Difference between revisions of "Call of Duty: Modern Warfare II"
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SargeCassidy (talk | contribs) (Updated developers, added MobyGames link, added MetaCritic and OpenCritic ratings, updated taxonomy, added notes to subtitles, separate volume, focus loss mute, set Network fields, middleware and updated system requirements) |
SargeCassidy (talk | contribs) (Copied the imported back-up to bring the article partially up to date before the site-wide loss of data.) |
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{{disambig|the sequel to the [[Call of Duty: Modern Warfare|2019 reboot]]|the original 2009 game|[[Call of Duty: Modern Warfare 2]]|the updated 2020 version of the campaign|[[Call of Duty: Modern Warfare 2 Campaign Remastered]]}} | {{disambig|the sequel to the [[Call of Duty: Modern Warfare|2019 reboot]]|the original 2009 game|[[Call of Duty: Modern Warfare 2]]|the updated 2020 version of the campaign|[[Call of Duty: Modern Warfare 2 Campaign Remastered]]}} | ||
Line 17: | Line 16: | ||
{{Infobox game/row/date|Windows|October 28, 2022}} | {{Infobox game/row/date|Windows|October 28, 2022}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|call-of-duty-modern-warfare-ii| | + | {{Infobox game/row/reception|Metacritic|call-of-duty-modern-warfare-ii|rating}} |
{{Infobox game/row/reception|OpenCritic|13349/call-of-duty-modern-warfare-ii-2022|76}} | {{Infobox game/row/reception|OpenCritic|13349/call-of-duty-modern-warfare-ii-2022|76}} | ||
{{Infobox game/row/reception|IGDB|call-of-duty-modern-warfare-ii|rating}} | {{Infobox game/row/reception|IGDB|call-of-duty-modern-warfare-ii|rating}} | ||
Line 25: | Line 24: | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
− | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person}} | + | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} |
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
{{Infobox game/row/taxonomy/genres | Action, Shooter }} | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | ||
Line 49: | Line 48: | ||
'''General information''' | '''General information''' | ||
{{mm}} [https://steamcommunity.com/app/1938090/discussions Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1938090/discussions Steam Community Discussions] | ||
+ | {{mm}} [https://callofdutymaps.com/Call-of-Duty/modern-warfare-ii/ CallofDutyMaps] - A detailed Website for all multiplayer maps. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Battle.net | call-of-duty-modern-warfare-ii | Battle.net, online, account | Vault Edition also available. | | Windows }} | {{Availability/row| Battle.net | call-of-duty-modern-warfare-ii | Battle.net, online, account | Vault Edition also available. | | Windows }} | ||
− | {{Availability/row| Steam | 1938090 | Steam, account | + | {{Availability/row| Steam | 1938090 | Steam, online, account | Vault Edition also available. | | Windows }} |
}} | }} | ||
+ | |||
+ | {{ii}} All versions require a valid phone number attached to the platform account, an [https://s.activision.com/activision/login Activision account,] and {{DRM|offline=no|}}. | ||
===Version differences=== | ===Version differences=== | ||
{{ii}} '''Pre-orders''' include access to the Campaign one week early. | {{ii}} '''Pre-orders''' include access to the Campaign one week early. | ||
− | {{ii}} ''' | + | {{ii}} The '''Vault Edition''' includes the Ghost Legacy Pack for [[Call of Duty: Warzone|Warzone]]{{note|Not available on Steam since [[Call of Duty: Modern Warfare|Modern Warfare (2019)]] and Warzone are not available on the platform. After pre-purchasing on Steam, you must link the Steam account to an Activision account and you will obtain the Ghost Legacy Pack on other platforms that use this Activision account.<ref>{{Refurl|url=https://support.activision.com/modern-warfare-ii/articles/modern-warfare-ii-editions-faq|title=Call of Duty: Modern Warfare II Editions FAQ|date=2022-06-23}}</ref>}}, Red Team 141 Operator Pack, FJX Cinder Weapon Vault, Battle Pass for 1 season and 50 Tier Skips. |
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | }} | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| Call of Duty Endowment (C.O.D.E.) - Protector Pack | Charity DLC for [[w:Call of Duty Endowment|'''Call of Duty Endowment''']]. Available until 4 million USD has been raised globally across all platforms. <br/> Contains profile customizations, skins and 1-hour '''Double XP/Weapon XP''' tokens.| Windows }} | ||
+ | {{DLC/row| Read Team 141 Operator Pack | Available only as part of the '''Vault Edition'''. <br/> Includes 4 playable multi-player Operators. | Windows }} | ||
