Difference between revisions of "Ghostrunner"
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | ghostrunner| DRM-free | {{ | + | {{Availability/row| Epic Games Store | ghostrunner| DRM-free | Game can be launched directly from the executable. If online, an Epic Games Account popup will appear to link the game via web browser, but can be closed or ignored.<ref>{{Refcheck|user=Dribbleondo|date=2023-12-31|comment=Ran for fifteen minutes with no issues, offline and online. DLC offline not checked.}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/general/epic_store_games_you_can_play_without_the_epic_launcher/post293|title=Epic Store games you can play without the Epic Launcher|date=2020-10-27}}</ref> {{store link|Epic Games Store|ghostrunner--complete-edition|Complete Edition}} also available.<br/> DLC requires Epic Games Launcher. | | Windows }} |
{{Availability/row| GamersGate | ghostrunner | Steam | {{store link|GamersGate|ghostrunner-complete-edition|Complete Edition}} also available. | | Windows }} | {{Availability/row| GamersGate | ghostrunner | Steam | {{store link|GamersGate|ghostrunner-complete-edition|Complete Edition}} also available. | | Windows }} | ||
{{Availability/row| Gamesplanet | 4771-1 | Steam | {{store link|Gamesplanet|4771-3|Complete Edition}} also available. | | Windows }} | {{Availability/row| Gamesplanet | 4771-1 | Steam | {{store link|Gamesplanet|4771-3|Complete Edition}} also available. | | Windows }} | ||
Line 73: | Line 73: | ||
{{Monetization | {{Monetization | ||
|ad-supported = | |ad-supported = | ||
− | |dlc = | + | |dlc = The Project_Hel DLC includes a new player character, missions, enemies and weapons. |
|expansion pack = | |expansion pack = | ||
− | |freeware = | + | |freeware = |
|free-to-play = | |free-to-play = | ||
|one-time game purchase = The game requires an upfront purchase to access. | |one-time game purchase = The game requires an upfront purchase to access. | ||
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|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
− | |hdr notes = | + | |hdr notes = |
|ray tracing = true | |ray tracing = true | ||
|ray tracing notes = Features NVIDIA RTX Shadows, Reflections and Ambient Occlusion | |ray tracing notes = Features NVIDIA RTX Shadows, Reflections and Ambient Occlusion | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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}} | }} | ||
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|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | |||
+ | ===Alleviate or eliminate shader compilation stutter=== | ||
+ | {{Fixbox|description=Force enable shader preloading|ref={{cn|date=2022-11-08|reason=}}|fix= | ||
+ | {{++}} Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation. | ||
+ | {{--}} Doesn´t work with the DirectX 12 version of the game. Can exacerbate level loading stutters as the cpu is utilized on all cores to 100% during the loading. The Shaders Cache has to be compiled again once a display driver has been uninstalled or updated due to the display driver´s shader cache being deleted/reset in the update/uninstall process. | ||
+ | # Go to {{folder|{{P|localappdata}}\Ghostrunner\Saved\Config\WindowsNoEditor\}} | ||
+ | # Open {{file|Engine.ini}}. | ||
+ | # Add the following text as a new paragraph at the bottom and then save the file. | ||
+ | <pre> | ||
+ | [/Script/Engine.RendererSettings] | ||
+ | r.CreateShadersOnLoad=1 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | |||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = G3D + FullVR | ||
+ | |vorpx notes = [https://www.vorpx.com/forums/topic/ghostrunner-recent-game-works-well-in-g3d/ User Profile, see vorpx forum for introduction] | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
}} | }} | ||
Revision as of 16:29, 31 December 2023
Developers | |
---|---|
One More Level | |
Slipgate Ironworks | |
Publishers | |
All in! Games | |
505 Games | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | October 27, 2020 |
Reception | |
Metacritic | 81 |
OpenCritic | 82 |
IGDB | 82 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | Cosmetic |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action |
Art styles | Realistic |
Themes | Cyberpunk, Post-apocalyptic |
Series | Ghostrunner |
Ghostrunner | |
---|---|
Ghostrunner | 2020 |
Ghostrunner 2 | 2023 |
Ghostrunner is a first-person action game with parkour elements set in post-apocalyptic cyberpunk setting.
