Difference between revisions of "Avatar: Frontiers of Pandora"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/publisher|Ubisoft}} | {{Infobox game/row/publisher|Ubisoft}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Snowdrop|ref=<ref>{{Refurl|url=https://www.massive.se/project/avatar-frontiers-of-pandora/|title=Avatar: Frontiers of Pandora - Massive|date=2021-10-20}}</ref>}} | + | {{Infobox game/row/engine|Snowdrop|name=Ubisoft Snowdrop|ref=<ref>{{Refurl|url=https://www.massive.se/project/avatar-frontiers-of-pandora/|title=Avatar: Frontiers of Pandora - Massive|date=2021-10-20}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 7, 2023}} | {{Infobox game/row/date|Windows|December 7, 2023}} | ||
|reception = | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|avatar-frontiers-of-pandora|72}} | ||
+ | {{Infobox game/row/reception|OpenCritic|15397/avatar-frontiers-of-pandora|71}} | ||
+ | {{Infobox game/row/reception|IGDB|avatar-frontiers-of-pandora|72}} | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} | ||
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
Line 37: | Line 40: | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
− | |hltb = | + | |hltb = 93907 |
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 213552 |
− | |wikipedia = | + | |wikipedia = Avatar: Frontiers of Pandora |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 55: | Line 58: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | avatar-frontiers-of-pandora | Ubisoft Connect | {{store link| | + | {{Availability/row| Epic Games Store | avatar-frontiers-of-pandora | Ubisoft Connect | {{store link|Epic Games Store|avatar-frontiers-of-pandora--deluxe-edition|Deluxe Edition}}, {{store link|Epic Games Store|avatar-frontiers-of-pandora--gold-edition|Gold Edition}}, and {{store link|Epic Games Store|avatar-frontiers-of-pandora--ultimate-edition|Ultimate Edition}} also available. | | Windows }} |
− | {{Availability/row| | + | {{Availability/row| Gamesplanet | 6693-1 | Uplay | {{store link|Gamesplanet|6693-5|Deluxe Edition}}, {{store link|Gamesplanet|6693-2|Gold Edition}}, and {{store link|Gamesplanet|6693-3|Ultimate Edition}} also available.| | Windows }} |
+ | {{Availability/row| GMG | avatar-frontiers-of-pandora-pc | Uplay | {{store link|GMG|avatar-frontiers-of-pandora-deluxe-edition-pc|Deluxe Edition}}, {{store link|GMG|avatar-frontiers-of-pandora-gold-edition-pc|Gold Edition}}, and {{store link|GMG|avatar-frontiers-of-pandora-ultimate-edition-pc|Ultimate Edition}} also available.| | Windows }} | ||
+ | {{Availability/row| Ubisoft Store | 60c30ca40d253c1914049e93 | Ubisoft Connect | Included with {{Store feature|Ubisoft+}}. <br/> {{store link|Ubisoft Store|6560e7d05961210ff791cea1|Deluxe Edition}}, {{store link|Ubisoft Store|62696e61450cff23a031aabc|Gold Edition}} and {{store link|Ubisoft Store|62696eb7450cff23a031aabd|Ultimate Edition}} also available. | | Windows }} | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Ubisoft Connect||Denuvo||VMProtect}}. | {{ii}} All versions require {{DRM|Ubisoft Connect||Denuvo||VMProtect}}. | ||
Line 92: | Line 97: | ||
===Microtransactions=== | ===Microtransactions=== | ||
{{Microtransactions | {{Microtransactions | ||
− | |boost = | + | |boost = Utility items can be purchased with '''Tokens''' to provide early-game weapons and armor. <ref name="Microtransactions">{{Refurl|url=https://primagames.com/tips/does-avatar-frontiers-of-pandora-include-microtransactions-answered|title=Does Avatar: Frontiers of Pandora Include Microtransactions? – Answered|date=2023-12-09}}</ref> |
− | |cosmetic = | + | |cosmetic = Ikran, Armor, and Weapon skins can be purchased using '''Tokens'''. <ref name="Microtransactions" /> |
