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Difference between revisions of "Call of Duty: Modern Warfare II"

From PCGamingWiki, the wiki about fixing PC games
(Updated developers, added MobyGames link, added MetaCritic and OpenCritic ratings, updated taxonomy, added notes to subtitles, separate volume, focus loss mute, set Network fields, middleware and updated system requirements)
(Copied the imported back-up to bring the article partially up to date before the site-wide loss of data.)
Line 1: Line 1:
{{stub}}
 
 
{{disambig|the sequel to the [[Call of Duty: Modern Warfare|2019 reboot]]|the original 2009 game|[[Call of Duty: Modern Warfare 2]]|the updated 2020 version of the campaign|[[Call of Duty: Modern Warfare 2 Campaign Remastered]]}}
 
{{disambig|the sequel to the [[Call of Duty: Modern Warfare|2019 reboot]]|the original 2009 game|[[Call of Duty: Modern Warfare 2]]|the updated 2020 version of the campaign|[[Call of Duty: Modern Warfare 2 Campaign Remastered]]}}
  
Line 17: Line 16:
 
{{Infobox game/row/date|Windows|October 28, 2022}}
 
{{Infobox game/row/date|Windows|October 28, 2022}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|call-of-duty-modern-warfare-ii|81}}
+
{{Infobox game/row/reception|Metacritic|call-of-duty-modern-warfare-ii|rating}}
 
{{Infobox game/row/reception|OpenCritic|13349/call-of-duty-modern-warfare-ii-2022|76}}
 
{{Infobox game/row/reception|OpenCritic|13349/call-of-duty-modern-warfare-ii-2022|76}}
 
{{Infobox game/row/reception|IGDB|call-of-duty-modern-warfare-ii|rating}}
 
{{Infobox game/row/reception|IGDB|call-of-duty-modern-warfare-ii|rating}}
Line 25: Line 24:
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person}}
+
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
 
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
Line 49: Line 48:
 
'''General information'''
 
'''General information'''
 
{{mm}} [https://steamcommunity.com/app/1938090/discussions Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/1938090/discussions Steam Community Discussions]
 +
{{mm}} [https://callofdutymaps.com/Call-of-Duty/modern-warfare-ii/ CallofDutyMaps] - A detailed Website for all multiplayer maps.
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Battle.net | call-of-duty-modern-warfare-ii | Battle.net, online, account | Vault Edition also available. |  | Windows }}
 
{{Availability/row| Battle.net | call-of-duty-modern-warfare-ii | Battle.net, online, account | Vault Edition also available. |  | Windows }}
{{Availability/row| Steam | 1938090 | Steam, account, online| Vault Edition also available. |  | Windows }}
+
{{Availability/row| Steam | 1938090 | Steam, online, account | Vault Edition also available. |  | Windows }}
 
}}
 
}}
 +
 +
{{ii}} All versions require a valid phone number attached to the platform account, an [https://s.activision.com/activision/login Activision account,] and {{DRM|offline=no|}}.
  
 
===Version differences===
 
===Version differences===
 
{{ii}} '''Pre-orders''' include access to the Campaign one week early.
 
