Difference between revisions of "Metal Gear Solid 2: Sons of Liberty - Master Collection Version"
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− | |windowed notes = | + | |windowed notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Widescreen resolution|Widescreen resolution]]. |
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===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
{{ii}} The game does not support ultra-widescreen resolutions and the 16:9 image is stretched by default. | {{ii}} The game does not support ultra-widescreen resolutions and the 16:9 image is stretched by default. | ||
− | {{Fixbox|description=Use MGSHDFix|ref=<ref>{{Refcheck|user=Jigen123|date=2023-10-26|comment=}}</ref>|fix= | + | {{Fixbox|description=Use [[#Widescreen resolution|MGSHDFix]]|ref=<ref>{{Refcheck|user=Jigen123|date=2023-10-26|comment=}}</ref>|fix= |
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Revision as of 03:09, 28 October 2023
This page is for the Master Collection re-release. For the original release, see Metal Gear Solid 2: Substance.
Developers | |
---|---|
Original | Konami Computer Entertainment Japan |
2011 HD Edition | Bluepoint Games |
Master Collection | Rocket Studio |
Publishers | |
Konami | |
Engines | |
Launcher | Unity |
Release dates | |
Windows | October 24, 2023 |
Reception | |
OpenCritic | 76 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, First-person, Third-person |
Controls | Direct control |
Genres | Stealth |
Art styles | Realistic |
Themes | Contemporary, North America, Sci-fi |
Series | Metal Gear Solid: Master Collection Vol.1, Metal Gear |
Metal Gear Solid 2: Sons of Liberty - Master Collection Version is a singleplayer stealth game published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid 2: Sons of Liberty, was developed by Konami Computer Entertainment Japan and published by Konami on PlayStation 2 in 2001, and chronologically takes place after the events of Metal Gear Solid (1998). The expanded re-release, Substance, was released on PlayStation 2, Xbox, and PC in 2002/2003, which added over 300 additional missions, along with five side story missions featuring Solid Snake.
It was later included in the Metal Gear Solid HD Collection, developed by Bluepoint Games and released on PlayStation 3 and Xbox 360 in 2011. The HD Edition included in the HD Collection serves as the basis for the Master Collection Version.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Master Collection Vol.1 also available. | |||
Master Collection Vol.1 also available. | ||||
Green Man Gaming | Master Collection Vol.1 also available. | |||
Humble Store | Master Collection Vol.1 also available. | |||
Steam | Master Collection Vol.1 also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\mgs2_savedata_win\<user-id>\launcher\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131640/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\mgs2_savedata_win\<user-id>\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131640/pfx/[Note 2] |
- Save data is shared across all languages except for Japanese.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Ultra-widescreen. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | See Widescreen resolution. | ||
Borderless fullscreen windowed | See Widescreen resolution. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Post-processing anti-aliasing, possibly FXAA. Can't be disabled. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. Game speed is increased when above 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Widescreen resolution
Use MGSHDFix[1] |
---|
Notes
|
Ultra-widescreen
- The game does not support ultra-widescreen resolutions and the 16:9 image is stretched by default.
Use MGSHDFix[2] |
---|
Use display changer script to avoid stretching[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Both axis are inverted by the Own View setting. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Both axis are inverted by the Own View setting. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | DualSense button prompts also supported. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | Nintendo Switch Pro Controller supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can't be disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Launcher only. | |
Royalty free audio |
Localizations
- The Master Book and Screenplay Book are only available in English.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
MGS2MC Audio Fix
- Audio wasn't properly ported resulting in poor sound quality, mixing and balance issues, as well as having its volume way too high, which causes clipping. This mod fixes these problems by porting the original HD Collection audio assets to the Master Collection Version.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 | Intel Core i5-7600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 DirectX 11 compatible | Nvidia GeForce GTX 980 |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2131640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2131640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2023-10-27
- ↑ Verified by User:Jigen123 on 2023-10-26