− | |currency = | + | |currency = '''Tokens''' can be purchased in bundles for real money, at a base rate of 500 '''Tokens''' per $4.99 USD <ref name="Microtransactions" /> |
|finite spend = | |finite spend = | ||
|infinite spend = | |infinite spend = | ||
Line 108: | Line 113: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\AFOP\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves| | + | {{Game data/saves|Ubisoft Connect|{{p|ubisoftconnect}}\savegames\{{p|uid}}\4740\}} |
+ | {{Game data/saves|Epic Games Launcher|{{p|programfiles}}\Epic Games\AFOP\}} | ||
}} | }} | ||
Line 128: | Line 134: | ||
|steam cloud = | |steam cloud = | ||
|steam cloud notes = | |steam cloud notes = | ||
− | |ubisoft connect = | + | |ubisoft connect = true |
− | |ubisoft connect notes = | + | |ubisoft connect notes = Synced saves are accessible on all platforms.<ref>{{Refurl|url=https://www.ubisoft.com/en-ca/help/avatar-frontiers-of-pandora/gameplay/article/cross-progression-in-avatar-frontiers-of-pandora/000106028|title=Ubisoft Support - Cross-progression in Avatar: Frontiers of Pandora|date=2023-12-09}}</ref> |
|xbox cloud = | |xbox cloud = | ||
|xbox cloud notes = | |xbox cloud notes = | ||
Line 135: | Line 141: | ||
==Video== | ==Video== | ||
+ | {{Image|AvatarFrontiersofPandoraGraphics.png|Graphics settings}} | ||
+ | {{Image|AvatarFrontiersofPandoraVideo.png|Video settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 143: | Line 151: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = Rendering on multi-monitor setups is supported via AMD Eyefinity and Nvidia Surround technologies.<ref name="pc-features-deep-dive">{{Refurl|url=https://www.ubisoft.com/en-us/game/avatar/frontiers-of-pandora/news-updates/6WF5Ud05UCEmLp2R8cjjVn/avatar-frontiers-of-pandora-pc-features-deep-dive|title=Avatar: Frontiers of Pandora™ PC Features Deep Dive|date=2023-12-08}}</ref> |
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = Cutscenes are {{term|pillarboxed}} to 16:9. See [[# | + | |ultrawidescreen notes = Cutscenes are {{term|pillarboxed}} to 16:9. See [[#Ultrawidescreen Fix/Remove Pillarboxes|Ultrawidescreen Fix/Remove Pillarboxes]] for a solution. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 158: | Line 166: | ||
|anisotropic notes = Some level of anisotropic filtering seem to be always in use without any apparent in-game option to control it | |anisotropic notes = Some level of anisotropic filtering seem to be always in use without any apparent in-game option to control it | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = Game has TAA, FSR 3.0 Native and | + | |antialiasing notes = Game has TAA, FSR 3.0 Native and DLSS options. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to disable anti-aliasing. |
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = TAAU, FSR 3.0, DLSS 3.5 | + | |upscaling tech = TAAU, FSR 3.0, DLSS 3.5 |
− | |upscaling notes = <ref name="pc-features-deep-dive">{{Refurl|url=https://www.ubisoft.com/en-us/game/avatar/frontiers-of-pandora/news-updates/6WF5Ud05UCEmLp2R8cjjVn/avatar-frontiers-of-pandora-pc-features-deep-dive|title=Avatar: Frontiers of Pandora™ PC Features Deep Dive|date=2023-12-08}}</ref> | + | |upscaling notes = FSR 3.0 (with Frame Generation), DLSS 3.5 (no Frame Generation, no Ray Reconstruction)<ref name="pc-features-deep-dive">{{Refurl|url=https://www.ubisoft.com/en-us/game/avatar/frontiers-of-pandora/news-updates/6WF5Ud05UCEmLp2R8cjjVn/avatar-frontiers-of-pandora-pc-features-deep-dive|title=Avatar: Frontiers of Pandora™ PC Features Deep Dive|date=2023-12-08}}</ref> |
|vsync = true | |vsync = true | ||
|vsync notes = Full, half-rate, third-rate and quarter-rate options | |vsync notes = Full, half-rate, third-rate and quarter-rate options | ||
Line 169: | Line 177: | ||
|120 fps notes = | |120 fps notes = | ||
|hdr = true | |hdr = true | ||