{{ii}} '''Pre-orders''' include access to the Campaign one week early.
{{ii}} '''The Vault Edition''' includes the Ghost Legacy Pack for [[Call of Duty: Warzone|Warzone]]{{note|Not available on Steam since [[Call of Duty: Modern Warfare|Modern Warfare (2019)]] and Warzone are not available on the platform. After pre-purchasing on Steam, you must link the Steam account to an Activision account and you will obtain the Ghost Legacy Pack on other platforms that use this Activision account.<ref>{{Refurl|url=https://support.activision.com/modern-warfare-ii/articles/modern-warfare-ii-editions-faq|title=Call of Duty: Modern Warfare II Editions FAQ|date=2022-06-23}}</ref>}}, Red Team 141 Operator Pack, FJX Cinder Weapon Vault, Battle Pass for 1 season and 50 Tier Skips.
+
{{ii}} The '''Vault Edition''' includes the Ghost Legacy Pack for [[Call of Duty: Warzone|Warzone]]{{note|Not available on Steam since [[Call of Duty: Modern Warfare|Modern Warfare (2019)]] and Warzone are not available on the platform. After pre-purchasing on Steam, you must link the Steam account to an Activision account and you will obtain the Ghost Legacy Pack on other platforms that use this Activision account.<ref>{{Refurl|url=https://support.activision.com/modern-warfare-ii/articles/modern-warfare-ii-editions-faq|title=Call of Duty: Modern Warfare II Editions FAQ|date=2022-06-23}}</ref>}}, Red Team 141 Operator Pack, FJX Cinder Weapon Vault, Battle Pass for 1 season and 50 Tier Skips.
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
}}
 +
 
 +
{{DLC|
 +
{{DLC/row| Call of Duty Endowment (C.O.D.E.) - Protector Pack | Charity DLC for [[w:Call of Duty Endowment|'''Call of Duty Endowment''']].  Available until 4 million USD has been raised globally across all platforms.  <br/> Contains profile customizations, skins and 1-hour '''Double XP/Weapon XP''' tokens.| Windows }}
 +
{{DLC/row| Read Team 141 Operator Pack | Available only as part of the '''Vault Edition'''. <br/> Includes 4 playable multi-player Operators. | Windows }}
 +
{{DLC/row| FJX Cinder Weapon Vault | Available only as part of the '''Vault Edition'''. <br/> Includes a skin, all upgrades and attachments for the M4 weapon. | Windows}}
 +
}}
 +
 
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                =
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 +
}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{P|userprofile\Documents}}\Call of Duty\playersBeta}}
+
{{Game data/config|Windows|{{P|userprofile\Documents}}\Call of Duty\players}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Call of Duty\players}}
 
}}
 
}}
  
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|origin                    =  
 
|origin                    =  
 
|origin notes              =  
 
|origin notes              =  
|steam cloud              = unknown
+
|steam cloud              = false
 
|steam cloud notes        =  
 
|steam cloud notes        =  
 
|ubisoft connect          =  
 
|ubisoft connect          =  
Line 88: Line 123:
 
|xbox cloud notes          =  
 
|xbox cloud notes          =  
 
}}
 
}}
{{ii}} Progression is handled through [[Store:Battle.net|Battle.net]] account.
 
  
 
==Video==
 
==Video==
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Choice between '''Automatic''' or specific aspect ratios ('''16:9''', '''16:10''', '''21:9''' and '''32:9''').
 
