Difference between revisions of "Slender: The Arrival"
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9, 12 |
− | |direct3d notes = | + | |direct3d notes = DirectX 12 only on Anniversary update |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 386: | Line 386: | ||
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = |
Latest revision as of 15:45, 2 May 2024
Developers | |
---|---|
Blue Isle Studios | |
Parsec Productions | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | March 26, 2013 |
macOS (OS X) | October 15, 2014 |
Reception | |
Metacritic | 65 |
OpenCritic | 56 |
IGDB | 61 |
Taxonomy | |
Monetization | One-time game purchase |
Series | Slender Man |
⤏ Go to series page | |
Slender: The Eight Pages | 2012 |
Slenderman's Shadow | 2012 |
Slender's Woods | 2012 |
Haunted Memories | 2012 |
Slender: The Arrival | 2013 |
Slender Man - Downpour | 2013 |
Slender: The Nine Pages | 2014 |
Slender - The Gaze Of Horror | 2014 |
Slender: Anxiety | 2014 |
Slender: The Haunted Metro | 2019 |
The Chaser | 2019 |
Slender Revisited | 2020 |
Slender Hentai Edition | 2021 |
S: Lost Chapters | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Humble Store | ||||
Steam | ||||
GOG.com (unavailable) | ||||
Epic Games Store |
Version differences
- The GOG.com release is missing the free DLC containing two new levels, as well as the 2.0 patch[2]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SlenderTheArrival\Saved\Config\Windows HKEY_CURRENT_USER\Software\Blue Isle Studios\Slender - The Arrival <Steam-folder>\userdata\<user-id>\252330\remote\SteamCloud |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/252330/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SlenderTheArrival\Saved\SaveGames HKEY_CURRENT_USER\Software\Blue Isle Studios\Slender - The Arrival <Steam-folder>\userdata\<user-id>\252330\remote\SteamCloud |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/252330/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The HUD does not scale to 16:10. | ||
Multi-monitor | Works fine, HUD is centered in the middle but the game FOV makes it unplayable for some | ||
Ultra-widescreen | HUD remains scaled for 16:9 and is centered in the middle of the screen. Game allows HUD to be toggled off if this is intrusive. | ||
4K Ultra HD | |||
Field of view (FOV) | 70-100 | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA, SSAA, Directionally Localized Anti-Aliasing (DLAA), NFAA, DLAA and TAA | ||
High-fidelity upscaling | DLSS 3.5 Also supports DLSS Frame Generation |
||
Vertical sync (Vsync) | Vsync option unavailable if Frame Generation is on | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Portuguese | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | DK1 only. LibOVRWrapper might work for this game. | ||
Windows Mixed Reality | |||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Issues fixed
Everything in the house is black
- This is regarding the new Intel HD Graphics drivers being unsupported by Unity at this time.[3]
Run in Direct3D 11/OpenGL[4] |
---|
Use either the |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 12 | DirectX 12 only on Anniversary update |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | 7 |
Processor (CPU) | 2.0 GHz Dual Core (Pentium D or better) | Quad Core |
System memory (RAM) | 1 GB | 3 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon X1950 Intel HD Graphics 4000 DirectX 9.0c compatible | Nvidia GeForce GTX 260 ATI Radeon HD 4850 1 GB of VRAM |
Sound (audio device) | DirectX 9.0c compatible |
- Intel HD series requires a workaround.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.6 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 2600 Intel HD Graphics 4000 |
Notes
- ↑ Unity engine build: 4.5.1p3[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/252330/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (252330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2017-06-02
- ↑ GOGmix - Games that treat GOG customers as second class citizens - GOG.com - last accessed on May 2023
- ↑ Unity Issue Tracker - Deferred lighting doesn't work on Intel HD Graphics - last accessed on May 2023
- ↑ Everything in the house black? Crashing on start? :: Slender: The Arrival General Discussions - last accessed on May 2023