Difference between revisions of "Destroy All Humans! 2 - Reprobed"
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Latest revision as of 19:27, 9 April 2024
Developers | |
---|---|
Black Forest Games | |
Publishers | |
THQ Nordic | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | August 30, 2022 |
Reception | |
Metacritic | 72 |
OpenCritic | 68 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | Cosmetic |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Shooter |
Vehicles | Space flight |
Art styles | Stylized |
Themes | Asia, Cold War, Eastern Europe, Europe, North America, Sci-fi, Space |
Series | Destroy All Humans! |
Destroy All Humans! | |
---|---|
Destroy All Humans! | 2020 |
Destroy All Humans! - Clone Carnage | 2022 |
Destroy All Humans! 2 - Reprobed | 2022 |
Destroy All Humans! 2 - Reprobed is a remake of the third-person shooter game Destroy All Humans! 2 in the Destroy All Humans! series, originally developed by Pandemic Studios and published by THQ. The remake is developed by Black Forest Games and published by THQ Nordic.
Those who pre-ordered the remake received a complimentary copy of Destroy All Humans! - Clone Carnage.
The remake was released on 30 August, 2022. DLSS 3.0 implemented in a later update[1].
General information
- Official Discord server
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Dressed to Skill Edition also available. | |||
GamersGate | Dressed to Skill Edition also available. | |||
Dressed to Skill Edition also available. | ||||
GOG.com | Dressed to Skill Edition also available. | |||
Green Man Gaming | Dressed to Skill Edition also available. | |||
Humble Store | Dressed to Skill Edition also available. | |||
Steam | Dressed to Skill Edition also available. |
Version differences
- The Dressed to Skill Edition includes the base game, both DLC, a digital artbook and the digital soundtrack.
Monetization
Type | Notes |
---|---|
Expansion pack | The Challenge Accepted DLC includes new game modes. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | A Skin Pack DLC can be purchased for real-world money. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Challenge Accepted | ||
Skin Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\DH2\Saved\Config\WindowsNoEditor %LOCALAPPDATA%\DH2\Saved\SaveGames\SaveOptions.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1266700/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\DH2\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1266700/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+; pre-rendered cutscenes are pillarboxed.[2] Use RoseTheFlower's fix to remove pillarboxing from real-time cutscenes and dialogue. | ||
4K Ultra HD | [3] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 2x, 4x, 8x.[4] | ||
Anti-aliasing (AA) | TAA, FXAA.[5] | ||
High-fidelity upscaling | DLSS 2.2, FSR 2.0 DLSS Frame Generation is supported. |
||
Vertical sync (Vsync) | [3] | ||
60 FPS and 120+ FPS | Framerate can be uncapped or limited to 60, 75, 85, 100, 120, 144, or 240.[3][6] | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [3] | |
Mouse acceleration | ||
Mouse sensitivity | [3] | |
Mouse input in menus | [3] | |
Mouse Y-axis inversion | [3] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | [3] | |
Controller Y-axis inversion | [3] |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Player 1's controller shows a solid blue color.[6] | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders for Master, Music, Noise effects, Voices and User Interface[3] | |
Surround sound | ||
Subtitles | [3] | |
Closed captions | ||
Mute on focus lost | [3] | |
Royalty free audio | Toggleable; called Legal Streaming Music Only. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play |
Issues unresolved
Game instability
- The game can be reportedly quite unstable. Unusual framerate drops and crashes seem to occur regardless of whether the game runs using DX11 or DX12.[7][8][9]
- No known workarounds.
Cannot travel back to previous world location after travelling to another
- When travelling to a world location as part of a multi-location mission, sometimes the game will not let you travel back to where you last travelled from.[10][11]
Use the Holopox Deck to replay a previous mission[12][13] |
---|
Issues fixed
No way to place PK'd/Abduct-O-Beam'd objects for mission objectives
- Both main and side mission objectives sometimes include a requirement to place, not throw, objects using either the main character or the saucer's psychokinesis or Abduct-O-Beam ability, respectively. However, because of how the mechanic is implemented and explained, it appears impossible to place objects.[14][15]
Press/tap the psychokinesis or Abduct-O-Beam button when playing as the main character or the saucer, respectively, instead of holding it.[14][16] |
---|
Notes:
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OGG Vorbis | |
Input | libScePad | |
Cutscenes | Bink Video 2 | [17] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Pentium G3220 AMD A10-7850K |
Intel Core i7-6700K AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 50 GB | |
Video card (GPU) | Dedicated Nvidia or AMD 4 GB of VRAM DirectX 11 compatible Shader model 5.1 support |
DirectX 12 compatible Shader model 6.0 support |
Sound (audio device) | DirectX 9 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1266700/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1266700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ DLSS 3 Patch - last accessed on 2022-11-21
- ↑ YouTube - Destroy All Humans! 2 - Reprobed - Ultrawide 21:9 Gameplay - last accessed on 2022-08-30
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Destroy All Humans! 2 Reprobed Review "Buy, Wait for Sale, Never Touch?" - last accessed on 2022-08-26
- ↑ Verified by User:Expack3 on 2022-08-30
- Tested by going through all in-game anisotropic filtering settings, which are bundled under the Texture Quality settings in-game, using UE4 Console Unlocker. Ultra is 8x, High is 4x, Normal is 2x, and Low disables anisotropic filtering entirely.
- ↑ Verified by User:Expack3 on 2022-08-30
- ↑ 6.0 6.1 Verified by User:Expack3 on 2022-08-30
- ↑ Steam Community Discussion - Lots of crashing so far, but love the game. - last accessed on 2022-08-30
- ↑ Steam Community Discussion - DX12 Mode broken - last accessed on 2022-08-30
- ↑ Steam Community Discussion - How's Performance for Everyone Else? - last accessed on 2022-08-30
- ↑ Steam Community Discussion - [Game Breaking Bug] Stuck outside of Tunguska - last accessed on 2022-09-06
- ↑ Steam Community Discussion - Navicom Bug "Takoshima" - last accessed on 2022-09-06
- ↑ Navicom Bug "Takoshima" , reply #2 - last accessed on 2022-09-06
- ↑ Steam Community Discussion - [Game Breaking Bug] Stuck outside of Tunguska, reply #3 - last accessed on 2022-09-06
- ↑ 14.0 14.1 Verified by User:Expack3 on 2022-09-06
- ↑ Steam Community Discussion - Cult of Arkvoodle bug? - last accessed on 2022-09-06
- ↑ Steam Community Discussion - Cult of Arkvoodle bug?, reply #2 - last accessed on 2022-09-06
- ↑ Verified by User:Expack3 on 2022-08-30
- Some video assets found in
<path-to-game>\DH2\Content\Movies
and its subfolders use the.bk2
format, which is exclusively used by Bink 2.
- Some video assets found in