Difference between revisions of "Death end re;Quest 2"
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{{Infobox game | {{Infobox game | ||
|cover = Death_End_Re_Quest_2_Cover.jpg | |cover = Death_End_Re_Quest_2_Cover.jpg | ||
Line 62: | Line 61: | ||
==Monetization== | ==Monetization== | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Deluxe Pack | Contains digital art-book, soundtrack, wallpapers, and Windows desktop theme. | Windows }} | + | {{DLC/row| Deluxe Pack | Contains digital art-book, soundtrack, wallpapers, and a Windows desktop theme. | Windows }} |
{{DLC/row| Helping Hand Set | Free DLC that unlocks rare in-game items, and currency. | Windows }} | {{DLC/row| Helping Hand Set | Free DLC that unlocks rare in-game items, and currency. | Windows }} | ||
{{DLC/row| Gag Weapon Set 1 | Free DLC that unlocks four weapons.| Windows }} | {{DLC/row| Gag Weapon Set 1 | Free DLC that unlocks four weapons.| Windows }} | ||
Line 111: | Line 110: | ||
==Video== | ==Video== | ||
− | {{Image|DERQ2_GraphicsSettings.png|Graphics | + | {{Image|DERQ2_GraphicsSettings.png|Graphics settings}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 119: | Line 118: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= The game only supports 16:9 resolutions and only 12 predefined resolutions are available.{{note|note=Available resolutions:<br/>• 640x360<br/>• 720x405<br/>• 800x450<br/>• 1024x576<br/>• 1152x648<br/>• 1280x720<br/>• 1360x765<br/>• 1366x768<br/>• 1600x900<br/>• 1920x1080<br/>• 2560x1440<br/>• 4K Native|name="ResList"}} |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 125: | Line 124: | ||
|ultrawidescreen notes = {{Term|Pillarboxing}} is applied to exclusive fullscreen resolutions with aspect ratios other than 16:9.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested by adjusting resolution options. However, when using a custom resolution of "5120x2160" and using fullscreen mode, it results in the image being stretched rather than being pillarboxed.}}</ref> | |ultrawidescreen notes = {{Term|Pillarboxing}} is applied to exclusive fullscreen resolutions with aspect ratios other than 16:9.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested by adjusting resolution options. However, when using a custom resolution of "5120x2160" and using fullscreen mode, it results in the image being stretched rather than being pillarboxed.}}</ref> | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = Requires using the "4K Native" resolution option.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested with custom resolutions.}}</ref> Every other resolution option | + | |4k ultra hd notes = Requires using the "4K Native" resolution option.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested with custom resolutions.}}</ref><ref>{{Refcheck|user=Fayaine|date=2020-08-19|comment= Tested at 3840x2160 custom resolution.}}</ref> Every other resolution option upscaled or downscaled from 1920x1080.<ref>{{Refcheck|user=KingKrouch|date=2020-08-19|comment=Tested resolution options, and checked the size of render targets in Special K.}}</ref> |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 134: | Line 133: | ||
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = limited |
− | |antialiasing notes = | + | |antialiasing notes = Uses post-process AA, but the option is tied to the "Post-Processing Effect" setting. |
|vsync = always on | |vsync = always on | ||
|vsync notes = Use [[Special_K|Special K]] alongside setting "Presentation Interval" to <code>0</code> to disable VSync.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested on a 60Hz refresh rate. Forcing VSync to disable in the NVCP or AMD Radeon Software doesn't work.}}</ref> | |vsync notes = Use [[Special_K|Special K]] alongside setting "Presentation Interval" to <code>0</code> to disable VSync.<ref>{{Refcheck|user=KingKrouch|date=2020-08-18|comment=Tested on a 60Hz refresh rate. Forcing VSync to disable in the NVCP or AMD Radeon Software doesn't work.}}</ref> | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = | + | |120 fps notes = See [[#High frame rate|High frame rate]]. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | {{Fixbox|description=Unlock the games framerate||ref=<ref>{{Refcheck|user=Fayaine|date=2020-08-18|comment=Tested the hex edit provided by KingKrouch.}}</ref>|fix= | ||
+ | # Open <code>DeathEndReQuest2.exe</code> with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]. | ||
+ | # Change <code>41 55 55 85 41</code> to <code>41 71 1C 87 40</code> as hex. | ||
+ | # Save the file. | ||
+ | {{++}} Raises the 60 FPS frame rate cap to 240 FPS. | ||
}} | }} | ||
==Input== | ==Input== | ||
− | {{Image|DERQ2_KeyboardButtonMapping.png|Keyboard "Button Mapping" | + | {{Image|DERQ2_KeyboardButtonMapping.png|Keyboard "Button Mapping" settings}} |
{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
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|acceleration option notes = Camera movement has mouse acceleration that can't be disabled. | |acceleration option notes = Camera movement has mouse acceleration that can't be disabled. | ||
|mouse sensitivity = limited | |mouse sensitivity = limited | ||