− | |hdr notes = | + | |hdr notes = HDR Peak Brightness {{code|100 - 5000 nits}} slider, HDR Peak Brightness UI {{code|100 - 1000 nits}} slider |
|ray tracing = always on | |ray tracing = always on | ||
− | |ray tracing notes = Features ray-traced global illumination<ref>{{Refurl|url=https://twitter.com/nhstefanov/status/1695080659159544262|title=Nikolay Stefanov post on X|date=2023-08-28}}</ref>, reflections<ref>{{Refurl|url=https://wccftech.com/avatar-frontiers-of-pandora-tech-ray-tracing-next-gen-npc-enemy-ai/|title=Avatar: Frontiers of Pandora Offers Ray-Traced GI and Reflections, Next-Gen NPC/Enemy AI - WCCFTech|date=2023-03-27}}</ref>, and contact sun shadows<ref>{{Refurl|url=https://www.youtube.com/watch?v=LMKjgVkGwzU|title=Avatar: Frontiers of Pandora - PC Features Trailer|date=2023-08-28}}</ref>. The game is | + | |ray tracing notes = Features ray-traced global illumination<ref>{{Refurl|url=https://twitter.com/nhstefanov/status/1695080659159544262|title=Nikolay Stefanov post on X|date=2023-08-28}}</ref>, reflections<ref>{{Refurl|url=https://wccftech.com/avatar-frontiers-of-pandora-tech-ray-tracing-next-gen-npc-enemy-ai/|title=Avatar: Frontiers of Pandora Offers Ray-Traced GI and Reflections, Next-Gen NPC/Enemy AI - WCCFTech|date=2023-03-27}}</ref>, and contact sun shadows<ref>{{Refurl|url=https://www.youtube.com/watch?v=LMKjgVkGwzU|title=Avatar: Frontiers of Pandora - PC Features Trailer|date=2023-08-28}}</ref>. The game uses a hybrid of software and hardware raytracing, with a compute shader-based fallback for those GPUs without hardware raytracing.<ref>{{Refurl|url=https://www.eurogamer.net/digitalfoundry-2023-avatar-frontiers-of-pandora-and-snowdrop-the-big-developer-tech-interview|title=Eurogamer - Avatar: Frontiers of Pandora - the big developer tech interview|date=2023-12-18|snippet=I think one of the things that you will see with us is that - as we are all Swedes - we are pretty bad at naming things. So we don't have a catchy name for it. But I think it's a really cool, versatile system that allows us to basically take advantage of all of the different techniques that we've done so far. So, for The Division, we had the probe-based lighting, and this is continued now where we are using it as sort of a cache for the secondary bounces, screen-space GI and ray tracing. Of course we're also taking advantage of hardware ray tracing. But also one of the things that I think we should mention is that we also have a compute shader fallback for this, for graphics cards that don't support hardware-accelerated RT.}}</ref> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | |||
− | ===Ultrawidescreen Fix/Remove Pillarboxes=== | + | ===Unlock Additional Graphics Settings=== |
− | # Open afop.exe (or afop_plus.exe for Ubisoft+ users) with a HexEditor (HxD) | + | {{++}} Unlock the additional "Unobtanium" preset that exceeds the "Ultra" preset. |
− | # Press CTRL | + | {{++}} Also unlocks the corresponding extended values for some graphics settings used by the "Unobtanium" preset. |
− | # Search 39 8E E3 3F, should be at offset | + | {{Fixbox|description=Command Line/Launch Options|fix= |
− | # Replace 39 8E E3 3F with the | + | # See [[Glossary:Command line arguments|command line arguments]] |
− | # | + | # Use <code>-unlockmaxsettings</code> <ref name="pc-features-deep-dive"/> |
− | # Change in- | + | }} |
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultrawidescreen Fix/Remove Pillarboxes]]=== | ||
+ | {{Fixbox|description=Hex Edit Game Executable|fix= | ||
+ | {{ii}} Before editing, make a backup of the {{file|afop.exe}} and {{file|afop_plus.exe}} file in case the modifications go wrong. | ||
+ | # Go to {{file|{{p|game}}|folder}} | ||
+ | # Open {{file|afop.exe}} (or {{file|afop_plus.exe}} for Ubisoft+ users) with a HexEditor ([https://mh-nexus.de/en/downloads.php?product=HxD20 HxD]) | ||
