Difference between revisions of "Sniper: Art of Victory"
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|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|sniper-art-of-victory|36}} | {{Infobox game/row/reception|Metacritic|sniper-art-of-victory|36}} | ||
− | |||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
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|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://web.archive.org/web/20110131154405/http://www.city-interactive.com/index.php?title=gamepage&m=34 | ||
|hltb = 15478 | |hltb = 15478 | ||
+ | |igdb = sniper-art-of-victory | ||
+ | |lutris = sniper-art-of-victory | ||
|strategywiki = Sniper: Art of Victory | |strategywiki = Sniper: Art of Victory | ||
− | |mobygames = | + | |mobygames = 52015 |
|wikipedia = Sniper: Art of Victory | |wikipedia = Sniper: Art of Victory | ||
− | |winehq = | + | |winehq = 12419 |
|license = | |license = | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
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==Essential improvements== | ==Essential improvements== | ||
===Limit FPS=== | ===Limit FPS=== | ||
− | + | [[Glossary:Frame_rate_(FPS)#Frame_rate_capping|Limiting the framerate]] to 60 FPS is recommended, otherwise problems such as "slippery / sliding" movement can arise.<ref name="fps_1">https://www.youtube.com/watch?v=xHTe_q4PnoA&lc=UgyPN-wcW9-Sfe2X45V4AaABAg</ref><ref name="fps_2">https://steamcommunity.com/app/46420/discussions/0/846944689665842962/</ref><ref name="fps_3">https://steamcommunity.com/app/46420/discussions/0/133261370013840532/</ref> | |
==Game data== | ==Game data== | ||
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = No frame rate cap. Game was designed to be played at 60 | + | |120 fps notes = No frame rate cap. Game was designed to be played at ~60 FPS. Excessively high frame rate (over 200) results in delayed player movement responsiveness and sliding on terrain. See [[#Limit FPS|limit FPS]]. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{Fixbox|description=Change Field of View|ref=<ref>{{Refcheck|user=AlphaYellow|date=2022-12-15}}</ref>|fix= | {{Fixbox|description=Change Field of View|ref=<ref>{{Refcheck|user=AlphaYellow|date=2022-12-15}}</ref>|fix= | ||
− | # Open {{ | + | # Open {{file|{{p|game}}\code.pak}} and extract {{file|CameraPlayer.class}}. |
# Open {{file|CameraPlayer.class}} with [http://dirty-joe.com/ dirtyJOE - Java Overall Editor]. | # Open {{file|CameraPlayer.class}} with [http://dirty-joe.com/ dirtyJOE - Java Overall Editor]. | ||
# Go to the '''Constant Pool''' tab and change {{code|65}} in {{code|0258: CONSTANT_Float: 65}} to the desired FOV value (horizontal). | # Go to the '''Constant Pool''' tab and change {{code|65}} in {{code|0258: CONSTANT_Float: 65}} to the desired FOV value (horizontal). | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = 3.0 | + | |eax support notes = EAX 3.0. |
|royalty free audio = unknown | |royalty free audio = unknown | ||
|royalty free audio notes = | |royalty free audio notes = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = |
Latest revision as of 18:28, 11 May 2024
Developers | |
---|---|
City Interactive | |
Publishers | |
City Interactive | |
Engines | |
Chrome Engine 2 | |
Release dates | |
Windows | December 7, 2007[1] |
Reception | |
Metacritic | 36 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, Stealth |
Art styles | Realistic |
Themes | Eastern Europe, Europe, World War II |
Series | Sniper: Ghost Warrior |
Sniper: Art of Victory is a singleplayer first-person action, FPS, shooter and stealth game in the Sniper: Ghost Warrior series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Steam |
Essential improvements
Limit FPS
Limiting the framerate to 60 FPS is recommended, otherwise problems such as "slippery / sliding" movement can arise.[2][3][4]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Data\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/271500/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/271500/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | See the WSGF entry or Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | No frame rate cap. Game was designed to be played at ~60 FPS. Excessively high frame rate (over 200) results in delayed player movement responsiveness and sliding on terrain. See limit FPS. | ||
High dynamic range display (HDR) |
Field of view (FOV)
Change Field of View[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Local Retail only. | |||
German | Local Retail only. | |||
Hungarian | Local Retail only. | |||
Polish | Local Retail only. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires DGVoodoo2 v 2.6, see profile introdution. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon 8500 Nvidia GeForce 3 series DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (271500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Sniper: Art of Victory Releases - last accessed on 2023-12-14
- ↑ https://www.youtube.com/watch?v=xHTe_q4PnoA&lc=UgyPN-wcW9-Sfe2X45V4AaABAg
- ↑ https://steamcommunity.com/app/46420/discussions/0/846944689665842962/
- ↑ https://steamcommunity.com/app/46420/discussions/0/133261370013840532/
- ↑ Verified by User:AlphaYellow on 2022-12-15