Difference between revisions of "AAAAXY"
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|developers = | |developers = | ||
{{Infobox game/row/developer|divVerent}} | {{Infobox game/row/developer|divVerent}} | ||
− | |engines = | + | |engines = |
+ | {{Infobox game/row/engine|Ebitengine}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|November 23, 2021}} | {{Infobox game/row/date|Windows|November 23, 2021}} | ||
Line 17: | Line 18: | ||
{{Infobox game/row/taxonomy/microtransactions | None }} | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Relaxed }} |
{{Infobox game/row/taxonomy/perspectives | Side view }} | {{Infobox game/row/taxonomy/perspectives | Side view }} | ||
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
{{Infobox game/row/taxonomy/genres | Platform }} | {{Infobox game/row/taxonomy/genres | Platform }} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Pixel art }} |
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
Line 42: | Line 43: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = AAAAXY is a nonlinear 2D puzzle platformer taking place in impossible spaces. |
|release history = | |release history = | ||
Line 51: | Line 52: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Official | https://github. | + | {{Availability/row| Official | https://divVerent.github.io/aaaaxy/ | DRM-free | | | Windows, OS X, Linux }} |
− | {{Availability/row| itch.io | https://divverent.itch.io/aaaaxy | DRM-free | | | Windows, OS X, Linux }} | + | {{Availability/row| itch.io | https://divverent.itch.io/aaaaxy/ | DRM-free | | | Windows, OS X, Linux }} |
}} | }} | ||
Line 89: | Line 90: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|localappdata}}\AAAAXY\}} |
− | {{Game data/config|OS X|}} | + | {{Game data/config|OS X|~/Library/Application Support/AAAAXY/config}} |
− | {{Game data/config|Linux|}} | + | {{Game data/config|Linux|~/.config/AAAAXY}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|userprofile}}\Saved Games\AAAAXY\}} |
− | {{Game data/saves|OS X|}} | + | {{Game data/saves|OS X|~/Library/Application Support/AAAAXY/save}} |
− | {{Game data/saves|Linux|}} | + | {{Game data/saves|Linux|~/.local/share/AAAAXY}} |
}} | }} | ||
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|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = Can be turned off via <code>"vsync": "false"</code> in {{file|config.json}}. |
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = n/a |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = Many color and greyscale palettes available in menu. |
}} | }} | ||
− | |||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = false |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
− | |touchscreen notes = | + | |touchscreen notes = Supported on Android and iOS versions only. |
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = limited |
− | |dualshock prompts notes = | + | |dualshock prompts notes = In-game text uses ABXY style button naming. |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = BT, Wireless (Dongle), Wired |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = No specific support, but works as generic at least on Linux and macOS, not confirmed on Windows yet. |
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
− | |other controllers notes = | + | |other controllers notes = Requires at least NES-style button set, but D-pad is interchangeable with stick. |
− | |other button prompts = | + | |other button prompts = xbox |
− | |other button prompts notes= | + | |other button prompts notes= A/B naming may be swapped on some controllers |
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
− | |steam hook input = | + | |steam hook input = false |
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = false |
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = true |
|steam controller prompts notes = | |steam controller prompts notes = | ||
− | |steam cursor detection = | + | |steam cursor detection = false |
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
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==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = false |
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = n/a |
− | |subtitles notes = | + | |subtitles notes = No speech. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Can be turned off via <code>"runnable_when_unfocused": "true"</code> in {{file|config.json}}. |
− | |eax support = | + | |eax support = false |
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = true |
− | |royalty free audio notes = | + | |royalty free audio notes = Sound effects under Apache 2.0 License, music under CC0 license. |
|red book cd audio = false | |red book cd audio = false | ||
|red book cd audio notes = | |red book cd audio notes = | ||
− | |general midi audio = | + | |general midi audio = false |
|general midi audio notes = | |general midi audio notes = | ||
}} | }} | ||
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|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = Latin | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Ukrainian | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }}}} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
− | |direct3d notes = | + | |direct3d notes = Direct3D 12 can be forced using <code>EBITENGINE_DIRECTX=version=12</code> environment variable. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
|wing = | |wing = | ||
|wing notes = | |wing notes = | ||
− | |opengl versions = | + | |opengl versions = 3.2 |
− | |opengl notes = | + | |opengl notes = Can be forced using <code>EBITENGINE_GRAPHICS_LIBRARY=opengl</code> environment variable. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |metal support = | + | |metal support = true |
|metal support notes = | |metal support notes = | ||
|vulkan versions = | |vulkan versions = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = false | |mac os x powerpc app = false | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = false |
|macos intel 64-bit app = true | |macos intel 64-bit app = true | ||
|macos arm app = true | |macos arm app = true | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = false | |linux powerpc app = false | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= false |
|linux 64-bit executable= true | |linux 64-bit executable= true | ||
|linux arm app = true | |linux arm app = true | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 |
− | |minCPU = | + | |minCPU = x86-64 |
− | |minCPU2 = | + | |minCPU2 = x86 with SSE2 |
− | |minRAM = | + | |minRAM = 2 GB |
− | |minHD = | + | |minHD = 100 MB |
|minGPU = | |minGPU = | ||
|minGPU2 = | |minGPU2 = | ||
− | |minVRAM = | + | |minVRAM = 64 MB |
− | |minDX = | + | |minDX = 12 |
|recOS = | |recOS = | ||
|recCPU = | |recCPU = | ||
|recCPU2 = | |recCPU2 = | ||
− | |recRAM = | + | |recRAM = 4 GB |
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = |
|recGPU2 = | |recGPU2 = | ||
− | |recVRAM = | + | |recVRAM = 256 MB |
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 16:14, 9 January 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
divVerent | |
Engines | |
Ebitengine | |
Release dates | |
Windows | November 23, 2021 |
macOS (OS X) | November 23, 2021 |
Linux | November 23, 2021 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Pixel art |
AAAAXY is a nonlinear 2D puzzle platformer taking place in impossible spaces.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
itch.io |
Monetization
Type | Notes |
---|---|
Freeware | The game is free of charge. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\AAAAXY\ |
macOS (OS X) | ~/Library/Application Support/AAAAXY/config |
Linux | ~/.config/AAAAXY |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\AAAAXY\ |
macOS (OS X) | ~/Library/Application Support/AAAAXY/save |
Linux | ~/.local/share/AAAAXY |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Can be turned off via "vsync": "false" in config.json . |
||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Many color and greyscale palettes available in menu. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Supported on Android and iOS versions only. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | In-game text uses ABXY style button naming. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (Bluetooth), , Wired No specific support, but works as generic at least on Linux and macOS, not confirmed on Windows yet. |
Generic/other controllers | Requires at least NES-style button set, but D-pad is interchangeable with stick. | |
---|---|---|
Button prompts | A/B naming may be swapped on some controllers |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | Can be turned off via "runnable_when_unfocused": "true" in config.json . |
|
Royalty free audio | Sound effects under Apache 2.0 License, music under CC0 license. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Latin | ||||
Portuguese | ||||
Simplified Chinese | ||||
Ukrainian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using EBITENGINE_DIRECTX=version=12 environment variable. |
OpenGL | 3.2 | Can be forced using EBITENGINE_GRAPHICS_LIBRARY=opengl environment variable. |
Metal support |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux | [1] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | x86-64 x86 with SSE2 | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 12 compatible | 256 MB of VRAM |
References
- ↑ Install AAAAXY on Linux - Snap Store - last accessed on 10 February 2023