− | |mouse sensitivity notes = "Camera Speed". Uses the same option as controllers, and doesn't give individual X/Y axis sensitivity options. Mouse cursor sensitivity depends on OS mouse settings. | + | |mouse sensitivity notes = "Camera Speed" available as a slider from 0%-100%. Uses the same option as controllers, and doesn't give individual X/Y axis sensitivity options. Mouse cursor sensitivity depends on OS mouse settings. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = "Camera Up/Down Controls" and "Camera Left/Right Controls". "Normal" setting on mouse inverts both X and Y axis. | + | |invert mouse y-axis notes = "'''Camera Up/Down Controls'''" and "'''Camera Left/Right Controls'''". "Normal" setting on mouse inverts both X and Y axis. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
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|controller remap notes = Some controller bindings use multiple actions, and some descriptions don't mention the binding's functionality. | |controller remap notes = Some controller bindings use multiple actions, and some descriptions don't mention the binding's functionality. | ||
|controller sensitivity = limited | |controller sensitivity = limited | ||
− | |controller sensitivity notes= "Camera Speed". Doesn't give individual X/Y axis sensitivity options. | + | |controller sensitivity notes= "'''Camera Speed'''" available as a slider from 0%-100%. Doesn't give individual X/Y axis sensitivity options. |
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= "Camera Up/Down Controls" and "Camera Left/Right Controls" | + | |invert controller y-axis notes= "'''Camera Up/Down Controls'''" and "'''Camera Left/Right Controls'''" |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 185: | Line 192: | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired,Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
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|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = Adjustable with a slider referred to as "'''Controller Vibration'''" |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
|steam hook input = unknown | |steam hook input = unknown | ||
Line 213: | Line 220: | ||
}} | }} | ||
<gallery> | <gallery> | ||
− | DERQ2_ControllerButtonMapping.png|Controller "Button Mapping" | + | DERQ2_ControllerButtonMapping.png|Controller "Button Mapping" settings |
− | DERQ2_GameplayOptions.png|Gameplay | + | DERQ2_GameplayOptions.png|Gameplay options |
− | DERQ2_DungeonOptions.png|Dungeon | + | DERQ2_DungeonOptions.png|Dungeon options |
− | DERQ2_BattleOptions.png|Battle | + | DERQ2_BattleOptions.png|Battle options |
− | DERQ2_EventOptions.png|Event | + | DERQ2_EventOptions.png|Event options |
</gallery> | </gallery> | ||
Line 224: | Line 231: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = "BGM Volume", "SE Volume", and "Voice Volume" | + | |separate volume notes = "BGM Volume", "SE Volume", and "Voice Volume" sliders. |
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Stereo only.<ref>{{Refcheck|user=Fayaine|date=2020-08-19|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
|subtitles = always on | |subtitles = always on | ||
− | |subtitles notes = Cutscenes and | + | |subtitles notes = Cutscenes and visual novel sequences contain character dialogue in a text box. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = |
Revision as of 04:26, 19 August 2020
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Publishers | |
Idea Factory International | |
Engines | |
OROCHI 4 | |
Release dates | |
Windows | August 18, 2020 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Cosmetic, Finite spend |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control |
Genres | JRPG |
Art styles | Anime |
Themes | Horror, Japan, Sci-fi, Supernatural, Detective/mystery |
Series | Death end re;Quest |
Death end re;Quest | |
---|---|
Death end re;Quest | 2019 |
Death end re;Quest 2 | 2020 |
Death end re;Quest 2 is a singleplayer third-person JRPG game in the Death end re;Quest series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Limited Edition available from IFI's North American or European online store. No install disc included. Redeemable key is sent over email. | |||
Humble Store | ||||
Steam |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Deluxe Pack | Contains digital art-book, soundtrack, wallpapers, and a Windows desktop theme. | |
Helping Hand Set | Free DLC that unlocks rare in-game items, and currency. | |
Gag Weapon Set 1 | Free DLC that unlocks four weapons. | |
Gag Weapon Set 2 | ||
EXP Booster Equipment | Item that gives EXP boosts after battles. | |
Deluxe Helping Hand Set | Bundle of healing consumables and currency. | |
Alternate Uniform Set | Character cosmetics. | |
Shina's Maid Outfit | Character cosmetic. | |
Ultimate Weapon Set | Set of 9 weapons. | |
Blood Skelter Set | Mary Skelter themed weapons. |
Microtransactions
Type | Notes |
---|---|
Boost | DLC for characters containing hard to find items, healing consumables, EXP boosts, and currency. |
