Difference between revisions of "Sleeping Dogs: Definitive Edition"
(Undo revision 1283907 by 169.150.226.135 (talk)) Tag: Undo |
m (→Video) |
||
(26 intermediate revisions by 13 users not shown) | |||
Line 7: | Line 7: | ||
{{Infobox game/row/publisher|Square Enix}} | {{Infobox game/row/publisher|Square Enix}} | ||
{{Infobox game/row/publisher|Feral Interactive|OS X}} | {{Infobox game/row/publisher|Feral Interactive|OS X}} | ||
+ | {{Infobox game/row/publisher|Buka Entertainment|Russia|ref=<ref>{{Refurl|url=http://www.gamer.ru/sleeping-dogs/kompaniya-buka-vypustit-igru-sleeping-dogs-definitive-edition-na-territorii-rossii-i-sng|title=Official announcement|date=2023-06-30}}</ref>}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
Line 15: | Line 16: | ||
{{Infobox game/row/reception|IGDB|sleeping-dogs-definitive-edition|74}} | {{Infobox game/row/reception|IGDB|sleeping-dogs-definitive-edition|74}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | None }} | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
Line 31: | Line 32: | ||
|hltb = 23651 | |hltb = 23651 | ||
|strategywiki = Sleeping Dogs | |strategywiki = Sleeping Dogs | ||
− | |mobygames = | + | |mobygames = 68897 |
|wikipedia = Sleeping Dogs (video game) | |wikipedia = Sleeping Dogs (video game) | ||
|winehq = | |winehq = | ||
Line 37: | Line 38: | ||
}} | }} | ||
− | ''' | + | {{Introduction |
− | + | |introduction = '''''Sleeping Dogs: Definitive Edition''''' is an enhanced version of ''[[Sleeping Dogs]]'' containing most DLC rebalanced and properly integrated into the game's story, updated graphics and various additional enhancements. The '''Gold Top Dog''' and '''Silver Top Dog''' DLCs have been removed from the game as they provided an unfair balance to the game. All other DLCs from the original release except the '''Valve T-Shirt Pack''' are present. | |
− | + | ||
− | + | |release history = | |
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 48: | Line 52: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| | + | {{Availability/row| Retail | | Steam | Europe only; released on 2 DVDs. | | Windows }} |
{{Availability/row| Developer | https://store.feralinteractive.com/en/mac-linux-games/sleepingdogs/ | Steam | | | OS X }} | {{Availability/row| Developer | https://store.feralinteractive.com/en/mac-linux-games/sleepingdogs/ | Steam | | | OS X }} | ||
{{Availability/row| Gamesplanet | 1063-3 | Steam | | | Windows, OS X }} | {{Availability/row| Gamesplanet | 1063-3 | Steam | | | Windows, OS X }} | ||
Line 57: | Line 61: | ||
{{Availability/row| Steam | 307690 | Steam | | | Windows, OS X }} | {{Availability/row| Steam | 307690 | Steam | | | Windows, OS X }} | ||
{{Availability/row| Amazon | B00MYA6B9S | Steam | | | Windows, OS X | unavailable }} | {{Availability/row| Amazon | B00MYA6B9S | Steam | | | Windows, OS X | unavailable }} | ||
+ | {{Availability/row| Publisher | https://store.na.square-enix-games.com/en_US/product/282285/sleeping-dogs-definitive-edition-steam | Steam | | | Windows, OS X | unavailable}} | ||
}} | }} | ||
− | {{ii}} Not available for sale in Germany on Steam. | + | {{ii}} Not available for sale in Germany on Steam.<ref>{{Refurl|url=https://steamcommunity.com/app/307690/discussions/0/616189742699114338/|title=Blocked in Germany :: Sleeping Dogs: Definitive Edition General Discussions|date=May 2023}}</ref> |
===DLC and expansion packs=== | ===DLC and expansion packs=== | ||
Line 64: | Line 69: | ||
==Essential improvements== | ==Essential improvements== | ||
+ | |||
+ | ===[https://github.com/sneakyevil/SD-RenderTweaker SD-RenderTweaker]=== | ||
+ | {{ii}} A tool dedicated to modifying the game's rendering settings. Includes some fixes. | ||
+ | {{++}} Fixes a problem where the game overlaps onto a second monitor in fullscreen | ||
+ | {{++}} Allows for disabling of individual HUD elements unlike the base game, allowing you to properly progress through the game without a HUD | ||
