Difference between revisions of "Quake II RTX"
From PCGamingWiki, the wiki about fixing PC games
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− | {{Disambig|the [[Wikipedia:Ray tracing (graphics)|ray-tracing]] capable version|the original | + | {{Disambig|the [[Wikipedia:Ray tracing (graphics)|ray-tracing]] capable version|the original version|[[Quake II]]|2023's Nightdive remaster|[[Quake II Enhanced]]}} |
{{Infobox game | {{Infobox game | ||
|cover = Quake II RTX.jpg | |cover = Quake II RTX.jpg | ||
Line 11: | Line 11: | ||
{{Infobox game/row/date|Windows|2019-06-06}} | {{Infobox game/row/date|Windows|2019-06-06}} | ||
{{Infobox game/row/date|Linux|2019-06-06}} | {{Infobox game/row/date|Linux|2019-06-06}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic||}} | ||
+ | {{Infobox game/row/reception|OpenCritic||}} | ||
+ | {{Infobox game/row/reception|IGDB||}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | FPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Stylized }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-Fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Quake }} | ||
|steam appid = 1089130 | |steam appid = 1089130 | ||
− | |steam appid side | + | |steam appid side = |
− | |gogcom id = | + | |gogcom id = 1825786806 |
|gogcom id side = | |gogcom id side = | ||
+ | |official site= https://www.geforce.com/QuakeIIRTX | ||
+ | |hltb = | ||
|igdb = quake-ii-rtx | |igdb = quake-ii-rtx | ||
+ | |lutris = quake-II-rtx | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 129050 |
− | |wikipedia = | + | |wikipedia = Quake_II#Quake_II_RTX |
|winehq = | |winehq = | ||
|license = shareware | |license = shareware | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
{{mm}} [https://steamcommunity.com/app/1089130/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1089130/discussions/ Steam Community Discussions] | ||
+ | {{GOG.com links|1825786806|quake_series|for game series}} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
+ | {{Availability/row| Official | https://github.com/NVIDIA/Q2RTX/releases | DRM-free | | | Windows, Linux }} | ||
{{Availability/row| Official | https://www.nvidia.com/en-gb/geforce/campaigns/quake-II-rtx/ | DRM-free | | | Windows, Linux }} | {{Availability/row| Official | https://www.nvidia.com/en-gb/geforce/campaigns/quake-II-rtx/ | DRM-free | | | Windows, Linux }} | ||
+ | {{Availability/row| GOG.com | quake_ii_rtx | DRM-free | | | Windows }} | ||
{{Availability/row| Steam | 1089130 | DRM-free | Can be played without Steam running. | | Windows, Linux }} | {{Availability/row| Steam | 1089130 | DRM-free | Can be played without Steam running. | | Windows, Linux }} | ||
}} | }} | ||
Line 35: | Line 57: | ||
===Version differences=== | ===Version differences=== | ||
{{ii}} When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original [[Quake II]] need to be located during initial installation process.<ref name="FAQ">{{Refurl|url=https://steamcommunity.com/games/1089130/announcements/detail/1607135761920478150|title=Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ|date=2019-06-06}}</ref> | {{ii}} When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original [[Quake II]] need to be located during initial installation process.<ref name="FAQ">{{Refurl|url=https://steamcommunity.com/games/1089130/announcements/detail/1607135761920478150|title=Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ|date=2019-06-06}}</ref> | ||
+ | {{ii}} If you don't have original Quake II at the moment of installation and are wishing to switch to original later, just copy (with replacement) all the {{file|.pak}} files from original's {{file|baseq2|folder}} directory to the RTX {{file|baseq2|folder}} directory. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Enable original soundtrack=== | ||
+ | {{ii}} RTX version doesn't include music from original CD version. It can be restored using [https://steamcommunity.com/sharedfiles/filedetails/?id=1894966970 this guide]. | ||
==Game data== | ==Game data== | ||
Line 49: | Line 76: | ||
{{Game data/saves|Linux|{{P|linuxhome}}/.quake2rtx/baseq2/save/}} | {{Game data/saves|Linux|{{P|linuxhome}}/.quake2rtx/baseq2/save/}} | ||
}} | }} | ||