Cosmetic | Cosmetic DLC for characters. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\resource\bin\DeathEndReQuest2.ini[Note 1] <Steam-folder>\userdata\<user-id>\1266220\remote\SYSTEMSAVE_GAME.BIN <Steam-folder>\userdata\<user-id>\1266220\remote\SYSTEMSAVE_param.sfo |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1266220/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1266220\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1266220/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game only supports 16:9 resolutions and only 12 predefined resolutions are available.[Note 3] | ||
Multi-monitor | |||
Ultra-widescreen | Pillarboxing is applied to exclusive fullscreen resolutions with aspect ratios other than 16:9.[3] | ||
4K Ultra HD | Requires using the "4K Native" resolution option.[4][5] Every other resolution option upscaled or downscaled from 1920x1080.[6] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen mode is also supported. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Uses post-process AA, but the option is tied to the "Post-Processing Effect" setting. | ||
Vertical sync (Vsync) | Use Special K alongside setting "Presentation Interval" to 0 to disable VSync.[7] |
||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
High frame rate
Unlock the games framerate[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse bindings are not supported. Some keybinds use multiple actions, and some descriptions don't mention the binding's functionality. | |
Mouse acceleration | Camera movement has mouse acceleration that can't be disabled. | |
Mouse sensitivity | "Camera Speed" available as a slider from 0%-100%. Uses the same option as controllers, and doesn't give individual X/Y axis sensitivity options. Mouse cursor sensitivity depends on OS mouse settings. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Camera Up/Down Controls" and "Camera Left/Right Controls". "Normal" setting on mouse inverts both X and Y axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Some controller bindings use multiple actions, and some descriptions don't mention the binding's functionality. | |
Controller sensitivity | "Camera Speed" available as a slider from 0%-100%. Doesn't give individual X/Y axis sensitivity options. | |
Controller Y-axis inversion | "Camera Up/Down Controls" and "Camera Left/Right Controls" |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Uses Keyboard prompts by default. Requires setting "Target" to "Controller" in the Button Mapping settings. | |
Impulse Trigger vibration |
PlayStation controllers | Requires using Steam's Dualshock 4 controller support or third-party software. | |
---|---|---|
PlayStation button prompts | Xbox button prompts display even when using a Dualshock 4. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Adjustable with a slider referred to as "Controller Vibration" | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "BGM Volume", "SE Volume", and "Voice Volume" sliders. | |
Surround sound | Stereo only.[9] | |
Subtitles | Cutscenes and visual novel sequences contain character dialogue in a text box. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Simplified Chinese | ||||
Traditional Chinese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Despite the system requirements listing a "DirectX 12 compatible" graphics card, the game uses DirectX 11 for its graphics API, and the operating system requirements list "DirectX 11 equivalent".[10]. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video, Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 8 (64-bit) | Windows 10 (64-bit) |
Processor (CPU) | Intel i5 2.3GHz AMD A9 2.9GHz |
Intel i5 3.3GHz AMD FX-8350 4.0GHz |
System memory (RAM) | 4 GB RAM | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | ATI Mobility Radeon HD 5xxx 1 GB of VRAM DirectX 12 compatible | NVIDIA GeForce GTX 960 ATI Radeon R9 290 |
- A 64-bit operating system is required.
- Optimal 4k performance may require better than Recommended System Requirements.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1266220/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1266220) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Available resolutions:
• 640x360
• 720x405
• 800x450
• 1024x576
• 1152x648
• 1280x720
• 1360x765
• 1366x768
• 1600x900
• 1920x1080
• 2560x1440
• 4K Native
References
- ↑ Verified by User:KingKrouch on 2020-08-19
- Received this information in an email from the IFI Online Store.
- ↑ Death end re;Quest 2 Steam DLC Information - last accessed on 2020-08-19
- ↑ Verified by User:KingKrouch on 2020-08-18
- Tested by adjusting resolution options. However, when using a custom resolution of "5120x2160" and using fullscreen mode, it results in the image being stretched rather than being pillarboxed.
- ↑ Verified by User:KingKrouch on 2020-08-18
- Tested with custom resolutions.
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested at 3840x2160 custom resolution.
- ↑ Verified by User:KingKrouch on 2020-08-19
- Tested resolution options, and checked the size of render targets in Special K.
- ↑ Verified by User:KingKrouch on 2020-08-18
- Tested on a 60Hz refresh rate. Forcing VSync to disable in the NVCP or AMD Radeon Software doesn't work.
- ↑ Verified by User:Fayaine on 2020-08-18
- Tested the hex edit provided by KingKrouch.
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:KingKrouch on 2020-08-19
- Tested by checking RivaTuner Statistics Server.