Difference between revisions of "Avatar: Frontiers of Pandora"
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{{Infobox game/row/publisher|Ubisoft}} | {{Infobox game/row/publisher|Ubisoft}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Snowdrop|ref=<ref>{{Refurl|url=https://www.massive.se/project/avatar-frontiers-of-pandora/|title=Avatar: Frontiers of Pandora - Massive|date=2021-10-20}}</ref>}} | + | {{Infobox game/row/engine|Snowdrop|name=Ubisoft Snowdrop|ref=<ref>{{Refurl|url=https://www.massive.se/project/avatar-frontiers-of-pandora/|title=Avatar: Frontiers of Pandora - Massive|date=2021-10-20}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 7, 2023}} | {{Infobox game/row/date|Windows|December 7, 2023}} | ||
|reception = | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|avatar-frontiers-of-pandora|72}} | ||
+ | {{Infobox game/row/reception|OpenCritic|15397/avatar-frontiers-of-pandora|71}} | ||
+ | {{Infobox game/row/reception|IGDB|avatar-frontiers-of-pandora|72}} | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} | ||
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
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|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
− | |hltb = | + | |hltb = 93907 |
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 213552 |
− | |wikipedia = | + | |wikipedia = Avatar: Frontiers of Pandora |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 55: | Line 58: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | avatar-frontiers-of-pandora | Ubisoft Connect | {{store link| | + | {{Availability/row| Epic Games Store | avatar-frontiers-of-pandora | Ubisoft Connect | {{store link|Epic Games Store|avatar-frontiers-of-pandora--deluxe-edition|Deluxe Edition}}, {{store link|Epic Games Store|avatar-frontiers-of-pandora--gold-edition|Gold Edition}}, and {{store link|Epic Games Store|avatar-frontiers-of-pandora--ultimate-edition|Ultimate Edition}} also available. | | Windows }} |
− | {{Availability/row| | + | {{Availability/row| Gamesplanet | 6693-1 | Uplay | {{store link|Gamesplanet|6693-5|Deluxe Edition}}, {{store link|Gamesplanet|6693-2|Gold Edition}}, and {{store link|Gamesplanet|6693-3|Ultimate Edition}} also available.| | Windows }} |
+ | {{Availability/row| GMG | avatar-frontiers-of-pandora-pc | Uplay | {{store link|GMG|avatar-frontiers-of-pandora-deluxe-edition-pc|Deluxe Edition}}, {{store link|GMG|avatar-frontiers-of-pandora-gold-edition-pc|Gold Edition}}, and {{store link|GMG|avatar-frontiers-of-pandora-ultimate-edition-pc|Ultimate Edition}} also available.| | Windows }} | ||
+ | {{Availability/row| Ubisoft Store | 60c30ca40d253c1914049e93 | Ubisoft Connect | Included with {{Store feature|Ubisoft+}}. <br/> {{store link|Ubisoft Store|6560e7d05961210ff791cea1|Deluxe Edition}}, {{store link|Ubisoft Store|62696e61450cff23a031aabc|Gold Edition}} and {{store link|Ubisoft Store|62696eb7450cff23a031aabd|Ultimate Edition}} also available. | | Windows }} | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Ubisoft Connect||Denuvo||VMProtect}}. | {{ii}} All versions require {{DRM|Ubisoft Connect||Denuvo||VMProtect}}. | ||
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==Video== | ==Video== | ||
+ | {{Image|AvatarFrontiersofPandoraGraphics.png|Graphics settings}} | ||
+ | {{Image|AvatarFrontiersofPandoraVideo.png|Video settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|hdr notes = HDR Peak Brightness {{code|100 - 5000 nits}} slider, HDR Peak Brightness UI {{code|100 - 1000 nits}} slider | |hdr notes = HDR Peak Brightness {{code|100 - 5000 nits}} slider, HDR Peak Brightness UI {{code|100 - 1000 nits}} slider | ||
|ray tracing = always on | |ray tracing = always on | ||
− | |ray tracing notes = Features ray-traced global illumination<ref>{{Refurl|url=https://twitter.com/nhstefanov/status/1695080659159544262|title=Nikolay Stefanov post on X|date=2023-08-28}}</ref>, reflections<ref>{{Refurl|url=https://wccftech.com/avatar-frontiers-of-pandora-tech-ray-tracing-next-gen-npc-enemy-ai/|title=Avatar: Frontiers of Pandora Offers Ray-Traced GI and Reflections, Next-Gen NPC/Enemy AI - WCCFTech|date=2023-03-27}}</ref>, and contact sun shadows<ref>{{Refurl|url=https://www.youtube.com/watch?v=LMKjgVkGwzU|title=Avatar: Frontiers of Pandora - PC Features Trailer|date=2023-08-28}}</ref>. The game is | + | |ray tracing notes = Features ray-traced global illumination<ref>{{Refurl|url=https://twitter.com/nhstefanov/status/1695080659159544262|title=Nikolay Stefanov post on X|date=2023-08-28}}</ref>, reflections<ref>{{Refurl|url=https://wccftech.com/avatar-frontiers-of-pandora-tech-ray-tracing-next-gen-npc-enemy-ai/|title=Avatar: Frontiers of Pandora Offers Ray-Traced GI and Reflections, Next-Gen NPC/Enemy AI - WCCFTech|date=2023-03-27}}</ref>, and contact sun shadows<ref>{{Refurl|url=https://www.youtube.com/watch?v=LMKjgVkGwzU|title=Avatar: Frontiers of Pandora - PC Features Trailer|date=2023-08-28}}</ref>. The game uses a hybrid of software and hardware raytracing, with a compute shader-based fallback for those GPUs without hardware raytracing.