+ | {{ii}} 14 manual save slots + 1 autosave slot + 1 quicksave slot available. | ||
+ | {{ii}} Patch 1.6 invalidates all save files from previous versions. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = false |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = Linux and Windows cloud saves are independent. |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Image|Quake II RTX - Graphics.png|Graphics settings.}} | + | {{Image|Quake II RTX - Graphics.png|Graphics settings for RTX}} |
− | {{Image|Quake II RTX - Resolution Scaling.png|Resolution scaling settings.}} | + | {{Image|Quake II RTX - Graphics OpenGL.png|Graphics settings for OpenGL}} |
− | {{Video | + | {{Image|Quake II RTX - Resolution Scaling.png|Resolution scaling settings}} |
+ | {{Image|Quake II RTX - HDR.png|HDR settings}} | ||
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 94: | Line 125: | ||
|anisotropic notes = 16x (not configurable) in RTX mode; 8x (configurable with the <code>gl_anisotropy</code> console variable) in OpenGL mode. | |anisotropic notes = 16x (not configurable) in RTX mode; 8x (configurable with the <code>gl_anisotropy</code> console variable) in OpenGL mode. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Resolution scale up to 200% | + | |antialiasing notes = Resolution scale up to 200%, [[TAA]]. |
+ | |upscaling = true | ||
+ | |upscaling tech = FSR 1.0, TAAU | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 101: | Line 135: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = The framerate is capped at 1000 FPS | |120 fps notes = The framerate is capped at 1000 FPS | ||
− | |hdr = | + | |hdr = true |
− | |hdr notes = | + | |hdr notes = Since 1.6.0 update. |
+ | |ray tracing = true | ||
+ | |ray tracing notes = Both multivendor and Nvidia-specific Vulkan raytracing extensions are supported. | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
<gallery> | <gallery> | ||
− | File:Quake II RTX - Effects.png|Effects settings | + | File:Quake II RTX - Effects.png|Effects settings |
− | File:Quake II RTX - Screen.png|Screen settings | + | File:Quake II RTX - Screen.png|Screen settings |
− | File:Quake II RTX - Enviroment.png|Enviroment settings | + | File:Quake II RTX - Enviroment.png|Enviroment settings |
− | File:Quake II RTX - Photo Mode.png|Photo Mode settings | + | File:Quake II RTX - Photo Mode.png|Photo Mode settings |
</gallery> | </gallery> | ||
===Renderer differences=== | ===Renderer differences=== | ||
====RTX==== | ====RTX==== | ||
− | {{ii}} Uses hardware {{W|Path tracing|path tracing}}, and as such requires graphics card and driver capable of {{code| | + | {{ii}} Uses hardware {{W|Path tracing|path tracing}}, and as such requires graphics card and driver capable of {{code|VK_KHR_ray_query}} or {{code|VK_KHR_ray_tracing_pipeline}} Vulkan extension. |
+ | {{ii}} This means that you an RTX GPU and DX12 DXR ar not needed. For Nvidia, raytracing Vulkan extensions are supported starting from Pascal (10-series) 6 GB cards and work on Windows 7 and up.<ref>{{Refurl|url=https://developer.nvidia.com/vulkan-driver|title=Vulkan Driver Support|date=2021-09-14}}</ref> | ||
{{++}} New high resolution models of weapons and items, updated textures and lighting. | {{++}} New high resolution models of weapons and items, updated textures and lighting. | ||
{{mm}} Exposes a wide number of sun position and environment lighting settings. | {{mm}} Exposes a wide number of sun position and environment lighting settings. | ||
Line 122: | Line 159: | ||
{{ii}} Uses OpenGL engine of '''Q2PRO''' source port. | {{ii}} Uses OpenGL engine of '''Q2PRO''' source port. | ||
{{++}} Does not require special hardware. | {{++}} Does not require special hardware. | ||
− | {{mm}} On non-RTX hardware can be set via command line, see [[#API|API section]]. | + | {{mm}} On non-RTX hardware, it can be set via command line, see [[#API|API section]]. |
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
Line 129: | Line 166: | ||