The release of the game was preceded by multiple periods where different demo builds of the game were made available, allowing players to try the game for themselves and give feedback to the developer, which was then used to further improve the game.[3] The game was released as planned on October 27, 2020, on Epic Games Store, GOG, and Steam and was met with very positive reception from players and critics, although some people found its high difficulty and trial and error gameplay frustrating.
Due to the feedback gathered during demo periods, most known game crashing bugs have been fixed, and options such as an FOV slider and the ability to unlock FPS have been added prior to the game's launch.[3] The game was one of the first titles to implement DirectX raytracing. It also supports Nvidia's DLSS technology.
General information
- Publisher Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Game can be launched directly from the executable. If online, an Epic Games Account popup will appear to link the game via web browser, but can be closed or ignored.[4][5] Complete Edition also available. DLC requires Epic Games Launcher. |
|||
GamersGate | Complete Edition also available. | |||
Complete Edition also available. | ||||
GOG.com | Complete Edition also available. | |||
Green Man Gaming | Complete Edition also available. | |||
Humble Store | Complete Edition also available. | |||
Steam | Complete Edition also available. |
Demo
- A demo is available from GOG.com, Epic Games Store and Steam (Direct installation link for Steam demo).
Version differences
- Pre-orders through Epic Games Store, GOG, and Steam granted katana sword variations exclusive to each store.[6]
Monetization
Type | Notes |
---|---|
DLC | The Project_Hel DLC includes a new player character, missions, enemies and weapons. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Skins offered as inexpensive DLC. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Winter Pack | ||
Metal Ox Pack | ||
_Neon Pack | ||
Halloween Pack | ||
Project_Hel |
Essential improvements
Skip intro videos
Delete videos[citation needed] |
---|
Notes:
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Ghostrunner\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1139900/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Ghostrunner\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1139900/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Bound to Texture Quality setting.[7] | ||
Anti-aliasing (AA) | |||
High-fidelity upscaling | DLSS 2.0, FSR 1.0 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Features NVIDIA RTX Shadows, Reflections and Ambient Occlusion |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Nine presets and custom. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Can be manually selected in settings. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Can be manually selected in settings. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | Fan voice-over by «GamesVoice», download | |||
Spanish | ||||
Latin American Spanish | ||||
Ukrainian | Added in june 28th patch. |
Issues fixed
Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed] |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1 |
Other information
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D + FullVR User Profile, see vorpx forum for introduction |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | DirectX 12 is required to enable raytracing. |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
- Supports ASUS Aurora RGB and Corsair iCue.
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5-2500K 3.3 GHz AMD Phenom II X4 965 3.4 GHz |
Intel Core i7-6700K 4.0 GHz AMD Ryzen 5 1500X 3.5 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 22 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 550 2 GB (Nvidia), 4 GB (AMD) of VRAM | Nvidia GeForce GTX 970 AMD Radeon RX 5700 4 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0[1][2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1139900/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1139900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Awesome games coming in 2020 and beyond - last accessed on 2020-01-02
- ↑ Verified by User:Baronsmoki on 2022-03-08
- ↑ 3.0 3.1 FPS Unlocked, FOV Slider Added - Demo Update - last accessed on 2020-11-05
- ↑ Verified by User:Dribbleondo on 2023-12-31
- Ran for fifteen minutes with no issues, offline and online. DLC offline not checked.
- ↑ Epic Store games you can play without the Epic Launcher - last accessed on 2020-10-27
- ↑ Ghostrunner Pre-Order Bonus for PC, Xbox One, and PS4 Revealed - last accessed on 2020-10-14
- ↑ Verified by User:Suicide machine on 2020-10-30)