|multimonitor              = true
 
|multimonitor              = true
|multimonitor notes        =  
+
|multimonitor notes        = Requires '''Aspect Ratio''' to be set to '''Automatic'''. <br/> {{Term|Hor+}} gameplay with '''spanned''' HUD and cutscenes. <br/> Menus, loading screens and {{Term|FMV}}s are presented on '''one screen only'''.
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{Term|Hor+}} gameplay with '''spanned''' HUD and cutscenes. <br/> Menus and loading screens are {{Term|pillarboxed}}. <br/> {{Term|FMV}}s are 21:9 {{Term|anamorphic}}.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = Adjustable between 36-89° vertical and 60-120° horizontal.
+
|fov notes                  = Separate FoV sliders for '''first-''' and '''third-person''' (horizontal '''60°-120°''' for the former and '''70°-90°''' for the latter). <br/> Separate view-model toggles available for '''Vehicle''' and '''Weapon''' FoV.
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = [[Glossary:Mouse locking|'''Constrain Mouse to Game Window''']] toggle available.
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = Fullscreen, Fullscreen Borderless and Fullscreen Extended window available.
+
|borderless windowed notes  = '''Fullscreen Exclusive''' and '''Fullscreen Extended Window''' display modes also available.
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          =  
+
|anisotropic notes          = Listed as '''Texture Filter Anisotropic'''. ('''Low'''/'''Normal'''/'''High''')
|antialiasing              = true
+
|antialiasing              = always on
|antialiasing notes        = SMAA 2x and Filmic SMAA Temporal 2x.<br>'''Render Resolution''' handles SSAA (disabled when any upscaling options are enabled). Also Nvidia Image Scaling, DLSS and [[FSR]] 1.0
+
|antialiasing notes        = '''[[SMAA]] T2X''' or '''Filmic [[SMAA]] T2x'''. ('''Low'''/'''Medium'''/'''High'''/'''Ultra Quality''') <br/> [[SSAA]] via the '''Render Resolution''' setting (up to '''200%''').
 +
|upscaling                  = true
 +
|upscaling tech            = NIS, FSR 1, DLSS 2.4, XeSS
 +
|upscaling notes            = Presets available for all methods except '''NIS'''. <br/> '''Sharpness''' sliders available for '''NIS''' and '''DLSS'''. <br/> '''Disables''' anti-aliasing (except for '''NIS''' and '''FSR''') and render resolution options when used.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Separate '''Gameplay''' and '''Menus''' toggles.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Features 3 frame-caps for individual adjustment (In-Game, In-Menu & Out of Focus).
+
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Separate '''Gameplay''', '''Menu''' and '''Out of Focus''' frame-cap sliders.
 
|hdr                        = true
 
|hdr                        = true
 
|hdr notes                  =  
 
|hdr notes                  =  
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|ray tracing notes          =  
 
|ray tracing notes          =  
 
|color blind                = true
 
|color blind                = true
|color blind notes          =  
+
|color blind notes          = '''Protanopia''', '''Deuteranopia''' and '''Tritanopia''' HUD colour palettes available.
 
}}
 
}}
  
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|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = true
 
|acceleration option      = true
|acceleration option notes =  
+
|acceleration option notes = Both mouse acceleration and smoothing options available (acceleration as a slider, smoothing as a toggle).
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS are also available to set individually.
+
|mouse sensitivity notes  = Multipliers for '''Vertical''', '''Third Person''', '''Ground Vehicles''', '''Air Vehicles''', '''Tablet''' and '''ADS''' also available.<br/> Custom zoom sensitivity sliders also available.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = Separate '''On Foot''', '''Third Person''', '''Ground Vehicles''' and '''Air Vehicles''' toggles available.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = false
+
|controller remap          = true
|controller remap notes    = Presets.
+
|controller remap notes    = A custom preset can be made in addition to developer-provided ones.
 
|controller sensitivity    = true
 
|controller sensitivity    = true
|controller sensitivity notes= Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS are also available to set individually.
+
|controller sensitivity notes= Multipliers for '''Vertical''', '''Third Person''', '''Ground Vehicles''', '''Air Vehicles''', '''Tablet''' and '''ADS''' also available.<br/> Custom zoom sensitivity sliders also available.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Separate '''On Foot''', '''Third Person''', '''Ground Vehicles''' and '''Air Vehicles''' toggles available.
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = true
 
|dualshock 4              = true
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|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = limited
|haptic feedback notes    =  
+
|haptic feedback notes    = Only when using a controller as the aiming input.
|simultaneous input        = unknown
+
|simultaneous input        = limited
|simultaneous input notes  =  
+
|simultaneous input notes  = In gameplay, only inputs '''unrelated''' to aim can be used from multiple devices. In menus, all inputs can be used.
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
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{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = '''Music''' , '''Dialogue''' , '''Effects''' and '''Hit Marker''' sliders.
+
|separate volume notes    = '''Music''', '''Dialogue''', '''Effects''' and '''Hit Marker''' sliders.
 