+ | {{DLC/row| FJX Cinder Weapon Vault | Available only as part of the '''Vault Edition'''. <br/> Includes a skin, all upgrades and attachments for the M4 weapon. | Windows}} | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
+ | }} | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{P|userprofile\Documents}}\Call of Duty\ | + | {{Game data/config|Windows|{{P|userprofile\Documents}}\Call of Duty\players}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile\Documents}}\Call of Duty\players}} |
}} | }} | ||
Line 81: | Line 116: | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = false |
|steam cloud notes = | |steam cloud notes = | ||
|ubisoft connect = | |ubisoft connect = | ||
Line 88: | Line 123: | ||
|xbox cloud notes = | |xbox cloud notes = | ||
}} | }} | ||
− | |||
==Video== | ==Video== | ||
Line 98: | Line 132: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Choice between '''Automatic''' or specific aspect ratios ('''16:9''', '''16:10''', '''21:9''' and '''32:9'''). |
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = | + | |multimonitor notes = Requires '''Aspect Ratio''' to be set to '''Automatic'''. <br/> {{Term|Hor+}} gameplay with '''spanned''' HUD and cutscenes. <br/> Menus, loading screens and {{Term|FMV}}s are presented on '''one screen only'''. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Hor+}} gameplay with '''spanned''' HUD and cutscenes. <br/> Menus and loading screens are {{Term|pillarboxed}}. <br/> {{Term|FMV}}s are 21:9 {{Term|anamorphic}}. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Separate FoV sliders for '''first-''' and '''third-person''' (horizontal '''60°-120°''' for the former and '''70°-90°''' for the latter). <br/> Separate view-model toggles available for '''Vehicle''' and '''Weapon''' FoV. |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = [[Glossary:Mouse locking|'''Constrain Mouse to Game Window''']] toggle available. |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = Fullscreen | + | |borderless windowed notes = '''Fullscreen Exclusive''' and '''Fullscreen Extended Window''' display modes also available. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Listed as '''Texture Filter Anisotropic'''. ('''Low'''/'''Normal'''/'''High''') |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = SMAA | + | |antialiasing notes = '''[[SMAA]] T2X''' or '''Filmic [[SMAA]] T2x'''. ('''Low'''/'''Medium'''/'''High'''/'''Ultra Quality''') <br/> [[SSAA]] via the '''Render Resolution''' setting (up to '''200%'''). |
+ | |upscaling = true | ||
+ | |upscaling tech = NIS, FSR 1, DLSS 2.4, XeSS | ||
+ | |upscaling notes = Presets available for all methods except '''NIS'''. <br/> '''Sharpness''' sliders available for '''NIS''' and '''DLSS'''. <br/> '''Disables''' anti-aliasing (except for '''NIS''' and '''FSR''') and render resolution options when used. | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Separate '''Gameplay''' and '''Menus''' toggles. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Separate '''Gameplay''', '''Menu''' and '''Out of Focus''' frame-cap sliders. |
|hdr = true | |hdr = true | ||
|hdr notes = | |hdr notes = | ||
Line 126: | Line 163: | ||
|ray tracing notes = | |ray tracing notes = | ||
|color blind = true | |color blind = true | ||
− | |color blind notes = | + | |color blind notes = '''Protanopia''', '''Deuteranopia''' and '''Tritanopia''' HUD colour palettes available. |
}} | }} | ||
Line 134: | Line 171: | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = true | |acceleration option = true | ||
− | |acceleration option notes = | + | |acceleration option notes = Both mouse acceleration and smoothing options available (acceleration as a slider, smoothing as a toggle). |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS | + | |mouse sensitivity notes = Multipliers for '''Vertical''', '''Third Person''', '''Ground Vehicles''', '''Air Vehicles''', '''Tablet''' and '''ADS''' also available.<br/> Custom zoom sensitivity sliders also available. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Separate '''On Foot''', '''Third Person''', '''Ground Vehicles''' and '''Air Vehicles''' toggles available. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 147: | Line 184: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = A custom preset can be made in addition to developer-provided ones. |
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS | + | |controller sensitivity notes= Multipliers for '''Vertical''', '''Third Person''', '''Ground Vehicles''', '''Air Vehicles''', '''Tablet''' and '''ADS''' also available.<br/> Custom zoom sensitivity sliders also available. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Separate '''On Foot''', '''Third Person''', '''Ground Vehicles''' and '''Air Vehicles''' toggles available. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