{{Fixbox|description=Fix weapon appearance, enable {{term|Hor+}}|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1089130/discussions/0/1638661595050779514/#c1638661595050946969|title=Steam Community - Quake II RTX|date=2019-06-07}}</ref>|fix= | {{Fixbox|description=Fix weapon appearance, enable {{term|Hor+}}|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1089130/discussions/0/1638661595050779514/#c1638661595050946969|title=Steam Community - Quake II RTX|date=2019-06-07}}</ref>|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open or create text file {{ | + | # Open or create text file {{file|autoexec.cfg}} using a text editor. |
# Paste {{code|seta cl_adjustfov "1"}} line there. | # Paste {{code|seta cl_adjustfov "1"}} line there. | ||
# Save the file. | # Save the file. | ||
Line 140: | Line 177: | ||
</gallery> | </gallery> | ||
− | ==Input | + | ==Input== |
− | {{Image|Quake II RTX - Input.png|Input settings | + | {{Image|Quake II RTX - Input.png|Input settings}} |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = Two keys per action. | |key remap notes = Two keys per action. | ||
|acceleration option = false | |acceleration option = false | ||
− | |acceleration option notes = | + | |acceleration option notes = No mouse accel present. Mouse filtering available in settings. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = Open the console({{key|`}}), type {{code|seta m_pitch -0.022}}.<ref>{{Refurl|url=https://steamcommunity.com/app/1089130/discussions/0/1638661595046843684/#c1638661595046897423|title=Steam Discussions - Quake II RTX|date=2019-06-06}}</ref> | + | |invert mouse y-axis notes = Now natively supported in Menu. For old versions: Open the console({{key|`}}), type {{code|seta m_pitch -0.022}}.<ref>{{Refurl|url=https://steamcommunity.com/app/1089130/discussions/0/1638661595046843684/#c1638661595046897423|title=Steam Discussions - Quake II RTX|date=2019-06-06}}</ref> |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 210: | Line 247: | ||
</gallery> | </gallery> | ||
− | ==Audio | + | ==Audio== |
− | {{Image|Quake II RTX - Audio.png|Audio settings | + | {{Image|Quake II RTX - Audio.png|Audio settings}} |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = limited |
− | |separate volume notes = | + | |separate volume notes = Semi supported, Music is adjustable separate from master, but no sound effects slider. Ambient sound mute. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = Only with OpenAL | |surround sound notes = Only with OpenAL | ||
− | |subtitles = | + | |subtitles = n/a |
− | |subtitles notes = | + | |subtitles notes = No voiceovers. |
− | |closed captions = | + | |closed captions = n/a |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = hackable |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Use [[Special K]]. Does work on the Vulkan RTX version, but can't render a UI, so switch to OpenGL temporarily to adjust options. Global inject works best here. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 272: | Line 311: | ||
==Other information== | ==Other information== | ||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = hackable | ||
+ | |nvidia 3d vision notes = [https://3dsurroundgaming.com/Vk3DVisionGames.html Quake 2 VR RTX] and [https://github.com/helifax/Vk3DVision-Public/releases Vk3DVision] | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
===API=== | ===API=== | ||
{{API | {{API | ||
Line 291: | Line 368: | ||
|metal support notes = | |metal support notes = | ||
|vulkan versions = true | |vulkan versions = true | ||
− | |vulkan notes = | + | |vulkan notes = VK_KHR_ray_query or VK_KHR_ray_tracing_pipeline extension is required. |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
Line 298: | Line 375: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= false | |linux 32-bit executable= false | ||
|linux 64-bit executable= true | |linux 64-bit executable= true | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 335: | Line 415: | ||
|minHD = 2 GB | |minHD = 2 GB | ||
|minGPU = Nvidia GeForce RTX 2060 | |minGPU = Nvidia GeForce RTX 2060 | ||
+ | |minGPU2 = AMD Radeon 6800 (Requires Adrenalin 2020 Edition 20.12.2 or newer) | ||
|recOS = | |recOS = | ||
Line 363: | Line 444: | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 02:49, 27 September 2023
This page is for the ray-tracing capable version. For the original version, see Quake II. For 2023's Nightdive remaster, see Quake II Enhanced.
