Difference between revisions of "Celeste"
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|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = Can be reduced or disabled. | |haptic feedback notes = Can be reduced or disabled. | ||
+ | |digital movement supported = true | ||
+ | |digital movement supported notes= | ||
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = |
Revision as of 07:10, 4 February 2024
Developers | |
---|---|
Extremely OK Games | |
Linux | Ethan Lee |
Engines | |
Windows, OS X, Linux | Monocle Engine |
Windows, OS X, Linux | FNA |
Windows | XNA |
Release dates | |
Windows | January 25, 2018 |
macOS (OS X) | January 25, 2018 |
Linux | January 25, 2018 |
Reception | |
Metacritic | 88 |
OpenCritic | 92 |
IGDB | 91 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Cartoon, Pixel art |
Themes | Contemporary, North America, Fantasy |
Series | Celeste |
Celeste | |
---|---|
Celeste | 2018 |
Celeste 64: Fragments of the Mountain | 2024 |
Celeste is a singleplayer side view and scrolling action and platform game in the Celeste series.
On Windows, the FNA version of the game supports more controllers than the XNA version (notably DualShock 4).[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Collector's Edition | |||
Epic Games Store | v1.4. Limited to the FNA version on Windows.[2] DRM-free when launched directly from executable. |
|||
Humble Store | ||||
itch.io | v1.4 | |||
Microsoft Store | v1.3.3. XNA version only.[3] Xbox Play Anywhere. Included with Xbox Game Pass for PC. |
|||
Steam | v1.4 | |||
Discord (unavailable) |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
- Celeste Classic can be played through a web browser on itch.io. It is also an unlockable minigame within Celeste.
DLC and expansion packs
Name | Notes | |
---|---|---|
Chapter 9: Farewell | Free DLC containing over 100 levels released on September 9, 2019.[4] |
Version differences
Windows
- There are two versions available on Windows: an XNA version and an FNA version.
- Discord, itch.io, and Steam include both versions. Only the FNA version is available on the Epic Games Store, while the Microsoft Store only has the XNA version.
- The FNA version of the game uses SDL2, which has better controller compatibility than XNA.[1]
Discord: Launch the FNA version[5] |
---|
|
itch.io: Download the FNA version[5] |
---|
|
Steam: Change to the FNA version[1] |
---|
|
Essential improvements
Skip intro logos and autosaving notice
Modify the game executable[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Saves\settings.celeste[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\SystemAppData\wgs\ %LOCALAPPDATA%\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\Settings\settings.dat |
macOS (OS X) | $HOME/Library/Application Support/Celeste/Saves/settings.celeste |
Linux | $XDG_DATA_HOME/Celeste/Saves/settings.celeste |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\*.celeste[Note 1] <path-to-game>\Saves\debug.celeste[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Packages\MattMakesGamesInc.Celeste_79daxvg0dq3v6\SystemAppData\wgs\ |
macOS (OS X) | $HOME/Library/Application Support/Celeste/Saves |
Linux | $XDG_DATA_HOME/Celeste/Saves |
-
*
corresponds to the number of the in-game save slot from 0 to 2 for a total of 3 slots. -
debug.celeste
is made if the ~debug option on the title screen is used.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Discord | ||
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Scaled from 320x180. | ||
Multi-monitor | |||
Ultra-widescreen | 16:9 pillarboxed.[6] | ||
4K Ultra HD | There is no resolution option in-game. The Adjust Screen Size option is for scaling to fit the screen and resolution. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | 3D models in menus are not anti-aliased. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See Uncapped frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Uncapped frame rate
Patch Celeste.exe
|
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | No mouse support. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4 Only supported natively on Windows by the FNA version of the game. XNA users must use an XInput wrapper. |
|
---|---|---|
PlayStation button prompts | FNA version only. | |
Light bar support | FNA version only. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be reduced or disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sounds | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | The FNA version does not mute on focus lost. The XNA version always mutes on focus lost. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Canadian English. | |||
Simplified Chinese | ||||
French | ||||
German | ||||
Hebrew | Fan translation, download. | |||
Hungarian | Fan translation, download. | |||
Italian | ||||
Japanese | ||||
Korean | Fan translation, download. | |||
Polish | Fan translation, download. | |||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues Fixed
Problems rendering through DXVK/Wine (v1.4 FNA version)
Force FNA driver[7] |
---|
Set the |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | On Windows, the XNA version uses Direct3D 9 and the FNA version uses Direct3D 11 since v1.4.[8] |
OpenGL | 2.1, 3.0 | The FNA version used OpenGL prior to v1.4. |
Metal support | The FNA version has supported Metal since v1.4.[8] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux | The itch.io DRM-free download offers both executables in one archive. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL2 | FNA version only. |
Debug Mode
Enable debug mode |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-380M | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | Intel HD Graphics 4000 DirectX 10 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7.5 | |
Processor (CPU) | Intel Core i3-380M | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | OpenGL 2.1 with ARB compatible | OpenGL 3.0 compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.17 | |
Processor (CPU) | Intel Core i3-380M | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | OpenGL 2.1 with ARB compatible | OpenGL 3.0 compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Steam Community - PS4 Controllers on PC - last accessed on 2018-04-28
- "Alternatively you can use the OpenGL Beta branch (by changing it in Celeste's Steam settings by right clicking the app). The OpenGL version of the game runs on FNA & SDL2, which has more controller support than XNA."
- ↑ Verified by User:Aemony on 2019-08-30
- The DirectX version is nowhere to be found after having downloaded the game.
- ↑ Verified by User:Baronsmoki on 2021-10-19
- The game failed to respond to input from a DualShock 4.
- ↑ Extremely OK Games - Hello, and Farewell - last accessed on 2019-09-06
- ↑ 5.0 5.1 Verified by User:Aemony on 2019-08-30
- ↑ 21:9 aspect ratio ?? - last accessed on 2020-11-16
- ↑ https://github.com/FNA-XNA/FNA/wiki/7%3A-FNA-Environment-Variables#fna3d_force_driver
- ↑ 8.0 8.1 Steam News - Celeste - V1.4.0.0 Changelog - last accessed on 2021-10-17
- "Updated to the latest version of FNA, introducing FNA3D. This means the FNA version can run DirectX on Windows and Metal on Mac"