<ref>{{Refurl|url=https://www.eurogamer.net/digitalfoundry-2023-avatar-frontiers-of-pandora-and-snowdrop-the-big-developer-tech-interview|title=Eurogamer - Avatar: Frontiers of Pandora - the big developer tech interview|date=2023-12-18|snippet=I think one of the things that you will see with us is that - as we are all Swedes - we are pretty bad at naming things. So we don't have a catchy name for it. But I think it's a really cool, versatile system that allows us to basically take advantage of all of the different techniques that we've done so far. So, for The Division, we had the probe-based lighting, and this is continued now where we are using it as sort of a cache for the secondary bounces, screen-space GI and ray tracing. Of course we're also taking advantage of hardware ray tracing. But also one of the things that I think we should mention is that we also have a compute shader fallback for this, for graphics cards that don't support hardware-accelerated RT.}}</ref> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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# Select {{code|Hex Values}} tab | # Select {{code|Hex Values}} tab | ||
# Select Search direction {{code|Forward}} | # Select Search direction {{code|Forward}} | ||
− | # Search for the first instance of {{code|39 8E E3 3F}}, should be at offset {{code| | + | # Search for the first instance of {{code|39 8E E3 3F}}, should be at offset (found on left side) {{code|034FEBE0}} as of v.1.03 |
# Replace {{code|39 8E E3 3F}} with the [https://www.wsgf.org/article/common-hex-values/ value for your resolution] | # Replace {{code|39 8E E3 3F}} with the [https://www.wsgf.org/article/common-hex-values/ value for your resolution] | ||
# Save the file, {{key|CTRL|S}} | # Save the file, {{key|CTRL|S}} | ||
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==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = | + | |key remap notes = Certain actions such as eat, craft, and climb, are hardcoded and cannot be changed |
|acceleration option = true | |acceleration option = true | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 252: | Line 259: | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = true |
− | |impulse triggers notes = | + | |impulse triggers notes = Supported natively. |
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DualSense, DualShock 4, DualSense Edge |
− | | | + | |playstation controllers notes = Added in Title Update 3<ref>{{Refurl|url=https://www.ubisoft.com/en-gb/game/avatar/frontiers-of-pandora/news-updates/4n9tXhh2BLM5jghfxr2xOT/avatar-frontiers-of-pandora-title-update-3|title=AVATAR: FRONTIERS OF PANDORA - TITLE UPDATE 3 & 3.1|date=2024-03-07}}</ref>: Gyro Aiming functionality is supported. |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = | ||
|light bar support = true | |light bar support = true | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = true |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = true | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = Wired | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 272: | Line 284: | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = unknown |
− | |haptic feedback notes = | + | |haptic feedback notes = |
|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 287: | Line 299: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | AvatarFrontiersofPandoraControls.png|Controls settings | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|AvatarFrontiersofPandoraAudio.png|Audio settings}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 489: | Line 505: | ||
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
− | |anticheat = | + | |anticheat = - |
− | |anticheat notes = | + | |anticheat notes = BattlEye on store page, but not exist in game actually according to [[Topic:Y46xisgfntpdnc8n]] |
}} | }} | ||
Line 508: | Line 524: | ||
|recOS = 10, 11 | |recOS = 10, 11 | ||
