Difference between revisions of "Shadowrun Returns"
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Revision as of 07:41, 18 May 2020
Developers | |
---|---|
Harebrained Schemes | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | July 25, 2013 |
macOS (OS X) | July 25, 2013 |
Linux | October 30, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Features Steam Workshop support and a level editor.
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Official Shadowrun Returns Wiki
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Shadowrun Returns Deluxe | ||||
GOG.com | ||||
Green Man Gaming | Shadowrun Returns Deluxe | |||
Humble Store | Shadowrun Returns Deluxe | |||
Steam | Deluxe Edition also available. Can be played without Steam running.[2] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Harebrained Schemes\Shadowrun\ |
macOS (OS X) | ~/Library/Preferences/unity.Harebrained Schemes.Shadowrun.plist |
Linux | ~/.config/unity3d/Harebrained Schemes/Shadowrun/prefs |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Harebrained Schemes\Shadowrun Returns\Saves\ |
macOS (OS X) | ~/Library/Application Support/Harebrained Schemes/Shadowrun Returns/Saves/ |
Linux | ~/.config/Harebrained Schemes/Shadowrun Returns/Saves/ |
Steam | <Steam-folder>/userdata/<user-id>/234650/remote/saves/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Also includes UI scaling mode, if graphics get too small on higher DPI displays. | ||
Field of view (FOV) | Can be zoomed-in/zoomed-out via mouse wheel. | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter. |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 8x MSAA. See Anti-aliasing (AA) for SGSSAA and SSAA. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | No frame rate or refresh rate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Anti-aliasing (AA)
- By default the game uses MSAA method for anti-aliasing, however it is possible to force SGSSAA for Nvidia users and SSAA anti-aliasing for AMD users.
SGSSAA/Nvidia[citation needed] |
---|
|
SSAA/AMD[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Ambient, SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Official localization. | |||
Russian | Fan translation by ZoG Forum Team. | |||
Spanish |
Issues fixed
Audio hiccups/Dropped frames
Use -force-gfx-st launch option[5] |
---|
Use the |
Start-up crash on OS X
The issue happens since there is a bug in Unity which crashes the game when started in fullscreen. In order to avoid the crash, the game needs to start in windowed mode.
Edit Schemes.Shadowrun.plist[6] |
---|
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Screenmanager Is Fullscreen mode</key> <integer>0</integer> <key>Screenmanager Resolution Height</key> <integer>720</integer> <key>Screenmanager Resolution Width</key> <integer>1280</integer> <key>Settings.IsFullScreen</key> <integer>0</integer> <key>Settings.ResolutionFullScreen</key> <integer>7</integer> </dict> </plist> |
Start-up crash on Windows
If the game does not start at all, and instead shows the error message:
Oops! The game crashed! The crash report folder named <timestamp> next to game executable. It would be great if you'd send it to the developer of the game!
some have found out that deleting or renaming the UNCL.ttf
file in the C:\Windows\Fonts\
folder fixed it.
This seems to affect/apply to other Unity games too[1].
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile (DX9), see recommended settings in the vorpx forum profile introduction. |
Other information
Transfer save game between Steam and DRM-free versions
Transfer save game between Steam and DRM-free versions[7] |
---|
|
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9, 11 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [8] | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | 1.4 GHz, x86 or faster | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5 | |
Processor (CPU) | Intel-based, 1.4 GHz, x86 or better | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04, Linux Mint 17 | |
Processor (CPU) | 1.4 GHz, x86 or faster | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM |
Notes
References
- ↑ Verified by User:Vetle on 2017-06-02
- ↑ Verified by User:Vetle on 2016-03-20
- ↑ 3DCenter Forum - Antialiasing - Kompatibilitätsbits - Sammelthread
- ↑ http://www.tomshardware.com/reviews/anti-aliasing-performance,3065-19.html
- ↑ /r/ShadowrunReturns - Audio Hitching/Dropped Frames Fix
- ↑ Shadowrun Returns General Discussions - How To: Stop Start-up Crash on OS X
- ↑ Save-Game into the Steam SRR-Version
- ↑ Shadowrun Returns on GOG.com - last accessed on 2019-12-10
- "Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up."