Difference between revisions of "Lego Indiana Jones 2: The Adventure Continues"
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|macos app notes = 32-bit only.<ref>[https://www.feralinteractive.com/en/news/933/ Last chance to buy these Mac classics! | Feral News]</ref> | |macos app notes = 32-bit only.<ref>[https://www.feralinteractive.com/en/news/933/ Last chance to buy these Mac classics! | Feral News]</ref> | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown |
Revision as of 11:07, 11 February 2023
Developers | |
---|---|
Traveller's Tales | |
macOS (OS X) | Open Planet Software[1] |
macOS (OS X) | Feral Interactive[1] |
Publishers | |
LucasArts | |
OS X | Feral Interactive |
Disney Interactive Studios | |
Engines | |
Nu2 | |
Release dates | |
Windows | November 17, 2009 |
macOS (OS X) | April 2, 2011 |
Reception | |
Metacritic | 66 |
IGDB | 75 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Action, Adventure |
Vehicles | Automobile, Naval/watercraft, Flight |
Art styles | Stylized |
Themes | Cold War, Interwar |
Series | Lego Indiana Jones |
Lego Indiana Jones | |
---|---|
Subseries of Indiana Jones | |
Subseries of Lego | |
Lego Indiana Jones: The Original Adventures | 2008 |
Lego Indiana Jones 2: The Adventure Continues | 2009 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Lego Indiana Jones 2: The Adventure Continues is a singleplayer and multiplayer cinematic camera action and adventure game in the Lego Indiana Jones series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM disc check | |||
Retail | ||||
GamersGate | ||||
GOG.com | ||||
Steam |
- The Mac OS X version is no longer sold digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\LucasArts\LEGO® Indiana Jones™ 2\pcconfig.txt |
macOS (OS X) | $HOME/Library/Application Support/Feral Interactive/LEGO Indiana Jones 2/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/32450/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\LucasArts\LEGO® Indiana Jones™ 2\SavedGames\ |
macOS (OS X) | $HOME/Library/Application Support/Feral Interactive/LEGO Indiana Jones 2/SavedGames/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/32450/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 16:9, 16:10 supported | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Uses fixed camera angles. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Unknown fixed amount | ||
Anti-aliasing (AA) | "Edge AA" with Enhanced Graphics enabled, or up to 16x MSAA with Enhanced Graphics disabled. Nvidia users can force SGSSAA using Nvidia Profile Inspector; see the engine page for more information. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate cap (fps above 100 causes certain sections to be impossible due to the jump mechanic having ties to framerate) but may be forced to 60 Hz. See Game uses incorrect refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Binding movement to arrow keys causes menu and chapter select to register two presses instead of one, making it not fully usable. | |
Mouse acceleration | No mouse support | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | [citation needed] | |
Subtitles | No voice acting beyond grunts. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Uses music from the original movies. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Published by CD Projekt | |||
Italian | ||||
Polish | Published by CD Projekt | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | Only present in the Xbox 360 and PlayStation 3 versions. |
Issues fixed
Game uses incorrect refresh rate
- Some resolutions only accept 60 Hz with no way to change it.
Override refresh rate set by game[2] |
---|
|
Game breaking bugs at high frame rate
- High frame rates will cause characters to not jump over certain obstacles.
Limit the Framerate to 60FPS[citation needed] |
---|
|
Enable Vsync in Video options and set monitor on 60hz.[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | 32-bit only.[3] |
Mods
- See the beginners setup guide for instructions on how to configure the game for mod support.
- Setting up mods requires extracting the game's .DAT files, which noticeably increases file size.
Bug-fixes/Improvements
- Character Voice Fix by Bario The Weird - Adds the missing character voices back into the game. Place files in
<path-to-game>
.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | Intel Pentium 4 1.8 GHz AMD Athlon XP 2200+ |
|
System memory (RAM) | 256 MB (XP) 512 MB (Vista) |
|
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | ATI Radeon X1300 Nvidia GeForce FX 5800 256 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6 | 10.6.5 |
Processor (CPU) | Intel 1.4 GHz | Intel 2.6 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | 128 MB of VRAM | 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/32450/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (32450) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Feral Support - LEGO Indiana Jones 2: The Adventure Continues - last accessed on 2016-7-23
- ↑ Verified by User:Keith on 2020-10-05
- ↑ Last chance to buy these Mac classics! | Feral News