Difference between revisions of "Halo 3: ODST"
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{{Infobox game/row/reception|IGDB|halo-3-odst|78}} | {{Infobox game/row/reception|IGDB|halo-3-odst|78}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | None}} | {{Infobox game/row/taxonomy/microtransactions | None}} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
Line 23: | Line 23: | ||
{{Infobox game/row/taxonomy/perspectives | First-person}} | {{Infobox game/row/taxonomy/perspectives | First-person}} | ||
{{Infobox game/row/taxonomy/controls | Direct control}} | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
− | {{Infobox game/row/taxonomy/genres | Action, Shooter}} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter}} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | Automobile, Flight}} | {{Infobox game/row/taxonomy/vehicles | Automobile, Flight}} | ||
{{Infobox game/row/taxonomy/art styles | Realistic}} | {{Infobox game/row/taxonomy/art styles | Realistic}} | ||
{{Infobox game/row/taxonomy/themes | Africa, Sci-fi, Space}} | {{Infobox game/row/taxonomy/themes | Africa, Sci-fi, Space}} | ||
− | {{Infobox game/row/taxonomy/series | Halo: The Master Chief Collection }} | + | {{Infobox game/row/taxonomy/series | Halo: The Master Chief Collection, Halo }} |
|steam appid = 1064272 | |steam appid = 1064272 | ||
|steam appid side = | |steam appid side = | ||
Line 34: | Line 34: | ||
|strategywiki = Halo 3: ODST | |strategywiki = Halo 3: ODST | ||
|hltb = 4264 | |hltb = 4264 | ||
− | |mobygames = | + | |mobygames = 150746 |
|wikipedia = Halo 3: ODST | |wikipedia = Halo 3: ODST | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = This is a remaster of the 2009 [[Glossary:Sci-fi|sci-fi]] [[Glossary:FPS|first-person shooter]] ''[[Wikipedia:Halo 3: ODST|Halo 3: ODST]]'', released as part of the '''''[[Halo: The Master Chief Collection]]''''' both in a bundle and as an individual product. It is the first version of the game on the PC. | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 47: | Line 55: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Microsoft Store | | + | {{Availability/row| Microsoft Store | 9N007VX9RGXZ | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }} |
{{Availability/row| Steam | 1064272 | Steam, Account | | | Windows }} | {{Availability/row| Steam | 1064272 | Steam, Account | | | Windows }} | ||
}} | }} | ||
Line 56: | Line 64: | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix= | {{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix= | ||
− | # Go to {{ | + | # Go to {{folder|{{p|game}}\MCC\Content\Movies}}. |
# Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}. | # Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}. | ||
Line 74: | Line 82: | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\}} | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\}} | ||
− | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\}} | + | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\SaveGame\halo5}} |
}} | }} | ||
{{ii}} Saves cannot be transferred between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref> | {{ii}} Saves cannot be transferred between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref> | ||
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Toggle to enable/disable it added on November 17, 2020. | |antialiasing notes = Toggle to enable/disable it added on November 17, 2020. | ||
+ | |upscaling = true | ||
+ | |upscaling tech = FSR 1.0 | ||
+ | |upscaling notes = Added in July 2023 update. | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 131: | Line 142: | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 138: | Line 151: | ||
{{Fixbox|description=Toggle post-process effects|ref=<ref>{{Refcheck|user=Keith|date=2021-01-17|comment=}}</ref>|fix= | {{Fixbox|description=Toggle post-process effects|ref=<ref>{{Refcheck|user=Keith|date=2021-01-17|comment=}}</ref>|fix= | ||
# Download [https://helixmod.blogspot.com/2020/12/halo-master-chief-collection.html Halo: The Master Chief Collection 3D Vision fix]. | # Download [https://helixmod.blogspot.com/2020/12/halo-master-chief-collection.html Halo: The Master Chief Collection 3D Vision fix]. | ||
− | # Extract the contents to {{ | + | # Extract the contents to {{folder|{{p|game}}\MCC\Binaries\Win64}}. |
# Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways. | # Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways. | ||
− | ## Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it | + | ## Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it does not require touching any game files. |
− | ## Download [https://fearlessrevolution.com/viewtopic.php?t=12557 MCC_EAC_Bypass.rar], and copy the contents to {{ | + | ## Download [https://fearlessrevolution.com/viewtopic.php?t=12557 MCC_EAC_Bypass.rar], and copy the contents to {{folder|{{p|game}}\easyanticheat}}. Remember to make a backup of the originals to re-enable playing multiplayer modes that require EAC. |
'''Hotkeys''' | '''Hotkeys''' | ||
* {{key|F6}}: motion blur toggle. Disabled by default. | * {{key|F6}}: motion blur toggle. Disabled by default. | ||
− | * {{key|5}}: depth of field toggle. Not disabled by default. When disabled, things can still look lower res than what | + | * {{key|5}}: depth of field toggle. Not disabled by default. When disabled, things can still look lower res than what was not blurred. |
* {{key|6}}: image grain toggle. Not disabled by default. | * {{key|6}}: image grain toggle. Not disabled by default. | ||
* {{key|7}}: night vision distortion artifacts toggle. Not disabled by default. | * {{key|7}}: night vision distortion artifacts toggle. Not disabled by default. | ||
