access testers had access to a newer '''beta 6.0 build 15''' version. | As of its cancellation in 2021 the '''beta 5.0 build 816''' was the last version to have been released to the public while early access testers had access to a newer '''beta 6.0 build 15''' version. | ||
− | |current state = While the mod is no longer in development, the main story was fully playable in the latest publicly released version, beta 5.0.<ref>https://gtaforums.com/topic/975315-gta-re-liberty-city-stories-all-official-site-missing-or-deleted/?do=findComment&comment=1071741699</ref> However players of the newer early access version | + | |current state = While the mod is no longer in development, the main story was fully playable in the latest publicly released version, beta 5.0.<ref>https://gtaforums.com/topic/975315-gta-re-liberty-city-stories-all-official-site-missing-or-deleted/?do=findComment&comment=1071741699</ref> However players of the newer early access version beta 6.0 would encounter an [[#Unhandled exception c0000005|unhandled exception]] in one of the main missions, with a few other side missions<ref>{{Refurl|url=https://gtaforums.com/topic/975315-gta-re-liberty-city-stories-all-official-site-missing-or-deleted/#comment-1071689474|title=GTAForums - GTA Re Liberty City Stories all official site missing or deleted. - Reply posted October 24, 2021 by Paco90|date=2022-02-12|snippet=Not Working Missions: |
* Vigilante | * Vigilante | ||
* Avenging Angels | * Avenging Angels | ||
Line 99: | Line 99: | ||
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[MSAA]]. | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[MSAA]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = limited | |vsync = limited | ||
|vsync notes = Enabled by default when '''Frame limiter''' (30 FPS) is set to '''On'''. | |vsync notes = Enabled by default when '''Frame limiter''' (30 FPS) is set to '''On'''. | ||
− | |60 fps = | + | |60 fps = hackable |
− | |60 fps notes = | + | |60 fps notes = 60 FPS can be achieved via GPU's control panel, for Nvidia users: Open Nvidia Control Panel, select Manage 3D settings, and click on Program Settings. Add gta-lcs.exe if it isn't in the list. Scroll down a bit until you see Max Frame Rate, set it to 60, and scroll all the way down until you see VSync. Set VSync to "On". Start the game, go to options and disable the Frame Limiter. 60 FPS is now achieved. Do note that if you don't disable frame limiter in the options in-game, you won't have 60 FPS. |
|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
Line 199: | Line 202: | ||
|mute on focus lost = true | |mute on focus lost = true | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = true | + | |eax support = true |
− | |eax support notes | + | |eax support notes = EAX 1, EAX 3, DirectSound |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 259: | Line 264: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows exe notes = | + | |windows arm app = unknown |
+ | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
Line 265: | Line 271: | ||
|macos app notes = | |macos app notes = | ||
|macos arm app = unknown | |macos arm app = unknown | ||
− | |||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 22:37, 12 June 2023
Not to be confused with Grand Theft Auto: Liberty City Stories PC Edition.
Developers | |
---|---|
Windows | Ryadica926 |
Engines | |
RenderWare | |
Release dates | |
Windows | Cancelled |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Vehicles | Automobile, Bus, Motorcycle, Off-roading, Street racing, Tank |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Grand Theft Auto |
Grand Theft Auto Re: Liberty City Stories (or Re:LCS) was a total conversion mod for Grand Theft Auto: Vice City and an unofficial PC port of the PlayStation 2 version of Grand Theft Auto: Liberty City Stories featuring improved graphics and native support for widescreen, XInput controllers, and keyboard & mouse.
Grand Theft Auto: Liberty City Stories was released in 2005 on PlayStation Portable and later ported to PlayStation 2 in 2006. Development on this unofficial PC port began in 2017 and continued until 2021 when the developer decided to cancel the project and remove all official download links following a wave of anti-GTA modding actions from Take-Two Interactive.[2]
As of its cancellation in 2021 the beta 5.0 build 816 was the last version to have been released to the public while early access testers had access to a newer beta 6.0 build 15 version.
While the mod is no longer in development, the main story was fully playable in the latest publicly released version, beta 5.0.[3] However players of the newer early access version beta 6.0 would encounter an unhandled exception in one of the main missions, with a few other side missions[4] and the ferry being unavailable.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website (unavailable) |
- No longer available for download.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Liberty City Stories User Files\ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Liberty City Stories User Files\ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See Anti-aliasing (AA) for MSAA. | ||
Vertical sync (Vsync) | Enabled by default when Frame limiter (30 FPS) is set to On. | ||
60 FPS | 60 FPS can be achieved via GPU's control panel, for Nvidia users: Open Nvidia Control Panel, select Manage 3D settings, and click on Program Settings. Add gta-lcs.exe if it isn't in the list. Scroll down a bit until you see Max Frame Rate, set it to 60, and scroll all the way down until you see VSync. Set VSync to "On". Start the game, go to options and disable the Frame Limiter. 60 FPS is now achieved. Do note that if you don't disable frame limiter in the options in-game, you won't have 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Anti-aliasing (AA)
Enable MSAA[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Radio, SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1, EAX 3, DirectSound | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues solved
Beta 6 issues
Unhandled exception c0000005
Unhandled Exception: c0000005 At address: 69776748
- The error prevent you from finishing the mission Driving Mr Leone in Beta 6.0 Build 15 unless you're driving Leone on a motorcycle before reaching the waypoint.
- The error may appear randomly on frequent save loading.
No intro
Disable debug mode in ReLCS.ini located in root game directory[6] |
---|
Vehicles spawning during driving
Disable debug mode in ReLCS.ini located in root game directory |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- No system requirements have been officially released.
References
- ↑ Verified by User:Aemony on 2022-02-12
- ↑ Re: Liberty City Stories - GTAForums - last accessed on 17 May 2023
- ↑ https://gtaforums.com/topic/975315-gta-re-liberty-city-stories-all-official-site-missing-or-deleted/?do=findComment&comment=1071741699
- ↑ GTAForums - GTA Re Liberty City Stories all official site missing or deleted. - Reply posted October 24, 2021 by Paco90 - last accessed on 2022-02-12
- "Not Working Missions:
- Vigilante
- Avenging Angels
- Karmageddon
- Bumps and Grinds"
- "Not Working Missions:
- ↑ Verified by User:Jigen123 on 2021-04-02
- ↑ https://gtaforums.com/topic/975315-gta-re-liberty-city-stories-all-official-site-missing-or-deleted/?do=findComment&comment=1071663478