Line 177: | Line 214: | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = limited |
− | |haptic feedback notes = | + | |haptic feedback notes = Only when using a controller as the aiming input. |
− | |simultaneous input = | + | |simultaneous input = limited |
− | |simultaneous input notes = | + | |simultaneous input notes = In gameplay, only inputs '''unrelated''' to aim can be used from multiple devices. In menus, all inputs can be used. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 196: | Line 233: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = '''Music''' , '''Dialogue''' , '''Effects''' and '''Hit Marker''' sliders. | + | |separate volume notes = '''Music''', '''Dialogue''', '''Effects''' and '''Hit Marker''' sliders. |
|surround sound = always on | |surround sound = always on | ||
− | |surround sound notes = Up to 7.1.<ref>{{Refcheck|user=SojerManLan|date=2022- | + | |surround sound notes = Up to 7.1.<ref>{{Refcheck|user=SojerManLan|date=2022-07-30|comment=Tested using [[Razer Surround]] 7.1 virtualisation and confirmed using Orban Loudness Meter.}}</ref> |
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = '''Background opacity''' , '''size''' and '''game mode display''' options available. | + | |subtitles notes = '''Background opacity''', '''size''' and '''game mode display''' options available. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
Line 207: | Line 244: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 343: | Line 382: | ||
==Network== | ==Network== | ||
+ | {{ii}} Cross-play with Xbox One/Series and PlayStation 4/5 is available. | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = false | |local play = false | ||
Line 353: | Line 393: | ||
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 40 |
|online play modes = Co-op, Versus | |online play modes = Co-op, Versus | ||
− | |online play notes = | + | |online play notes = Invasion mode is 20vs20. Other gamemodes are 6vs6. <br/> Special Ops mode is 2-player co-op. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 417: | Line 457: | ||
===Middleware=== | ===Middleware=== | ||
− | {{ii}} Uses RAD's Oodle compression. | + | {{ii}} Uses RAD's Oodle compression. |
{{Middleware | {{Middleware | ||
|physics = | |physics = | ||
Line 440: | Line 480: | ||
|minOS = 10 | |minOS = 10 | ||
− | |minCPU = Intel Core i3-6100 | + | |minCPU = Intel Core i3-6100<br/>Intel Core i5-2500K |
|minCPU2 = AMD Ryzen 3 1200 | |minCPU2 = AMD Ryzen 3 1200 | ||
− | |minRAM = | + | |minRAM = 8 GB |
− | |minHD = | + | |minHD = 125 GB |
− | |minGPU = | + | |minGPU = Nvidia GeForce GTX 960 |
|minGPU2 = AMD Radeon RX 470 | |minGPU2 = AMD Radeon RX 470 | ||
+ | |minVRAM = 2 GB | ||
|minDX = 12 | |minDX = 12 | ||
− | | | + | |minother = Broadband Internet connection |
|recOS = 11 | |recOS = 11 | ||
− | |recCPU = Intel Core i5-6600K | + | |recCPU = Intel Core i5-6600K<br/> Intel Core i7-4770 |
|recCPU2 = AMD Ryzen 5 1400 | |recCPU2 = AMD Ryzen 5 1400 | ||
|recRAM = 12 GB | |recRAM = 12 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 1060 |
|recGPU2 = AMD Radeon RX 580 | |recGPU2 = AMD Radeon RX 580 | ||
|recVRAM = 4 GB | |recVRAM = 4 GB | ||
− | |notes = | + | |notes = {{ii}} The game requires a CPU with [[Wikipedia:Advanced Vendor Extensions|AVX]] instructions.<ref>{{Refurl|url=https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-specs-preloading-pc-trailer|title=CALL OF DUTY®: MODERN WARFARE® II PC TRAILER, SPECS, AND PRELOADING INFO|date=2022-10-28}}</ref> |
− | {{ii}} The game requires a CPU with [ | + | {{ii}} Additional information about high refresh-rate & 4K resolutions can be found on the [https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-specs-preloading-pc-trailer Call of Duty Blog.] |
− | {{ii}} Additional information about high refresh-rate & 4K resolutions can be found on the Call of Duty Blog.}} | + | }} |
− | |||
{{References}} | {{References}} |
Revision as of 17:46, 6 November 2022
This page is for the sequel to the 2019 reboot. For the original 2009 game, see Call of Duty: Modern Warfare 2. For the updated 2020 version of the campaign, see Call of Duty: Modern Warfare 2 Campaign Remastered.
Developers | |
---|---|
Infinity Ward | |
Raven Software | |
High Moon Studios | |
Sledgehammer Games | |
Windows | Beenox |
Publishers | |
Activision | |
Engines | |
IW engine | |
Release dates | |
Windows | October 28, 2022 |
Reception | |
OpenCritic | 76 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Unlock, Cosmetic |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Themes | Middle East |
Series | Call of Duty: Modern Warfare |
Warnings
- This game requires a constant internet connection for all game modes.