+ | # Press {{key|CTRL|F}} | ||
+ | # Select {{code|Hex Values}} tab | ||
+ | # Select Search direction {{code|Forward}} | ||
+ | # Search for the first instance of {{code|39 8E E3 3F}}, should be at offset (found on left side) {{code|034FEBE0}} as of v.1.03 | ||
+ | # Replace {{code|39 8E E3 3F}} with the [https://www.wsgf.org/article/common-hex-values/ value for your resolution] | ||
+ | # Save the file, {{key|CTRL|S}} | ||
+ | }} | ||
+ | |||
+ | ===Disable Chromatic Aberration=== | ||
+ | {{Fixbox|description=Edit config file|fix= | ||
+ | {{ii}} Before editing, make a backup of the {{file|graphic settings.cfg}} file in case of error. | ||
+ | # Go to {{folder|{{p|userprofile\Documents}}}}\My Games\AFOP | ||
+ | # Open {{file|graphic settings.cfg}} with a text editor (e.g. [https://notepad-plus-plus.org/ Notepad++]) | ||
+ | # Change <code>["chromatic aberration"] = true,</code> to <code>["chromatic aberration"] = false,</code> | ||
+ | # Save the file, {{key|CTRL|S}} | ||
+ | {{ii}} If <code>["chromatic aberration"]</code> does not exist, add <code>["chromatic aberration"] = false,</code> to {{code|Graphics}} section. | ||
+ | }} | ||
+ | |||
+ | ===Disable Vignette=== | ||
+ | {{Fixbox|description=Edit config file|fix= | ||
+ | {{ii}} Before editing, make a backup of the {{file|graphic settings.cfg}} file in case of error. | ||
+ | # Go to {{folder|{{p|userprofile\Documents}}}}\My Games\AFOP | ||
+ | # Open {{file|graphic settings.cfg}} with a text editor (e.g. [https://notepad-plus-plus.org/ Notepad++]) | ||
+ | # Change <code>vignette = true,</code> to <code>vignette = false,</code> | ||
+ | # Save the file, {{key|CTRL|S}} | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Disable TAA by editing a config file|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open the <code>graphic settings.ini</code> file in a notepad. | ||
+ | # Find the TAA line, change its value to <code>0</code> and save the changes. | ||
+ | }} | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = | + | |key remap notes = Certain actions such as eat, craft, and climb, are hardcoded and cannot be changed |
− | |acceleration option = | + | |acceleration option = true |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 203: | Line 249: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = true |
− | |impulse triggers notes = | + | |impulse triggers notes = Supported natively. |
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DualSense, DualShock 4, DualSense Edge |
− | | | + | |playstation controllers notes = Added in Title Update 3<ref>{{Refurl|url=https://www.ubisoft.com/en-gb/game/avatar/frontiers-of-pandora/news-updates/4n9tXhh2BLM5jghfxr2xOT/avatar-frontiers-of-pandora-title-update-3|title=AVATAR: FRONTIERS OF PANDORA - TITLE UPDATE 3 & 3.1|date=2024-03-07}}</ref>: Gyro Aiming functionality is supported. |
− | | | + | |playstation prompts = true |
− | |light bar support = | + | |playstation prompts notes = |
+ | |light bar support = true | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = true |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = true | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = Wired | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 231: | Line 282: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
Line 248: | Line 299: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | AvatarFrontiersofPandoraControls.png|Controls settings | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|AvatarFrontiersofPandoraAudio.png|Audio settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Master Volume, Dialogue Volume, Music Volume, SFX Volume. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Presets: Headphones, TV Speakers, Soundbar, Hifi Stereo Speakers, Surround System. Night Mode toggle for reduced dynamic range. |