+ | {{Fixbox|description=Download SD-RenderTweaker|fix= | ||
+ | # Download and extract the [https://github.com/sneakyevil/SD-RenderTweaker/releases latest release] | ||
+ | # Download the [https://mega.nz/file/fK5SWARD#1fAWkxAHaKCIMDaJ5XAQKvjs6gK4RCQo5ZlvvtHWtVw SDK compatible executable] | ||
+ | # Place both files in {{P|game}} | ||
+ | ''Notes'' | ||
+ | {{ii}} Game requires a modified executable. | ||
+ | }} | ||
+ | |||
===Skip intro video=== | ===Skip intro video=== | ||
{{Fixbox|description=Delete/move/rename video file|ref=|fix= | {{Fixbox|description=Delete/move/rename video file|ref=|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\data\Movies}}. |
− | # Delete, move or rename | + | # Delete, move or rename {{file|HK_Intro_Video_Console.bk2}}. |
}} | }} | ||
Line 73: | Line 91: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\ | + | {{Game data/config|Windows|{{p|game}}\data\HK Options|{{p|game}}\data\DisplaySettings.xml}} |
− | {{Game data/config|OS X| | + | {{Game data/config|OS X|{{p|osxhome}}/Library/Application Support/Feral Interactive/Sleeping Dogs Definitive Edition/VFS/Local/Settings/}} |
}} | }} | ||
− | {{ii}} | + | {{ii}} {{file|DisplaySettings.xml}} will contain basic settings for ambient occlusion, motion blur, and anti-aliasing. |
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\ | + | {{Game data/saves|Windows|{{p|game}}\data\HK Autosave*|{{p|game}}\data\HK GameSlot*}} |
− | {{Game data/saves|OS X| | + | {{Game data/saves|GOG.com|{{p|game}}\Save\}} |
+ | {{Game data/saves|OS X|{{p|osxhome}}/Library/Application Support/Feral Interactive/Sleeping Dogs Definitive Edition/VFS/Local/Saves/}} | ||
}} | }} | ||
Save file information: | Save file information: | ||
Line 124: | Line 143: | ||
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = The default FoV is slightly improved over the original. | + | |fov notes = The default FoV is slightly improved over the original. Can be adjusted with [[Sleeping_Dogs:_Definitive_Edition#SD-RenderTweaker|SD-RenderTweaker]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 132: | Line 151: | ||
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = "Normal" to "Extreme" options, with [[FXAA]] always on, and optional [[SSAA]].<ref>{{Refcheck|user=Markie|date=2024-04-17|comment=Normal FXAA at the Normal setting or High FXAA at the High and Extreme settings along with Off SSAA at the Normal setting, Medium SSAA at the High setting, and High SSAA at the Extreme setting.}}</ref> Forced [[FXAA]] can be disabled with [[Sleeping_Dogs:_Definitive_Edition#SD-RenderTweaker|SD-RenderTweaker]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Game locks the refresh rate to your monitor's peak refresh rate. Run the game in borderless windowed mode to force lower refresh rates. |
|60 fps = limited | |60 fps = limited | ||
|60 fps notes = In-engine cutscenes are internally capped at 59.94 FPS and duplicate already rendered frames to reach higher values which causes stuttering even at 60 FPS. The in-game 59.94 FPS cap (only available when the game is launched in refresh rates divisible by 60 e.g. 120 Hz) seemingly solves the issue.<ref>{{Refcheck|user=Radmaxx|date=2021-09-29|comment=Smoothness of these cutscenes remained the same at 144 FPS and 60 FPS but got worse at lower values.}}</ref><ref>{{Refurl|url=https://forums.guru3d.com/threads/sleeping-dogs-cutscene-problem.373314/|title=Sleeping Dogs Cutscene Problem|date=}}</ref> | |60 fps notes = In-engine cutscenes are internally capped at 59.94 FPS and duplicate already rendered frames to reach higher values which causes stuttering even at 60 FPS. The in-game 59.94 FPS cap (only available when the game is launched in refresh rates divisible by 60 e.g. 120 Hz) seemingly solves the issue.<ref>{{Refcheck|user=Radmaxx|date=2021-09-29|comment=Smoothness of these cutscenes remained the same at 144 FPS and 60 FPS but got worse at lower values.}}</ref><ref>{{Refurl|url=https://forums.guru3d.com/threads/sleeping-dogs-cutscene-problem.373314/|title=Sleeping Dogs Cutscene Problem|date=}}</ref> | ||
