Difference between revisions of "Senua's Saga: Hellblade II"
From PCGamingWiki, the wiki about fixing PC games
(→Post-processing: Added a bunch of INI tweaks for post-processing allowing players to choose what to disable. Checked most of them myself, not 100% sure on the film grain one and didn't check the motion blur one.) |
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|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = [[High-fidelity_upscaling#Temporal_Super_Resolution_.28TSR.29|TSR]] at 100%, DLAA, FSR3 Native AA, XeSS Native AA | + | |antialiasing notes = [[High-fidelity_upscaling#Temporal_Super_Resolution_.28TSR.29|TSR]] at 100%, DLAA, FSR3 Native AA, XeSS Native AA. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to disable anti-aliasing. |
|upscaling = true | |upscaling = true | ||
|upscaling tech = TSR, DLSS 3.5, FSR 3.0, XeSS 1.3 | |upscaling tech = TSR, DLSS 3.5, FSR 3.0, XeSS 1.3 | ||
Line 208: | Line 208: | ||
</pre></li> | </pre></li> | ||
<li>Save the file.</li></ol> | <li>Save the file.</li></ol> | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Disable AA by editing a config file|fix= | ||
+ | <ol> | ||
+ | <li>Go to the [[#Game data|configuration file location]].</li> | ||
+ | <li>Open {{file|Engine.ini}} with a text editor.</li> | ||
+ | <li>Add the following text at the bottom of the file: | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.AntiAliasingMethod=0 | ||
+ | </pre></li> | ||
+ | <li>Save the file.</li> | ||
+ | </ol> | ||
}} | }} |
Revision as of 14:08, 22 May 2024
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Developers | |
---|---|
Ninja Theory | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unreal Engine 5 | |
Release dates | |
Windows | May 21, 2024 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, Third-person |
Controls | Direct control |
Genres | Adventure, Hack and slash |
Art styles | Realistic, Live action |
Themes | Europe, Fantasy |
Series | Hellblade |
Hellblade | |
---|---|
Hellblade: Senua's Sacrifice | 2017 |
Hellblade: Senua's Sacrifice VR Edition | 2018 |
Senua's Saga: Hellblade II | 2024 |
Senua's Saga: Hellblade II is a singleplayer cinematic camera and third-person adventure and hack and slash game in the Hellblade series.
The game features a shader precompilation step.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. |
|||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hellblade2\Saved\Config\Windows\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2461850/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hellblade2\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2461850/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+. 21:9 & 32:9 are not pillarboxed or letterboxed. | ||
4K Ultra HD | 16:9 aspect ratio is letterboxed (black bars top and bottom). | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | "Fullscreen" mode is borderless windowed. Exclusive Fullscreen has not existed since DX11 and this game is DX12. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TSR at 100%, DLAA, FSR3 Native AA, XeSS Native AA. See Anti-aliasing (AA) to disable anti-aliasing. | ||
High-fidelity upscaling | TSR, DLSS 3.5, FSR 3.0, XeSS 1.3 DLSS features Automatic Sharpness option which defaults to On. DLSS Frame Generation is also available when selecting DLSS upscaling. FSR FG is not available at launch. |
||
Vertical sync (Vsync) | On / Off | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | HDR Gamma Slider = adjusts midtones, 0 - 100 slider, HDR Brightness = Dark, Default, Bright, HDR UI Brightness = Dim, Default, Bright | ||
Ray tracing (RT) | Software Lumen is used for global illumination. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Post-processing
Use NoMotionBlurNoFilmGrainNoLetterboxNoChromaticAberration |
---|
|
Disable Film Grain[1] |
---|
|
Disable Lens Distortion[2] |
---|
|
Disable Chromatic Aberrations[3] |
---|
|
Disable Depth of Field[4] |
---|
|
Disable forced letterboxing[5] |
---|
|
{{Fixbox|description=Disable Motion Blur|ref=[citation needed]|fix=
- Motion blur can be disabled in game's settings by going to Settings, Graphics, Accessibility and setting Motion Blur level to
0
.
- Go to the configuration file location.
- Create an ini file called
Scalability.ini
. - Add the following text at the bottom of the file:
[PostProcessQuality@3] r.MotionBlurQuality=0
- Save the file.
Anti-aliasing (AA)
Disable AA by editing a config file |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 3D Binaural audio. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hebrew | ||||
Hungarian | ||||
Icelandic | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish | ||||
Ukrainian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OGG Vorbis, Wwise, XAudio2 | |
Input | SDL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | Intel Core i5-8400 AMD Ryzen 5 2600 |
Intel i7-10700K AMD Ryzen 5 5600X |
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 70 GB | |
Video card (GPU) | Nvidia GeForce GTX 1070 AMD Radeon RX 5700 Intel Arc A580 | Nvidia GeForce RTX 3080 AMD Radeon RX 6800 XT Intel Arc A770 |
Other | Solid-state Drive (SSD) |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2461850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2461850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Dgrdsv on 2024-05-22
- ↑ Verified by User:Dgrdsv on 2024-05-22
- ↑ Verified by User:Dgrdsv on 2024-05-22
- ↑ Verified by User:Dgrdsv on 2024-05-22
- ↑ Verified by User:Dgrdsv on 2024-05-22