Difference between revisions of ".hack//G.U. Last Recode"
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|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = "Texture Filtering" setting, levels not specified. The game does not use any mipmapping. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Unsure of which implementation, but options for varying strength | |antialiasing notes = Unsure of which implementation, but options for varying strength | ||
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|vsync notes = On/Off from Main Menu | |vsync notes = On/Off from Main Menu | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = The Battle Results Camera and many of the visual effects are still animated at 30FPS. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = |
Revision as of 23:50, 25 February 2024
Developers | |
---|---|
CyberConnect2 | |
Publishers | |
Bandai Namco Entertainment | |
Release dates | |
Windows | November 3, 2017 |
Reception | |
Metacritic | 69 |
OpenCritic | 76 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | JRPG, RPG, ARPG |
Vehicles | Motorcycle |
Art styles | Anime |
Themes | Sci-fi, Fantasy |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/525480/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\525480\remote\savedata\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/525480/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Originally supported but was removed by Bandai Namco later on |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Resolution support above 1080p limited to 1920x1200,2560x1440,2560x1600 and 3840x2160. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | "Texture Filtering" setting, levels not specified. The game does not use any mipmapping. | ||
Anti-aliasing (AA) | Unsure of which implementation, but options for varying strength | ||
Vertical sync (Vsync) | On/Off from Main Menu | ||
60 FPS | The Battle Results Camera and many of the visual effects are still animated at 30FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keyboards are not mapped to functions, but mapped to Controller Input, akin to an Emulator. | |
Mouse acceleration | ||
Mouse sensitivity | Mouse not supported | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Cannot change sensitivity of camera movement. | |
Controller Y-axis inversion | Changed any time in the main menu or pause menu. Very strange notations: A/A = X-Normal/Y-Normal. B/B = X-Inverted/Y-Inverted. A/B = X-Normal/Y-Inverted. B/A = X-Inverted/Y-Normal. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See DualShock 4. | |
---|---|---|
PlayStation button prompts | Use DualShock 4 Buttons mod. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Button prompts | For DualShock button prompts use the Playstation Icons mod. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX, and Voice, and a separate option for FMVs called "Movie." All values range 0 - 10. |
|
Surround sound | ||
Subtitles | Subtitles on as default, no option to turn off. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Japanese |
Issues fixed
- .hack//G.P.U. addresses various issues and adds texture mod support.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | AMD Phenom II X4 940 3.0 GHz Intel Core i3-2100 3.10 GHz |
AMD A10-7850K 3.7 GHz Intel Core i3-2125 3.30 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 460, 768 MB AMD Radeon HD 6870 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 660 TI 3 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (525480) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.