+ | |||
+ | <ref name="Configuring sound levels">{{Refurl|url=https://www.ubisoft.com/en-us/help/avatar-frontiers-of-pandora/gameplay/article/configuring-sound-levels-in-avatar-frontiers-of-pandora/000105967#:~:text=Is%20there%20a%20surround%20sound,the%20Audio%20menu%20in%2Dgame.|title=Configuring sound levels in Avatar: Frontiers of Pandora|date=2023-12-09}}</ref> | ||
+ | |||
+ | |||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = Size: Small, Medium, Large. Background Contrast slider. Speaker Direction toggle. |
− | |closed captions = | + | |closed captions = true |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Toggle in settings |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 446: | Line 505: | ||
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
− | |anticheat = | + | |anticheat = - |
− | |anticheat notes = | + | |anticheat notes = BattlEye on store page, but not exist in game actually according to [[Topic:Y46xisgfntpdnc8n]] |
}} | }} | ||
Line 453: | Line 512: | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
+ | |minOS = 10, 11 | ||
+ | |minCPU = AMD Ryzen 5 3600 @ 3.6 GHz | ||
+ | |minCPU2 = Intel Core i7-8700K @ 3.7 GHz | ||
+ | |minRAM = 16 GB (running dual-channel mode) | ||
+ | |minGPU = AMD RX 5700 (8 GB) | ||
+ | |minGPU2 = Intel Arc A750 (8 GB, with ReBAR on) | ||
+ | |minGPU3 = NVIDIA GeForce GTX 1070 (8 GB) | ||
+ | |minHD = 90 GB (SSD) | ||
+ | |minDX = 12 | ||
− | | | + | |recOS = 10, 11 |
− | | | + | |recCPU = AMD Ryzen 5 5600X @ 3.7 GHz |
− | | | + | |recCPU2 = Intel Core i5-11600K @ 3.9 GHz |
− | | | + | |recRAM = 16 GB (running dual-channel mode) |
− | | | + | |recGPU = AMD RX 6700 XT (12 GB) |
− | + | |recGPU2 = NVIDIA GeForce RTX 3060 Ti (8 GB) | |
− | | | + | |recHD = 90 GB (SSD) |
− | | | + | |recDX = 12 |
− | | | + | |notes = {{ii}} A 64-bit operating system is required. {{ii}} Minimum is for 30 FPS at 1080p, Low graphics preset, AMD FSR 2 set to Quality.<ref name="System requirements">{{Refurl|url=https://www.ubisoft.com/en-us/help/avatar-frontiers-of-pandora/connectivity-and-performance/article/system-requirements-for-avatar-frontiers-of-pandora/000105823|title=Ubisoft System requirements for Avatar: Frontiers of Pandora|date=2023-12-09}}</ref> {{ii}} Recommended is for 60 FPS at 1080p, High graphics preset, AMD FSR 2 set to Quality. <ref name="System requirements" /> |
− | | | ||
− | | | ||
− | | | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 08:05, 13 May 2024
Cover image missing, please upload it | |
Developers | |
---|---|
Massive Entertainment | |
Ubisoft Shanghai | |
Ubisoft Stockholm | |
Ubisoft Chengdu | |
Ubisoft Toronto | |
Ubisoft Montpellier | |
Ubisoft Kyiv | |
Ubisoft Reflections | |
Ubisoft Leamington | |
Ubisoft Düsseldorf | |
Ubisoft Bucharest | |
Red Storm Entertainment | |
Publishers | |
Ubisoft | |
Engines | |
Ubisoft Snowdrop[1] | |
Release dates | |
Windows | December 7, 2023 |
Reception | |
Metacritic | 72 |
OpenCritic | 71 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | RPG |
Themes | Sci-fi |
Series | James Cameron's Avatar |
James Cameron's Avatar | |
---|---|
James Cameron's Avatar: The Game | 2009 |
Avatar: Frontiers of Pandora | 2023 |
Avatar: Frontiers of Pandora is a singleplayer first-person RPG game in the James Cameron's Avatar series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition, Gold Edition, and Ultimate Edition also available. | |||
Deluxe Edition, Gold Edition, and Ultimate Edition also available. | ||||
Green Man Gaming | Deluxe Edition, Gold Edition, and Ultimate Edition also available. | |||
Ubisoft Store | Included with Ubisoft+. Deluxe Edition, Gold Edition and Ultimate Edition also available. |
- All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM.