|surround sound            = always on
 
|surround sound            = always on
|surround sound notes      = Up to 7.1.<ref>{{Refcheck|user=SojerManLan|date=2022-10-30|comment=Tested using Razer Surround 7.1 virtualisation and confirmed using Orban Loudness Meter.}}</ref>
+
|surround sound notes      = Up to 7.1.<ref>{{Refcheck|user=SojerManLan|date=2022-07-30|comment=Tested using [[Razer Surround]] 7.1 virtualisation and confirmed using Orban Loudness Meter.}}</ref>
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          = '''Background opacity''' , '''size''' and '''game mode display''' options available.
+
|subtitles notes          = '''Background opacity''', '''size''' and '''game mode display''' options available.
|closed captions          = False
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost        = true
 
|mute on focus lost        = true
Line 207: Line 244:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 343: Line 382:
  
 
==Network==
 
==Network==
 +
{{ii}} Cross-play with Xbox One/Series and PlayStation 4/5 is available.
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = false
 
|local play          = false
Line 353: Line 393:
 
|lan play notes      =  
 
|lan play notes      =  
 
|online play          = true
 
|online play          = true
|online play players  = 64
+
|online play players  = 40
 
|online play modes    = Co-op, Versus
 
|online play modes    = Co-op, Versus
|online play notes    = '''Ground War''' mode is 32vs32. '''Invasion''' mode is 20vs20. Other gamemodes are 6vs6. '''Special Ops''' mode is 2-player co-op.
+
|online play notes    = Invasion mode is 20vs20. Other gamemodes are 6vs6. <br/> Special Ops mode is 2-player co-op.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
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===Middleware===
 
===Middleware===
{{ii}} Uses RAD's Oodle compression.  
+
{{ii}} Uses RAD's Oodle compression.
 
{{Middleware
 
{{Middleware
 
|physics          =  
 
|physics          =  
Line 440: Line 480:
  
 
|minOS    = 10
 
|minOS    = 10
|minCPU  = Intel Core i3-6100
+
|minCPU  = Intel Core i3-6100<br/>Intel Core i5-2500K
 
|minCPU2  = AMD Ryzen 3 1200
 
|minCPU2  = AMD Ryzen 3 1200
|minRAM  = 8GB
+
|minRAM  = 8 GB
|minHD    = 125GB
+
|minHD    = 125 GB
|minGPU  = NVIDIA GeForce GTX 960
+
|minGPU  = Nvidia GeForce GTX 960
 
|minGPU2  = AMD Radeon RX 470
 
|minGPU2  = AMD Radeon RX 470
 +
|minVRAM  = 2 GB
 
|minDX    = 12
 
|minDX    = 12
|minVRAM  = 2 GB
+
|minother = Broadband Internet connection
  
 
|recOS    = 11
 
|recOS    = 11
|recCPU  = Intel Core i5-6600K
+
|recCPU  = Intel Core i5-6600K<br/> Intel Core i7-4770
 
|recCPU2  = AMD Ryzen 5 1400
 
|recCPU2  = AMD Ryzen 5 1400
 
|recRAM  = 12 GB
 
|recRAM  = 12 GB
 
|recHD    =  
 
|recHD    =  
|recGPU  = NVIDIA GeForce GTX 1060
+
|recGPU  = Nvidia GeForce GTX 1060
 
|recGPU2  = AMD Radeon RX 580
 
|recGPU2  = AMD Radeon RX 580
 
|recVRAM  = 4 GB
 
|recVRAM  = 4 GB
|notes    =  
+
|notes    = {{ii}} The game requires a CPU with [[Wikipedia:Advanced Vendor Extensions|AVX]] instructions.<ref>{{Refurl|url=https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-specs-preloading-pc-trailer|title=CALL OF DUTY®: MODERN WARFARE® II PC TRAILER, SPECS, AND PRELOADING INFO|date=2022-10-28}}</ref>
{{ii}} The game requires a CPU with [w:Advanced Vendor Extensions|AVX] instructions.
+
{{ii}} Additional information about high refresh-rate & 4K resolutions can be found on the [https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-specs-preloading-pc-trailer  Call of Duty Blog.]
{{ii}} Additional information about high refresh-rate & 4K resolutions can be found on the Call of Duty Blog.}}
+
}}
Notes
 
