Difference between revisions of "Mega Man X3"
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|cover = Megaman x3 cover.jpg | |cover = Megaman x3 cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Capcom}} | + | {{Infobox game/row/developer|Minakuchi Engineering}} |
+ | {{Infobox game/row/porter|Capcom|Windows|}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Capcom}} | {{Infobox game/row/publisher|Capcom}} | ||
Line 9: | Line 10: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 28, 1997}} | {{Infobox game/row/date|Windows|March 28, 1997}} | ||
+ | |reception = | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Scrolling, Side view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Platform }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Robot }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Anime, Pixel art }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Mega Man X }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = Mega Man X3 | |strategywiki = Mega Man X3 | ||
+ | |igdb = mega-man-x3 | ||
+ | |hltb = 5846 | ||
+ | |mobygames = 3368 | ||
|wikipedia = Mega Man X3 | |wikipedia = Mega Man X3 | ||
|winehq = | |winehq = | ||
+ | |license = commercial | ||
}} | }} | ||
− | {{ | + | {{Introduction |
+ | |introduction = '''''Mega Man X3'''''{{note|Known in Japan as '''''Rockman X3''''' (Japanese: {{lang|ja|ロックマンX3}})}} is a {{Glossary:singleplayer}} {{Glossary:side view}} {{Glossary:scrolling}} {{Glossary:platform}} game developed by [[Company:Minakuchi Engineering|Minakuchi Engineering]] and published by [[Company:Capcom|Capcom]]. It is the third main entry in the ''[[Series:Mega Man X|Mega Man X]]'' series. | ||
− | + | |release history = The original game was released on [[Emulation:SNES|SNES]] in 1995 and later received an enhanced port on [[Emulation:PlayStation|PlayStation]] and [[Emulation:Sega Saturn|Sega Saturn]] in 1996 that contains enhanced sound, music and the newly-added FMV cutscenes. The PlayStation/Sega Saturn ports were later ported to PC and released on March 28, 1997. | |
− | |||
− | |||
− | '' | + | |current state = The game's installer was written for a 16-bit system and doesn't run on a modern OS, requiring workarounds such as running [http://toastytech.com/files/setup.html 32-bit InstallShield 3] software to install the game (which doesn't create desktop or start menu shortcuts for the game). The game's framerate is capped at 59 FPS. |
− | + | ||
+ | The original SNES version of the game was later included in ''[[Mega Man X Legacy Collection]]''. | ||
+ | }} | ||
==Availability== | ==Availability== | ||
Line 32: | Line 52: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\}} |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Mmx3opt.png|In-game general settings.}} | {{Image|Mmx3opt.png|In-game general settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 60: | Line 80: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use the Borderless Gaming Application. (Note: Video cutscenes would be shown in its original resolution. Gameplay is stretched, but functional) |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 69: | Line 89: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = | + | |60 fps notes = Frame rate is capped at 59 FPS. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
+ | |hdr = false | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Mmx3keyb.png|In-game keyboard remapping settings.}} | {{Image|Mmx3keyb.png|In-game keyboard remapping settings.}} | ||
{{Image|Mmx3con.png|In-game controller settings.}} | {{Image|Mmx3con.png|In-game controller settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 90: | Line 112: | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = DirectInput only. |
|full controller = false | |full controller = false | ||
|full controller notes = Function keys are used for video settings, and to exit the game. | |full controller notes = Function keys are used for video settings, and to exit the game. | ||
Line 100: | Line 124: | ||
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = false |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
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|eax support = false | |eax support = false | ||
|eax support notes = | |eax support notes = | ||
+ | |red book cd audio = true | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
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{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Japanese vocal Opening/Ending themes from Playstation version is missing; the game uses International Opening/Ending themes instead. | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Low FPS on AMD cards=== | ||
+ | {{Fixbox|description=Turn GPU scaling on in the AMD control panel|ref={{cn|date=October 2017}}}} | ||
+ | |||
+ | ==Unresolved Issues== | ||
+ | ===Stack Overflow on Godkarmachine 0 Inary Fight=== | ||
+ | {{--}} Godkarmachine O Inary's homing sphere attack will cause an object stack overflow to occur, which leads to a game program crash.<ref>[https://tcrf.net/Mega_Man_X3_(PlayStation,_Sega_Saturn,_Windows) Mega Man X3 (PlayStation, Sega Saturn, Windows)]</ref> | ||
+ | {{ii}}Recommended action if you want to fight Godkarmachine 0 Inary is to not go behind the boss or not fight the boss at all. | ||
==Other information== | ==Other information== | ||
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|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = unknown |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
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|minOS = 95 | |minOS = 95 | ||
− | |minCPU = Intel Pentium | + | |minCPU = Intel Pentium 90 MHz |
− | |minRAM = | + | |minRAM = 16 MB |
|minHD = 20 MB | |minHD = 20 MB | ||
|minGPU = | |minGPU = | ||
|minVRAM = | |minVRAM = | ||
|minDX = 3 | |minDX = 3 | ||
+ | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 11:31, 21 April 2024
Developers | |
---|---|
Minakuchi Engineering | |
Windows | Capcom |
Publishers | |
Capcom | |
Virgin Interactive | |
Release dates | |
Windows | March 28, 1997 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform |
Vehicles | Robot |
Art styles | Anime, Pixel art |
Themes | Sci-fi |
Series | Mega Man X |
⤏ Go to series page | |
Subseries of Mega Man | |
Mega Man X | 1995 |
Mega Man X3 | 1997 |
Rockman X Math Whirlwind | 1998 |
Mega Man X4 | 1998 |
Mega Man X5 | 2002 |
Mega Man X6 | 2003 |
Rockman X7 | 2004 |
Mega Man X8 | 2005 |
Mega Man X Legacy Collection | 2018 |
Mega Man X Legacy Collection 2 | 2018 |
Rockman X Dive | 2021 |
Mega Man X Dive Offline | 2023 |
Mega Man X3[Note 1] is a singleplayer side view scrolling platform game developed by Minakuchi Engineering and published by Capcom. It is the third main entry in the Mega Man X series.
The original game was released on SNES in 1995 and later received an enhanced port on PlayStation and Sega Saturn in 1996 that contains enhanced sound, music and the newly-added FMV cutscenes. The PlayStation/Sega Saturn ports were later ported to PC and released on March 28, 1997.
The game's installer was written for a 16-bit system and doesn't run on a modern OS, requiring workarounds such as running 32-bit InstallShield 3 software to install the game (which doesn't create desktop or start menu shortcuts for the game). The game's framerate is capped at 59 FPS.
The original SNES version of the game was later included in Mega Man X Legacy Collection.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use the Borderless Gaming Application. (Note: Video cutscenes would be shown in its original resolution. Gameplay is stretched, but functional) | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate is capped at 59 FPS. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. | |
Full controller support | Function keys are used for video settings, and to exit the game. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Japanese vocal Opening/Ending themes from Playstation version is missing; the game uses International Opening/Ending themes instead. |
Issues fixed
Low FPS on AMD cards
Turn GPU scaling on in the AMD control panel[citation needed] |
---|
Unresolved Issues
Stack Overflow on Godkarmachine 0 Inary Fight
- Godkarmachine O Inary's homing sphere attack will cause an object stack overflow to occur, which leads to a game program crash.[1]
- Recommended action if you want to fight Godkarmachine 0 Inary is to not go behind the boss or not fight the boss at all.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 20 MB | |
Video card (GPU) | DirectX 3 compatible |
Notes
- ↑ Known in Japan as Rockman X3 (Japanese: ロックマンX3)
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).