|recCPU = AMD Ryzen 5 5600X @ 3.7 GHz | |recCPU = AMD Ryzen 5 5600X @ 3.7 GHz | ||
− | |recCPU2 = Intel Core i5- | + | |recCPU2 = Intel Core i5-11600K @ 3.9 GHz |
|recRAM = 16 GB (running dual-channel mode) | |recRAM = 16 GB (running dual-channel mode) | ||
|recGPU = AMD RX 6700 XT (12 GB) | |recGPU = AMD RX 6700 XT (12 GB) |
Latest revision as of 08:05, 13 May 2024
Developers | |
---|---|
Massive Entertainment | |
Ubisoft Shanghai | |
Ubisoft Stockholm | |
Ubisoft Chengdu | |
Ubisoft Toronto | |
Ubisoft Montpellier | |
Ubisoft Kyiv | |
Ubisoft Reflections | |
Ubisoft Leamington | |
Ubisoft Düsseldorf | |
Ubisoft Bucharest | |
Red Storm Entertainment | |
Publishers | |
Ubisoft | |
Engines | |
Ubisoft Snowdrop[1] | |
Release dates | |
Windows | December 7, 2023 |
Reception | |
Metacritic | 72 |
OpenCritic | 71 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | RPG |
Themes | Sci-fi |
Series | James Cameron's Avatar |
James Cameron's Avatar | |
---|---|
James Cameron's Avatar: The Game | 2009 |
Avatar: Frontiers of Pandora | 2023 |
Avatar: Frontiers of Pandora is a singleplayer first-person RPG game in the James Cameron's Avatar series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition, Gold Edition, and Ultimate Edition also available. | |||
Deluxe Edition, Gold Edition, and Ultimate Edition also available. | ||||
Green Man Gaming | Deluxe Edition, Gold Edition, and Ultimate Edition also available. | |||
Ubisoft Store | Included with Ubisoft+. Deluxe Edition, Gold Edition and Ultimate Edition also available. |
- All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM.
Version differences
Standard Edition
- Includes the base game and the Child of Two Worlds DLC as a pre-order bonus.
Gold Edition
- Includes the contents of the Standard Edition and the Season Pass.
Ultimate Edition
- Includes the contents of the Gold Edition, the Sarentu Heritage Cosmetic Pack and the Sarentu Hunter Equipment Pack DLCs.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Ubisoft+. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Child of Two Worlds | Included with pre-orders. | |
Season Pass | Included with the Gold and Ultimate editions of the game. | |
DLC 1 | Upcoming DLC. Included with the Season Pass. |
|
DLC 2 | Upcoming DLC. Included with the Season Pass. |
|
Sarentu Heritage Cosmetic Pack | Included with the Ultimate Edition. | |
Sarentu Hunter Equipment Pack | Included with the Ultimate Edition. |
Microtransactions
Type | Notes |
---|---|
Boost | Utility items can be purchased with Tokens to provide early-game weapons and armor. [2] |
Cosmetic | Ikran, Armor, and Weapon skins can be purchased using Tokens. [2] |
Currency | Tokens can be purchased in bundles for real money, at a base rate of 500 Tokens per $4.99 USD [2] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\AFOP\ |
Save game data location
System | Location |
---|---|
Ubisoft Connect | <Ubisoft-Connect-folder>\savegames\<user-id>\4740\ |
Epic Games Launcher | %PROGRAMFILES%\Epic Games\AFOP\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Ubisoft Connect | Synced saves are accessible on all platforms.[3] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Rendering on multi-monitor setups is supported via AMD Eyefinity and Nvidia Surround technologies.[4] | ||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. See Ultrawidescreen Fix/Remove Pillarboxes for a solution. | ||
4K Ultra HD | |||
Field of view (FOV) | Slider with 60-105° horizontal FOV range | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Some level of anisotropic filtering seem to be always in use without any apparent in-game option to control it | ||
Anti-aliasing (AA) | Game has TAA, FSR 3.0 Native and DLSS options. See Anti-aliasing (AA) to disable anti-aliasing. | ||
High-fidelity upscaling | TAAU, FSR 3.0, DLSS 3.5 FSR 3.0 (with Frame Generation), DLSS 3.5 (no Frame Generation, no Ray Reconstruction)[4] |
||
Vertical sync (Vsync) | Full, half-rate, third-rate and quarter-rate options | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | HDR Peak Brightness 100 - 5000 nits slider, HDR Peak Brightness UI 100 - 1000 nits slider |
||
Ray tracing (RT) | Features ray-traced global illumination[5], reflections[6], and contact sun shadows[7]. The game uses a hybrid of software and hardware raytracing, with a compute shader-based fallback for those GPUs without hardware raytracing.[8] |
Unlock Additional Graphics Settings
- Unlock the additional "Unobtanium" preset that exceeds the "Ultra" preset.