 
{{References}}
 
{{References}}

Revision as of 17:46, 6 November 2022

This page is for the sequel to the 2019 reboot. For the original 2009 game, see Call of Duty: Modern Warfare 2. For the updated 2020 version of the campaign, see Call of Duty: Modern Warfare 2 Campaign Remastered.

Call of Duty: Modern Warfare II
Call of Duty: Modern Warfare II cover
Developers
Infinity Ward
Raven Software
High Moon Studios
Sledgehammer Games
Windows Beenox
Publishers
Activision
Engines
IW engine
Release dates
Windows October 28, 2022
Reception
OpenCritic 76
Taxonomy
Monetization One-time game purchase
Microtransactions Unlock, Cosmetic
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, Shooter
Art styles Realistic
Themes Middle East
Series Call of Duty: Modern Warfare
Call of Duty: Modern Warfare II on IGDB
Call of Duty: Modern Warfare II on MobyGames
Call of Duty: Modern Warfare II on Wikipedia
Call of Duty: Modern Warfare
Subseries of Call of Duty
Call of Duty 4: Modern Warfare 2007
Call of Duty: Modern Warfare 2 2009
Call of Duty: Modern Warfare 3 2011
Call of Duty: Modern Warfare Remastered 2016
Call of Duty: Modern Warfare 2019
Call of Duty: Modern Warfare 2 Campaign Remastered 2020
Call of Duty: Modern Warfare II 2022
Call of Duty: Modern Warfare III 2023

Warnings

This game requires a constant internet connection for all game modes.

General information

Steam Community Discussions
CallofDutyMaps - A detailed Website for all multiplayer maps.

Availability

Source DRM Notes Keys OS
Battle.net
Icon overlay.png
Always online (requires a constant internet connection to play)
Vault Edition also available.
Windows
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Vault Edition also available.
Windows
All versions require a valid phone number attached to the platform account, an Activision account, and a constant internet connection for all game modes.

Version differences

Pre-orders include access to the Campaign one week early.
The Vault Edition includes the Ghost Legacy Pack for Warzone[Note 1], Red Team 141 Operator Pack, FJX Cinder Weapon Vault, Battle Pass for 1 season and 50 Tier Skips.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
Call of Duty Endowment (C.O.D.E.) - Protector Pack Charity DLC for Call of Duty Endowment. Available until 4 million USD has been raised globally across all platforms.
Contains profile customizations, skins and 1-hour Double XP/Weapon XP tokens.
Windows
Read Team 141 Operator Pack Available only as part of the Vault Edition.
Includes 4 playable multi-player Operators.
Windows
FJX Cinder Weapon Vault Available only as part of the Vault Edition.
Includes a skin, all upgrades and attachments for the M4 weapon.
Windows

Microtransactions

No microtransactions information; you can edit this page to add it.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Call of Duty\players
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1938090/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Call of Duty\players
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1938090/pfx/[Note 2]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Choice between Automatic or specific aspect ratios (16:9, 16:10, 21:9 and 32:9).
Multi-monitor
Requires Aspect Ratio to be set to Automatic.
Hor+ gameplay with spanned HUD and cutscenes.
Menus, loading screens and FMVs are presented on one screen only.
Ultra-widescreen
Hor+ gameplay with spanned HUD and cutscenes.
Menus and loading screens are pillarboxed.
FMVs are 21:9 anamorphic.
4K Ultra HD
Field of view (FOV)
Separate FoV sliders for first- and third-person (horizontal 60°-120° for the former and 70°-90° for the latter).
Separate view-model toggles available for Vehicle and Weapon FoV.
Windowed
Constrain Mouse to Game Window toggle available.
Borderless fullscreen windowed
Fullscreen Exclusive and Fullscreen Extended Window display modes also available.
Anisotropic filtering (AF)
Listed as Texture Filter Anisotropic. (Low/Normal/High)
Anti-aliasing (AA)
SMAA T2X or Filmic SMAA T2x. (Low/Medium/High/Ultra Quality)
SSAA via the Render Resolution setting (up to 200%).
High-fidelity upscaling
NIS, FSR 1.0, DLSS 2.4, XeSS