Version differences
Standard Edition
- Includes the base game and the Child of Two Worlds DLC as a pre-order bonus.
Gold Edition
- Includes the contents of the Standard Edition and the Season Pass.
Ultimate Edition
- Includes the contents of the Gold Edition, the Sarentu Heritage Cosmetic Pack and the Sarentu Hunter Equipment Pack DLCs.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Ubisoft+. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Child of Two Worlds | Included with pre-orders. | |
Season Pass | Included with the Gold and Ultimate editions of the game. | |
DLC 1 | Upcoming DLC. Included with the Season Pass. |
|
DLC 2 | Upcoming DLC. Included with the Season Pass. |
|
Sarentu Heritage Cosmetic Pack | Included with the Ultimate Edition. | |
Sarentu Hunter Equipment Pack | Included with the Ultimate Edition. |
Microtransactions
Type | Notes |
---|---|
Boost | Utility items can be purchased with Tokens to provide early-game weapons and armor. [2] |
Cosmetic | Ikran, Armor, and Weapon skins can be purchased using Tokens. [2] |
Currency | Tokens can be purchased in bundles for real money, at a base rate of 500 Tokens per $4.99 USD [2] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\AFOP\ |
Save game data location
System | Location |
---|---|
Ubisoft Connect | <Ubisoft-Connect-folder>\savegames\<user-id>\4740\ |
Epic Games Launcher | %PROGRAMFILES%\Epic Games\AFOP\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Ubisoft Connect | Synced saves are accessible on all platforms.[3] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Rendering on multi-monitor setups is supported via AMD Eyefinity and Nvidia Surround technologies.[4] | ||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. See Ultrawidescreen Fix/Remove Pillarboxes for a solution. | ||
4K Ultra HD | |||
Field of view (FOV) | Slider with 60-105° horizontal FOV range | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Some level of anisotropic filtering seem to be always in use without any apparent in-game option to control it | ||
Anti-aliasing (AA) | Game has TAA, FSR 3.0 Native and DLSS options. See Anti-aliasing (AA) to disable anti-aliasing. | ||
High-fidelity upscaling | TAAU, FSR 3.0, DLSS 3.5 FSR 3.0 (with Frame Generation), DLSS 3.5 (no Frame Generation, no Ray Reconstruction)[4] |
||
Vertical sync (Vsync) | Full, half-rate, third-rate and quarter-rate options | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | HDR Peak Brightness 100 - 5000 nits slider, HDR Peak Brightness UI 100 - 1000 nits slider |
||
Ray tracing (RT) | Features ray-traced global illumination[5], reflections[6], and contact sun shadows[7]. The game uses a hybrid of software and hardware raytracing, with a compute shader-based fallback for those GPUs without hardware raytracing.[8] |
Unlock Additional Graphics Settings
- Unlock the additional "Unobtanium" preset that exceeds the "Ultra" preset.
- Also unlocks the corresponding extended values for some graphics settings used by the "Unobtanium" preset.
