Difference between revisions of "Brother Bear"
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==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
− | {{ii}} The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below: | + | {{ii}} The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary, since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below: |
{{Game data| | {{Game data| | ||
Line 72: | Line 72: | ||
|fov = hackable | |fov = hackable | ||
|fov notes = Default 90°; see [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = Default 90°; see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Cutscenes become broken in higher framerates (overlapping dialogue, dialogue cutting earlier, | + | |60 fps notes = Cutscenes become broken in higher framerates (issues like overlapping dialogue, dialogue cutting earlier, etc). |
|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
Line 94: | Line 94: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{Fixbox|description=Set in Game.ini|ref=|fix= | {{Fixbox|description=Set in Game.ini|ref=|fix= | ||
− | # | + | # Open {{file|[[#Game data|Game.ini]]}}. |
− | |||
# Go to the <code>[WinDrv.WindowsClient]</code> section. | # Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | # Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} {{term|Vert-}}, FOV should be increased to achieve a {{term|Hor+}} image. | ||
+ | {{--}} It doesn't work for the Glide renderer, as it doesn't support widescreen resolutions. Even if such a resolution is inserted, the game defaults to one of the 4:3 resolutions present in the graphics settings. | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description=Set in User.ini|ref={{ | + | {{Fixbox|description=Set in User.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-02}}</ref>|fix= |
− | # | + | # Open {{file|[[#Game data|User.ini]]}}. |
− | |||
# Change <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to the desired value. | # Change <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to the desired value. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | {{Fixbox|description=Set in Game.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-02}}</ref>|fix= | ||
+ | # Open {{file|[[#Game data|Game.ini]]}}. | ||
+ | # Find the section <code>[WinDrv.WindowsClient]</code>. | ||
+ | # In that section, find the entry <code>WindowedViewportX=</code> and set its value to your desired window width. | ||
+ | # In that section, find the entry <code>WindowedViewportY=</code> and set its value to your desired window height. | ||
+ | # Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | ||
}} | }} | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = hackable |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Set {{code|MouseSensitivity=}} in {{file|[[#Game data|User.ini]]}}. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = hackable |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Off by default. Set {{code|bInvertMouse=False}} to {{code|True}} in {{file|[[#Game data|User.ini]]}}. |
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = Set in {{file|[[#Game data|User.ini]]}}. |
− | |controller sensitivity = | + | |controller sensitivity = hackable |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Set in {{file|[[#Game data|User.ini]]}}. |
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Set in {{file|[[#Game data|User.ini]]}}. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 173: | Line 187: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music and Sound Effects sliders. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 260: | Line 274: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game's Vsync doesn't work on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Use [[DgVoodoo_2|dgVoodoo2]].}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System}}. | ||
+ | }} | ||
+ | |||
+ | ===Poor performance on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Use [[DgVoodoo_2|dgVoodoo2]].}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System}}. | ||
}} | }} | ||
Line 265: | Line 296: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 273: | Line 304: | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
Line 287: | Line 318: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = |
Revision as of 03:16, 2 December 2023
- Game lacks an FPS limiter or Vsync and causes large amount of bugs with frame rates higher than 60 FPS.
Developers | |
---|---|
Amaze Entertainment | |
KnowWonder | |
Publishers | |
Disney Interactive | |
Russia | Noviy Disk |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 1, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure, Platform |
Art styles | Stylized |
Themes | North America |
Series | Disney Classics |
⤏ Go to series page | |
Subseries of Disney | |
The Black Cauldron | 1986 |
Basil the Great Mouse Detective | 1987 |
Oliver & Company | 1989 |
Disney's Aladdin | 1993 |
The Jungle Book (series) | |
The Lion King | 1994 |
Disney's Hercules | 1997 |
Disney's Tarzan (series) | |
The Emperor's New Groove | 2000 |
Disney's Dinosaur | 2000 |
Treasure Planet: Battle at Procyon | 2002 |
Brother Bear | 2003 |
Chicken Little (series) | |
Meet the Robinsons | 2007 |
Bolt | 2008 |
The Princess and the Frog | 2009 |
Tangled | 2010 |
Wreck-it Ralph | 2013 |
Disney Classic Games: Aladdin and The Lion King | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
- The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary, since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below:
System | Location |
---|---|
Windows | %PROGRAMDATA%\Disney Interactive\Brother Bear\System[Note 1] |
Save game data location
- The above info also apply here
System | Location |
---|---|
Windows | %PROGRAMDATA%\Disney Interactive\Brother Bear\System\Save[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Default 90°; see Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS | Cutscenes become broken in higher framerates (issues like overlapping dialogue, dialogue cutting earlier, etc). | ||
120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
Set in Game.ini |
---|
Notes |
Field of view (FOV)
Set in User.ini[1] |
---|
Notes
|
Windowed
Set in Game.ini[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Set {{{1}}} in User.ini . |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Off by default. Set {{{1}}} to True in User.ini . |
|
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Set in User.ini . |
|
Controller sensitivity | Set in User.ini . |
|
Controller Y-axis inversion | Set in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Polish | Mój Brat Niedźwiedź. | |||
Brazilian Portuguese | Disney Irmão Urso. | |||
Russian | Братец медвежонок. | |||
Spanish | Hermano Oso. | |||
Swedish |
Issues fixed
Game's Vsync doesn't work on Windows 8/8.1/10/11
Use dgVoodoo2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Poor performance on Windows 8/8.1/10/11
Use dgVoodoo2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, XP |
Processor (CPU) | Intel Pentium 2 350 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 16-bit color depth 8 MB of VRAM DirectX 9 compatible | |
Sound (audio device) | 16-bit color DirectX 9-compatible | |
Other | 8x CD-ROM Drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-12-02
- ↑ Verified by User:AlphaYellow on 2023-12-02