Difference between revisions of "NASCAR Racing 2003 Season"
Yuuyatails (talk | contribs) |
|||
Line 248: | Line 248: | ||
|online play modes = | |online play modes = | ||
|online play notes = | |online play notes = | ||
− | |asynchronous = | + | |asynchronous = |
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections |
Revision as of 22:24, 19 March 2024
Developers | |
---|---|
Papyrus Design Group | |
Publishers | |
Sierra Entertainment | |
Engines | |
Papy3D[1] | |
Release dates | |
Windows | February 13, 2003 |
macOS (OS X) | February 13, 2003 |
Reception | |
Metacritic | 89 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Track racing |
Art styles | Realistic |
Themes | North America |
Series | NASCAR Racing |
NASCAR Racing | |
---|---|
Subseries of NASCAR | |
NASCAR Racing | 1994 |
NASCAR Racing 2 | 1996 |
NASCAR Racing 1999 Edition | 1998 |
NASCAR Craftsman Truck Series Racing | 1999 |
NASCAR Racing 3 | 1999 |
NASCAR Legends | 1999 |
NASCAR Racing 4 | 2001 |
NASCAR Racing 2002 Season | 2002 |
NASCAR Racing 2003 Season | 2003 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
NASCAR Racing 2003 Season is a singleplayer and multiplayer racing game developed by Papyrus Design Group and released by Sierra Entertainment. It is a licensed NASCAR game and the 9th and final entry in the Papyrus's NASCAR Racing series.
It was first released in North America on February 13, 2003, followed by releases in Europe and Australasia on February 15 and February 19 respectively.
The game has an extensive modding community since its release. It has a known issue where the game would crashed when running in fullscreen on a PC with insufficient system memory (See Issues unresolved). The game also need the v1.2.0.1 patch to prevent error from launching on modern systems.[2]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM disc check. Requires a key to install the retail version. |
- Demo is available.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Essential improvements
Patches
- The latest official 1.2.0.1 Patch is available at soggi.org.
Skip intro videos
Instructions |
---|
Or alternatively, delete or rename |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\players\[player name]\player.ini[Note 1] <path-to-game>\core.ini[Note 1] |
macOS (OS X) |
- There are too many of options to edit it.
- The file
core.ini
can be edited too.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\players\[player name]\[Note 1] |
macOS (OS X) |
- Championship mode can be saved.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Main menu Pillarboxed 4:3. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 65-78°, configurable in the in-game options menu | ||
Windowed | Can be set through Config.exe. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Can be edited the AnisotropicLevel=* in file rend_dxg.ini |
||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Always on in OpenGL mode | ||
60 FPS and 120+ FPS | Main menu capped 36fps | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
- The game can send a limited amount of telemetry data (Basic dashboard info) to supported software like SimHub and devices like telemetry displays through the UDP protocol, but supported software must be started before starting the game.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain keys with letters, numbers, arrow keys or symbols for driving cannot be bound, only binds on numeric keypads or function keys. | |
Mouse acceleration | Mouse not used outside the menu. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | All menus require a mouse. | |
Controller remapping | ||
Controller sensitivity | Axis steering sensitivity is hard. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Steering Wheels | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Player Engine, Opponent Engine, Spotter/Crew, Track Surface, Crashes & Other Effects. | |
Surround sound | 3D Audio only | |
Subtitles | 'Text only' or 'Voice and text' set through options. Located in upper third. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 42 | |||
Online play |
VR support
Devices | State | Notes | |
---|---|---|---|
TrackIR | Supports: Yaw, Pitch, Roll, X, Y, Z. |
Issues unresolved
Game running in fullscreen on insufficient memory
- Not enough memory to play this game, causing frame rate issues.
Free up the storage memory to play this game. As it overcrosses from installing. |
---|
Play this game on a windowed mode. |
---|
Issues fixed
Texture issues in game
Instructions to fix |
---|
|
Pure Virtual Function Call error in Visual C++ on modern systems
Use v1.2.0.1 patch.[citation needed][2] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | |
Multiplayer | Sierra.com |
Mods
NR2003 Mods and Carsets
- Site contains season, tracks, maps, car liveries mods and community.
- Site domain created from Weebly.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium II | Intel Pentium III 800 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | Direct3D compatible 16 MB of VRAM DirectX 8.1 compatible | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.0 | 10.2 |
Processor (CPU) | PowerPC G4 733 Single, 500 Dual CPU | PowerPC G4 867 |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | ATI Radeon class, nVidia GeForce 2 16 MB of VRAM | ATI Radeon 8500, nVidia GeForce 3 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ This engine version was simply based on ISI game engine, GMotor 2.
- ↑ 2.0 2.1 Problem with Installation : r/Nr2003 - Reddit - last accessed on 2023-05-17