− | * {{key|8}}: this toggles off HUD helmet textures. Not disabled by default, but recommended for fewer distractions | + | * {{key|8}}: this toggles off HUD helmet textures. Not disabled by default, but recommended for fewer distractions. |
− | * {{key|K}}: HUD toggle. This | + | * {{key|K}}: HUD toggle. This does not disable pause menus and some Forge menus. |
* {{key|L}}: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them. | * {{key|L}}: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them. | ||
}} | }} | ||
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|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = true | |impulse triggers = true | ||
− | |impulse triggers notes = | + | |impulse triggers notes = Steam version does not support Impulse Triggers.<ref>{{Refurl|url=https://steamcommunity.com/app/976730/discussions/0/3115895544607645731/|title=Impulse trigger support? - Halo MCC Steam Forums|date=2023-09-21}}</ref> |
|dualshock 4 = false | |dualshock 4 = false | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
Line 244: | Line 257: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|fan = | |fan = | ||
}}{{L10n/switch | }}{{L10n/switch | ||
− | |language = Portuguese | + | |language = Brazilian Portuguese |
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Available but not shown on Steam.<ref>{{Refcheck|user=Genesisbr|date=2023-06-11|comment=Comment (optional)}}</ref> |
|ref = | |ref = | ||
|fan = | |fan = | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 493: | Line 511: | ||
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = Easy Anti-Cheat | |anticheat = Easy Anti-Cheat | ||
− | |anticheat notes = Players have the option to launch the game without anti-cheat to play with custom modifications. | + | |anticheat notes = Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
}} | }} | ||
Latest revision as of 13:34, 14 May 2024
Developers | |
---|---|
Lead development | 343 Industries |
Original game | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Unreal Engine 4 | |
Release dates | |
Windows | September 22, 2020 |
Reception | |
Metacritic | 91 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Vehicles | Automobile, Flight |
Art styles | Realistic |
Themes | Africa, Sci-fi, Space |
Series | Halo: The Master Chief Collection, Halo |
Halo: The Master Chief Collection | |
---|---|
⤏ Go to series page | |
Subseries of Halo | |
Halo: Reach | 2019 |
Halo: Combat Evolved Anniversary | 2020 |
Halo 2: Anniversary | 2020 |
Halo 3 | 2020 |
Halo 3: ODST | 2020 |
Halo 4 | 2020 |
This is a remaster of the 2009 sci-fi first-person shooter Halo 3: ODST, released as part of the Halo: The Master Chief Collection both in a bundle and as an individual product. It is the first version of the game on the PC.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
Remove the video files[1] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064272/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[3]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\SaveGame\halo5 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064272/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[4]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Centered HUD is an option. Cutscenes are pillarboxed. | ||
Ultra-widescreen | Spanned HUD is an option. Cutscenes are pillarboxed at 32:9. Use the related community tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | 70-120° for player and vehicles (Hor+). | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Options to adjust it manually added on November 17, 2020. | ||
Anti-aliasing (AA) | Toggle to enable/disable it added on November 17, 2020. | ||
High-fidelity upscaling | FSR 1.0 Added in July 2023 update. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped or limited to 60, 120, 180 or 240 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Post-processing effects
Toggle post-process effects[6] |
---|
Hotkeys
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). VISR menu controls cannot be rebound. Up Arrow and Down Arrow are permanently bound to VISR menu controls and will cause a constant clicking sound if used as movement keys. | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Steam version does not support Impulse Triggers.[7] |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[8] | |
Subtitles | In-game cutscenes only. Speaker names are displayed. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | Available but not shown on Steam.[9] | |||
Russian | Fan audio localization by "FreedomHellVOICE" | |||
Spanish | ||||
Latin American Spanish |
Network
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play was implemented in November 2020.[10][11]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Co-op, Versus Co-op limited to 4 players[12] |
||
Online play | 16 | Co-op, Versus Co-op limited to 4 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[13] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[13] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz |
AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
- A 64-bit operating system is required.
- May be differences in System Requirements between the Windows Store and Steam versions of the game.[5]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064272/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064272) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Verified by User:Keith on 2021-01-17
- ↑ Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Genesisbr on 2023-06-11
- ↑ Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support - last accessed on 2021-07-31
- ↑ r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- "
Video Settings:
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ 13.0 13.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09