- Also unlocks the corresponding extended values for some graphics settings used by the "Unobtanium" preset.
Command Line/Launch Options |
---|
|
Ultrawidescreen Fix/Remove Pillarboxes
Hex Edit Game Executable |
---|
|
Disable Chromatic Aberration
Edit config file |
---|
|
Disable Vignette
Edit config file |
---|
|
Anti-aliasing (AA)
Disable TAA by editing a config file |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain actions such as eat, craft, and climb, are hardcoded and cannot be changed | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Supported natively. |
PlayStation controllers | DualSense, DualShock 4, DualSense Edge Added in Title Update 3[9]: Gyro Aiming functionality is supported. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master Volume, Dialogue Volume, Music Volume, SFX Volume. | |
Surround sound | Presets: Headphones, TV Speakers, Soundbar, Hifi Stereo Speakers, Surround System. Night Mode toggle for reduced dynamic range. [10] | |
Subtitles | Size: Small, Medium, Large. Background Contrast slider. Speaker Direction toggle. | |
Closed captions | ||
Mute on focus lost | Toggle in settings | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Anti-cheat | - | BattlEye on store page, but not exist in game actually according to Topic:Y46xisgfntpdnc8n |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | 10, 11 |
Processor (CPU) | AMD Ryzen 5 3600 @ 3.6 GHz Intel Core i7-8700K @ 3.7 GHz |
AMD Ryzen 5 5600X @ 3.7 GHz Intel Core i5-11600K @ 3.9 GHz |
System memory (RAM) | 16 GB (running dual-channel mode) | 16 GB (running dual-channel mode) |
Hard disk drive (HDD) | 90 GB (SSD) | 90 GB (SSD) |
Video card (GPU) | AMD RX 5700 (8 GB) Intel Arc A750 (8 GB, with ReBAR on) NVIDIA GeForce GTX 1070 (8 GB) DirectX 12 compatible | AMD RX 6700 XT (12 GB) NVIDIA GeForce RTX 3060 Ti (8 GB) DirectX 12 compatible |
References
- ↑ Avatar: Frontiers of Pandora - Massive - last accessed on 2021-10-20
- ↑ 2.0 2.1 2.2 Does Avatar: Frontiers of Pandora Include Microtransactions? – Answered - last accessed on 2023-12-09
- ↑ Ubisoft Support - Cross-progression in Avatar: Frontiers of Pandora - last accessed on 2023-12-09
- ↑ 4.0 4.1 4.2 Avatar: Frontiers of Pandora™ PC Features Deep Dive - last accessed on 2023-12-08
- ↑ Nikolay Stefanov post on X - last accessed on 2023-08-28
- ↑ Avatar: Frontiers of Pandora Offers Ray-Traced GI and Reflections, Next-Gen NPC/Enemy AI - WCCFTech - last accessed on 2023-03-27
- ↑ Avatar: Frontiers of Pandora - PC Features Trailer - last accessed on 2023-08-28
- ↑ Eurogamer - Avatar: Frontiers of Pandora - the big developer tech interview - last accessed on 2023-12-18
- "I think one of the things that you will see with us is that - as we are all Swedes - we are pretty bad at naming things. So we don't have a catchy name for it. But I think it's a really cool, versatile system that allows us to basically take advantage of all of the different techniques that we've done so far. So, for The Division, we had the probe-based lighting, and this is continued now where we are using it as sort of a cache for the secondary bounces, screen-space GI and ray tracing. Of course we're also taking advantage of hardware ray tracing. But also one of the things that I think we should mention is that we also have a compute shader fallback for this, for graphics cards that don't support hardware-accelerated RT."
- ↑ AVATAR: FRONTIERS OF PANDORA - TITLE UPDATE 3 & 3.1 - last accessed on 2024-03-07
- ↑ Configuring sound levels in Avatar: Frontiers of Pandora - last accessed on 2023-12-09
- ↑ 11.0 11.1 Ubisoft System requirements for Avatar: Frontiers of Pandora - last accessed on 2023-12-09