Line 151: | Line 173: | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Arrow keys can be remapped for movement unlike the original; alas this conflicts with unmappable keys such as radio controls, phone scrolling, and dropping items/weapons. | + | |key remap notes = Arrow keys can be remapped for movement unlike the original; alas this conflicts with unmappable keys such as radio controls, phone scrolling, and dropping items/weapons. Use [https://github.com/SDmodding/Mouse4Fix/releases/tag/Plugin Mouse4Fix] in order to fix the problem with Mouse4 being unbindable. |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 178: | Line 200: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = hackable |
− | |dualshock 4 notes = | + | |dualshock 4 notes = See [[Controller:DualShock 4|DualShock 4]]. |
− | |dualshock prompts = | + | |dualshock prompts = hackable |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Use [https://github.com/SDmodding/PS-Controller PS Controller mod]. |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
Line 208: | Line 230: | ||
|separate volume notes = Sound Effects, Music, Dialogue and Car Music | |separate volume notes = Sound Effects, Music, Dialogue and Car Music | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7.1 output.<ref> | + | |surround sound notes = Up to 7.1 output.<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = Can also be turned on only for when Cantonese is spoken. | |subtitles notes = Can also be turned on only for when Cantonese is spoken. | ||
Line 216: | Line 238: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = unknown | |eax support = unknown | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 265: | Line 289: | ||
|audio = false | |audio = false | ||
|subtitles = hackable | |subtitles = hackable | ||
− | |notes = Fan translation | + | |notes = Fan translation, [https://tribogamer.com/traducoes/283_traducao-do-sleeping-dogs-definitive-edition-para-portugues-do-brasil.html download.] |
|fan = true | |fan = true | ||
|ref = | |ref = | ||
Line 326: | Line 350: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = false | |macos intel 32-bit app = false | ||
|macos intel 64-bit app = true | |macos intel 64-bit app = true | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 19:51, 17 April 2024
Developers | |
---|---|
United Front Games | |
macOS (OS X) | Feral Interactive |
Publishers | |
Square Enix | |
OS X | Feral Interactive |
Russia | Buka Entertainment[1] |
Release dates | |
Windows | October 10, 2014 |
macOS (OS X) | March 31, 2016[2] |
Reception | |
OpenCritic | 77 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Vehicles | Automobile, Motorcycle |
Art styles | Realistic |
Themes | China, Contemporary |
Series | Sleeping Dogs |
Sleeping Dogs | |
---|---|
Sleeping Dogs | 2012 |
Sleeping Dogs: Definitive Edition | 2014 |
Triad Wars | Cancelled |
Sleeping Dogs: Definitive Edition is an enhanced version of Sleeping Dogs containing most DLC rebalanced and properly integrated into the game's story, updated graphics and various additional enhancements. The Gold Top Dog and Silver Top Dog DLCs have been removed from the game as they provided an unfair balance to the game. All other DLCs from the original release except the Valve T-Shirt Pack are present.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Europe only; released on 2 DVDs. | |||
Developer website | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam | ||||
Amazon.com (unavailable) | ||||
Publisher website (unavailable) |
- Not available for sale in Germany on Steam.[3]
DLC and expansion packs
- All DLC, aside from the Gold Top Dog and Silver Top Dog DLC, is properly integrated into the base game.
Essential improvements
SD-RenderTweaker
- A tool dedicated to modifying the game's rendering settings. Includes some fixes.