Developers | |
---|---|
Lightspeed Studios | |
Publishers | |
Nvidia | |
Engines | |
id Tech 2 | |
Release dates | |
Windows | June 6, 2019 |
Linux | June 6, 2019 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | FPS |
Art styles | Stylized |
Themes | Sci-fi |
Series | Quake |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Official website | ||||
GOG.com | ||||
Steam | Can be played without Steam running. |
Version differences
- When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original Quake II need to be located during initial installation process.[1]
- If you don't have original Quake II at the moment of installation and are wishing to switch to original later, just copy (with replacement) all the
.pak
files from original'sbaseq2
directory to the RTXbaseq2
directory.
Essential improvements
Enable original soundtrack
- RTX version doesn't include music from original CD version. It can be restored using this guide.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\baseq2\q2config.cfg[Note 1] |
Linux | $HOME/.quake2rtx/baseq2/q2config.cfg |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\baseq2\save\[Note 1] |
Linux | $HOME/.quake2rtx/baseq2/save/ |
- 14 manual save slots + 1 autosave slot + 1 quicksave slot available.
- Patch 1.6 invalidates all save files from previous versions.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Linux and Windows cloud saves are independent. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert- or Hor+, see Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | |||
Field of view (FOV) | 80-120 | ||
Windowed | Freely resizeable. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 16x (not configurable) in RTX mode; 8x (configurable with the gl_anisotropy console variable) in OpenGL mode. |
||
Anti-aliasing (AA) | Resolution scale up to 200%, TAA. | ||
High-fidelity upscaling | FSR 1.0, TAAU |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | The framerate is capped at 1000 FPS | ||
High dynamic range display (HDR) | Since 1.6.0 update. | ||
Ray tracing (RT) | Both multivendor and Nvidia-specific Vulkan raytracing extensions are supported. |
Renderer differences
RTX
- Uses hardware path tracing, and as such requires graphics card and driver capable of
VK_KHR_ray_query
orVK_KHR_ray_tracing_pipeline
Vulkan extension. - This means that you an RTX GPU and DX12 DXR ar not needed. For Nvidia, raytracing Vulkan extensions are supported starting from Pascal (10-series) 6 GB cards and work on Windows 7 and up.[2]
- New high resolution models of weapons and items, updated textures and lighting.
- Exposes a wide number of sun position and environment lighting settings.
OpenGL
- Uses OpenGL engine of Q2PRO source port.
- Does not require special hardware.
- On non-RTX hardware, it can be set via command line, see API section.
Widescreen resolution
- Older versions of the program are Vert-. For proper weapon appearance and Hor+ support
cl_adjustfov
variable must be set to 1. See gallery below. - Fix is unnecessary on latest up-to-date version of program.
Fix weapon appearance, enable Hor+[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two keys per action. | |
Mouse acceleration | No mouse accel present. Mouse filtering available in settings. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Now natively supported in Menu. For old versions: Open the console(~), type seta m_pitch -0.022 .[4] |
|
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Semi supported, Music is adjustable separate from master, but no sound effects slider. Ambient sound mute. | |
Surround sound | Only with OpenAL | |
Subtitles | No voiceovers. | |
Closed captions | ||
Mute on focus lost | Use Special K. Does work on the Vulkan RTX version, but can't render a UI, so switch to OpenGL temporarily to adjust options. Global inject works best here. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | [1] |
Other information
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Quake 2 VR RTX and Vk3DVision |
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | Disable RTX in video settings, or use +set vid_rtx 0 command line argument.[5] |
|
Vulkan | VK_KHR_ray_query or VK_KHR_ray_tracing_pipeline extension is required. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | Option to toggle to software. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-3220 AMD equivalent |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce RTX 2060 AMD Radeon 6800 (Requires Adrenalin 2020 Edition 20.12.2 or newer) |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 16.04.6 | |
Processor (CPU) | Intel Core i3-3220 AMD equivalent |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce RTX 2060 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ - last accessed on 2019-06-06
- ↑ Vulkan Driver Support - last accessed on 2021-09-14
- ↑ Steam Community - Quake II RTX - last accessed on 2019-06-07
- ↑ Steam Discussions - Quake II RTX - last accessed on 2019-06-06
- ↑ Steam Community - Quake II RTX - last accessed on 2019-06-06