Command Line/Launch Options |
---|
|
Ultrawidescreen Fix/Remove Pillarboxes
Hex Edit Game Executable |
---|
|
Disable Chromatic Aberration
Edit config file |
---|
|
Disable Vignette
Edit config file |
---|
|
Anti-aliasing (AA)
Disable TAA by editing a config file |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain actions such as eat, craft, and climb, are hardcoded and cannot be changed | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Supported natively. |
PlayStation controllers | DualSense, DualShock 4, DualSense Edge Added in Title Update 3[9]: Gyro Aiming functionality is supported. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master Volume, Dialogue Volume, Music Volume, SFX Volume. | |
Surround sound | Presets: Headphones, TV Speakers, Soundbar, Hifi Stereo Speakers, Surround System. Night Mode toggle for reduced dynamic range. [10] | |
Subtitles | Size: Small, Medium, Large. Background Contrast slider. Speaker Direction toggle. | |
Closed captions | ||
Mute on focus lost | Toggle in settings | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Anti-cheat | - | BattlEye on store page, but not exist in game actually according to Topic:Y46xisgfntpdnc8n |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | 10, 11 |
Processor (CPU) | AMD Ryzen 5 3600 @ 3.6 GHz Intel Core i7-8700K @ 3.7 GHz |
AMD Ryzen 5 5600X @ 3.7 GHz Intel Core i5-11600K @ 3.9 GHz |
System memory (RAM) | 16 GB (running dual-channel mode) | 16 GB (running dual-channel mode) |
Hard disk drive (HDD) | 90 GB (SSD) | 90 GB (SSD) |
Video card (GPU) | AMD RX 5700 (8 GB) Intel Arc A750 (8 GB, with ReBAR on) NVIDIA GeForce GTX 1070 (8 GB) DirectX 12 compatible | AMD RX 6700 XT (12 GB) NVIDIA GeForce RTX 3060 Ti (8 GB) DirectX 12 compatible |
References
- ↑ Avatar: Frontiers of Pandora - Massive - last accessed on 2021-10-20
- ↑ 2.0 2.1 2.2 Does Avatar: Frontiers of Pandora Include Microtransactions? – Answered - last accessed on 2023-12-09
- ↑ Ubisoft Support - Cross-progression in Avatar: Frontiers of Pandora - last accessed on 2023-12-09
- ↑ 4.0 4.1 4.2 Avatar: Frontiers of Pandora™ PC Features Deep Dive - last accessed on 2023-12-08
- ↑ Nikolay Stefanov post on X - last accessed on 2023-08-28
- ↑ Avatar: Frontiers of Pandora Offers Ray-Traced GI and Reflections, Next-Gen NPC/Enemy AI - WCCFTech - last accessed on 2023-03-27
- ↑ Avatar: Frontiers of Pandora - PC Features Trailer - last accessed on 2023-08-28
- ↑ Eurogamer - Avatar: Frontiers of Pandora - the big developer tech interview - last accessed on 2023-12-18
- "I think one of the things that you will see with us is that - as we are all Swedes - we are pretty bad at naming things. So we don't have a catchy name for it. But I think it's a really cool, versatile system that allows us to basically take advantage of all of the different techniques that we've done so far. So, for The Division, we had the probe-based lighting, and this is continued now where we are using it as sort of a cache for the secondary bounces, screen-space GI and ray tracing. Of course we're also taking advantage of hardware ray tracing. But also one of the things that I think we should mention is that we also have a compute shader fallback for this, for graphics cards that don't support hardware-accelerated RT."
- ↑ AVATAR: FRONTIERS OF PANDORA - TITLE UPDATE 3 & 3.1 - last accessed on 2024-03-07
- ↑ Configuring sound levels in Avatar: Frontiers of Pandora - last accessed on 2023-12-09
- ↑ 11.0 11.1 Ubisoft System requirements for Avatar: Frontiers of Pandora - last accessed on 2023-12-09