Presets available for all methods except NIS.
Sharpness sliders available for NIS and DLSS.
Disables anti-aliasing (except for NIS and FSR) and render resolution options when used.
Vertical sync (Vsync)
Separate Gameplay and Menus toggles.
60 FPS and 120+ FPS
Separate Gameplay, Menu and Out of Focus frame-cap sliders.
High dynamic range display (HDR)
Ray tracing (RT)
Color blind mode
Protanopia, Deuteranopia and Tritanopia HUD colour palettes available.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Both mouse acceleration and smoothing options available (acceleration as a slider, smoothing as a toggle).
Mouse sensitivity
Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS also available.
Custom zoom sensitivity sliders also available.
Mouse input in menus
Mouse Y-axis inversion
Separate On Foot, Third Person, Ground Vehicles and Air Vehicles toggles available.
Controller
Controller support
Full controller support
Controller remapping
A custom preset can be made in addition to developer-provided ones.
Controller sensitivity
Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS also available.
Custom zoom sensitivity sliders also available.
Controller Y-axis inversion
Separate On Foot, Third Person, Ground Vehicles and Air Vehicles toggles available.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Native
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Only when using a controller as the aiming input.
Digital movement supported
Simultaneous controller+KB/M
In gameplay, only inputs unrelated to aim can be used from multiple devices. In menus, all inputs can be used.

Audio

Audio feature State Notes
Separate volume controls
Music, Dialogue, Effects and Hit Marker sliders.
Surround sound
Up to 7.1.[2]
Subtitles
Background opacity, size and game mode display options available.
Closed captions
Mute on focus lost
Listed as Mute Game When Minimized. Does not affect voice chat audio.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Not available for the Battle.net version.
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Network

Cross-play with Xbox One/Series and PlayStation 4/5 is available.

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
40 Co-op, Versus
Invasion mode is 20vs20. Other gamemodes are 6vs6.
Special Ops mode is 2-player co-op.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Developer-hosted.
Self-hosting
Direct IP

Other information

API

Technical specs Supported Notes
Direct3D 12
Shader Model support 5.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Uses RAD's Oodle compression.
Middleware Notes
Audio Vivox
Cutscenes Bink Video
Anti-cheat Ricochet Anti-Cheat

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i3-6100
Intel Core i5-2500K
AMD Ryzen 3 1200
System memory (RAM) 8 GB
Hard disk drive (HDD) 125 GB
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon RX 470
2 GB of VRAM
DirectX 12 compatible
Other Broadband Internet connection
The game requires a CPU with AVX instructions.[3]
Additional information about high refresh-rate & 4K resolutions can be found on the Call of Duty Blog.

Notes

  1. Not available on Steam since Modern Warfare (2019) and Warzone are not available on the platform. After pre-purchasing on Steam, you must link the Steam account to an Activision account and you will obtain the Ghost Legacy Pack on other platforms that use this Activision account.[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Call of Duty: Modern Warfare II Editions FAQ - last accessed on 2022-06-23
  2. Verified by User:SojerManLan on 2022-07-30
    Tested using Razer Surround 7.1 virtualisation and confirmed using Orban Loudness Meter.
  3. CALL OF DUTY®: MODERN WARFARE® II PC TRAILER, SPECS, AND PRELOADING INFO - last accessed on 2022-10-28