Difference between revisions of "Metal Gear Solid 3: Snake Eater - Master Collection Version"
(Since MGSHDFix is shaping up to be more like a "general" fix than something that does just specific things (like improving resolution), i'm moving it to "Essential improvements" with all the interested rows (widescreen, ultrawide, borderless, etc) linking to that section.) |
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# Copy {{file|d3d11.dll}}, {{file|MGSHDFix.asi}} and {{file|MGSHDFix.ini}} to {{folder|{{p|game}}}}. | # Copy {{file|d3d11.dll}}, {{file|MGSHDFix.asi}} and {{file|MGSHDFix.ini}} to {{folder|{{p|game}}}}. | ||
# Adjust the desired settings in {{file|MGSHDFix.ini}}. | # Adjust the desired settings in {{file|MGSHDFix.ini}}. | ||
+ | }} | ||
+ | |||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=See [[#MGSHDFix|MGSHDFix]]|ref=|fix= | ||
}} | }} | ||
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|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = hackable |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = See [[#MGSHDFix|MGSHDFix]]. |
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = |
Revision as of 22:21, 29 October 2023
This page is for the Master Collection re-release of the original game. For the remake, see Metal Gear Solid Δ: Snake Eater.
Developers | |
---|---|
Original | Kojima Productions |
2011 HD Edition | Bluepoint Games |
Master Collection | Rocket Studio |
Publishers | |
Konami | |
Engines | |
Launcher | Unity |
Release dates | |
Windows | October 24, 2023 |
Reception | |
OpenCritic | 76 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Cinematic camera |
Controls | Direct control |
Genres | Stealth |
Art styles | Realistic |
Themes | Cold War, Eastern Europe, Europe, North America, Sci-fi |
Series | Metal Gear Solid: Master Collection Vol.1, Metal Gear |
Metal Gear Solid 3: Snake Eater - Master Collection Version is a singleplayer stealth game published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid 3: Snake Eater, was developed by Konami Computer Entertainment Japan and published by Konami on PlayStation 2 in 2004, and chronologically takes place before the events of Metal Gear Solid: Portable Ops. The expanded version, Subsistence, was released on PlayStation 2 in 2005 and added new features such as skill challenge missions, side story missions, third-person camera, and online multiplayer (in the form of Metal Gear Online).
It was later included in the Metal Gear Solid HD Collection, developed by Bluepoint Games and released on PlayStation 3 and Xbox 360 in 2011. The HD Edition, which serves as the basis for the Master Collection Version, was based on the Subsistence version, but contents such as Duel Mode, Snake vs. Monkey, Snake's Nightmare minigame and online modes were removed, and the Secret Theater was replaced with the Demo Theater.
The Master Collection Version of the game was released on October 24, 2023, marking the debut of Metal Gear Solid 3 on PC.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Master Collection Vol.1 also available. | |||
Master Collection Vol.1 also available. | ||||
Green Man Gaming | Master Collection Vol.1 also available. | |||
Humble Store | Master Collection Vol.1 also available. | |||
Steam | Master Collection Vol.1 also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Essential improvements
MGSHDFix
- Fix that aims to add custom resolutions, ultra-widescreen support, windowed and borderless windowed support, and the option to hide mouse cursor.
- The strength of some post-processing effects is reduced at higher resolutions.
Install MGSHDFix[1] |
---|
|
Skip intro videos
See MGSHDFix |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\mgs3_savedata_win\<user-id>\launcher\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131650/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\mgs3_savedata_win\<user-id>\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131650/pfx/[Note 2] |
- Save data is shared across the North American and European versions. The Japanese version has its own save data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See MGSHDFix. | ||
Multi-monitor | |||
Ultra-widescreen | See MGSHDFix. | ||
4K Ultra HD | See MGSHDFix. | ||
Field of view (FOV) | |||
Windowed | See MGSHDFix. | ||
Borderless fullscreen windowed | See MGSHDFix. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Post-processing anti-aliasing, possibly FXAA. Can't be disabled. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. Game speed is increased when above 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | See MGSHDFix. | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | DualSense button prompts also supported. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | Nintendo Switch Pro Controller supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can't be disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 is supported, 7.1 results in mute cutscenes and Codec. Audio suffers from general poor quality and mixing and balance issues.[2] See MGS3MC Audio Fix. |
|
Subtitles | ||
Closed captions | ||
Mute on focus lost | Launcher only. | |
Royalty free audio | A licensed song, Way to Fall by Starsailor, plays during the credits. |
Localizations
- The Master Book and Screenplay Book are only available in English.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
MGS3MC Audio Fix
- Audio wasn't properly ported resulting in poor sound quality, mixing and balance issues, as well as having its volume way too high, which causes clipping. This mod fixes these problems by porting the original HD Collection audio assets to the Master Collection Version.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 | Intel Core i5-7600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 DirectX 11 compatible | Nvidia GeForce GTX 980 |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2131650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2131650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2023-10-28
- ↑ Audio SUCKS (+4K fix) - Steam Discussions - last accessed on 2023-10-26