- Fixes a problem where the game overlaps onto a second monitor in fullscreen
- Allows for disabling of individual HUD elements unlike the base game, allowing you to properly progress through the game without a HUD
Download SD-RenderTweaker |
---|
Notes
|
Skip intro video
Delete/move/rename video file |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\data\HK Options[Note 1] <path-to-game>\data\DisplaySettings.xml[Note 1] |
macOS (OS X) | $HOME/Library/Application Support/Feral Interactive/Sleeping Dogs Definitive Edition/VFS/Local/Settings/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/307690/pfx/[Note 2] |
-
DisplaySettings.xml
will contain basic settings for ambient occlusion, motion blur, and anti-aliasing.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\data\HK Autosave*[Note 1] <path-to-game>\data\HK GameSlot*[Note 1] |
GOG.com | <path-to-game>\Save\ |
macOS (OS X) | $HOME/Library/Application Support/Feral Interactive/Sleeping Dogs Definitive Edition/VFS/Local/Saves/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/307690/pfx/[Note 2] |
Save file information:
- Main story save files:
HK Autosave Slot
andHK GameSlot #
(# is 1 - 10) - Nightmare in North Point DLC save files:
HK AutosaveG Slot
andHK GameSlotG #
(# is 1 - 2) - The Year of the Snake DLC save files:
HK AutosaveN Slot
andHK GameSlotN #
(# is 1 - 2) - Save files are compatible between Windows and OS X
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | The default FoV is slightly improved over the original. Can be adjusted with SD-RenderTweaker. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | "Normal" to "Extreme" options, with FXAA always on, and optional SSAA.[4] Forced FXAA can be disabled with SD-RenderTweaker. | ||
Vertical sync (Vsync) | Game locks the refresh rate to your monitor's peak refresh rate. Run the game in borderless windowed mode to force lower refresh rates. | ||
60 FPS and 120+ FPS | In-engine cutscenes are internally capped at 59.94 FPS and duplicate already rendered frames to reach higher values which causes stuttering even at 60 FPS. The in-game 59.94 FPS cap (only available when the game is launched in refresh rates divisible by 60 e.g. 120 Hz) seemingly solves the issue.[5][6] Gameplay is uncapped with optional FPS limiter and benchmark tool included. If v-sync is disabled and no in-game cap is set, menus will be limited to 120 FPS. Anything over 120 will cause single-shots (from a semi-auto or a short click) to fire twice in a rapid burst.[7] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Arrow keys can be remapped for movement unlike the original; alas this conflicts with unmappable keys such as radio controls, phone scrolling, and dropping items/weapons. Use Mouse4Fix in order to fix the problem with Mouse4 being unbindable. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Both X and Y axes can be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See DualShock 4. | |
---|---|---|
PlayStation button prompts | Use PS Controller mod. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Music, Dialogue and Car Music | |
Surround sound | Up to 7.1 output.[8] | |
Subtitles | Can also be turned on only for when Cantonese is spoken. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | Fan translation, download. | |||
Russian | ||||
Spanish |
Issues Unresolved
Camera Bug when playing with Keyboard and Mouse
- There's a strange bug where camera seems to zoom-in when you 'Sprint' using Keyboard & Mouse controls. Walking seems to be unaffected and brings camera back to normal. Doesn't happen when using a controller.
Wetness Bug on default and many other outfits
- The drench wetness effect during rain & when you jump into the river seems to be missing on many clothes and skin. Only some clothes do have the wetness effect during free roam. Scripted Missions during rain are unaffected (Prologue and Cemetery shootout).
Issues fixed
Screen tearing on Windows 10 even with in-game Vsync set to ON
Cap the game to 58 FPS[9] |
---|
Enable Steam FPS counter[10][11] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 | |
Shader Model support | 4, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.7 GHz |
Intel Core i5-2300 AMD Phenom II X4 940 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce 8800 GT ATI Radeon HD 3870 Intel HD Graphics 2500 512 MB of VRAM DirectX 10 compatible | Nvidia GeForce GTX 560 AMD Radeon HD 7750 Intel HD Graphics 4000 1 GB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.10.5 | 10.11.2 |
Processor (CPU) | Intel 2.0 GHz | Intel 2.8 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | 1 GB of VRAM | 2 GB of VRAM |
Controller | Gamepad |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (307690) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Official announcement - last accessed on 2023-06-30
- ↑ Honor. Trust. Betrayal. Sleeping Dogs™: Definitive Edition is coming to the Mac March 31st | Feral News
- ↑ Blocked in Germany :: Sleeping Dogs: Definitive Edition General Discussions - last accessed on May 2023
- ↑ Verified by User:Markie on 2024-04-17
- Normal FXAA at the Normal setting or High FXAA at the High and Extreme settings along with Off SSAA at the Normal setting, Medium SSAA at the High setting, and High SSAA at the Extreme setting.
- ↑ Verified by User:Radmaxx on 2021-09-29
- Smoothness of these cutscenes remained the same at 144 FPS and 60 FPS but got worse at lower values.
- ↑ Sleeping Dogs Cutscene Problem - last accessed on
- ↑ Verified by User:ChaosBahamut on 2021-07-25
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ Can't get Vsync to work (Windows 10) :: Sleeping Dogs: Definitive Edition Technical Support - last accessed on 2016-7-13
- ↑ Single screen tearing issue after Win10 update :: Sleeping Dogs: Definitive Edition General Discussions - last accessed on 2016-7-13
- ↑ Wierd lines in middle of screen playing sleeping dogs on GTX 970 Windows 10 :: Sleeping Dogs™ General Discussions - last accessed on 2016-7-13