General information
- Steam Community Discussions
- CallofDutyMaps - A detailed Website for all multiplayer maps.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net | Vault Edition also available. | |||
Steam | Vault Edition also available. |
- All versions require a valid phone number attached to the platform account, an Activision account, and a constant internet connection for all game modes.
Version differences
- Pre-orders include access to the Campaign one week early.
- The Vault Edition includes the Ghost Legacy Pack for Warzone[Note 1], Red Team 141 Operator Pack, FJX Cinder Weapon Vault, Battle Pass for 1 season and 50 Tier Skips.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Call of Duty Endowment (C.O.D.E.) - Protector Pack | Charity DLC for Call of Duty Endowment. Available until 4 million USD has been raised globally across all platforms. Contains profile customizations, skins and 1-hour Double XP/Weapon XP tokens. |
|
Read Team 141 Operator Pack | Available only as part of the Vault Edition. Includes 4 playable multi-player Operators. |
|
FJX Cinder Weapon Vault | Available only as part of the Vault Edition. Includes a skin, all upgrades and attachments for the M4 weapon. |
Microtransactions
- No microtransactions information; you can edit this page to add it.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Call of Duty\players |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1938090/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Call of Duty\players |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1938090/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Choice between Automatic or specific aspect ratios (16:9, 16:10, 21:9 and 32:9). | ||
Multi-monitor | Requires Aspect Ratio to be set to Automatic. Hor+ gameplay with spanned HUD and cutscenes. Menus, loading screens and FMVs are presented on one screen only. |
||
Ultra-widescreen | Hor+ gameplay with spanned HUD and cutscenes. Menus and loading screens are pillarboxed. FMVs are 21:9 anamorphic. |
||
4K Ultra HD | |||
Field of view (FOV) | Separate FoV sliders for first- and third-person (horizontal 60°-120° for the former and 70°-90° for the latter). Separate view-model toggles available for Vehicle and Weapon FoV. |
||
Windowed | Constrain Mouse to Game Window toggle available. | ||
Borderless fullscreen windowed | Fullscreen Exclusive and Fullscreen Extended Window display modes also available. | ||
Anisotropic filtering (AF) | Listed as Texture Filter Anisotropic. (Low/Normal/High) | ||
Anti-aliasing (AA) | SMAA T2X or Filmic SMAA T2x. (Low/Medium/High/Ultra Quality) SSAA via the Render Resolution setting (up to 200%). |
||
High-fidelity upscaling | NIS, FSR 1.0, DLSS 2.4, XeSS Presets available for all methods except NIS. Sharpness sliders available for NIS and DLSS. Disables anti-aliasing (except for NIS and FSR) and render resolution options when used. |
||
Vertical sync (Vsync) | Separate Gameplay and Menus toggles. | ||
60 FPS and 120+ FPS | Separate Gameplay, Menu and Out of Focus frame-cap sliders. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | |||
Color blind mode | Protanopia, Deuteranopia and Tritanopia HUD colour palettes available. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Both mouse acceleration and smoothing options available (acceleration as a slider, smoothing as a toggle). | |
Mouse sensitivity | Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS also available. Custom zoom sensitivity sliders also available. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Separate On Foot, Third Person, Ground Vehicles and Air Vehicles toggles available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | A custom preset can be made in addition to developer-provided ones. | |
Controller sensitivity | Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS also available. Custom zoom sensitivity sliders also available. |
|
Controller Y-axis inversion | Separate On Foot, Third Person, Ground Vehicles and Air Vehicles toggles available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Native | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Only when using a controller as the aiming input. | |
Digital movement supported | ||
Simultaneous controller+KB/M | In gameplay, only inputs unrelated to aim can be used from multiple devices. In menus, all inputs can be used. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Dialogue, Effects and Hit Marker sliders. | |
Surround sound | Up to 7.1.[2] | |
Subtitles | Background opacity, size and game mode display options available. | |
Closed captions | ||
Mute on focus lost | Listed as Mute Game When Minimized. Does not affect voice chat audio. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | Not available for the Battle.net version. | |||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
- Cross-play with Xbox One/Series and PlayStation 4/5 is available.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 40 | Co-op, Versus Invasion mode is 20vs20. Other gamemodes are 6vs6. Special Ops mode is 2-player co-op. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Developer-hosted. | |
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | |
Shader Model support | 5.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- Uses RAD's Oodle compression.
Middleware | Notes | |
---|---|---|
Audio | Vivox | |
Cutscenes | Bink Video | |
Anti-cheat | Ricochet Anti-Cheat |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 11 |
Processor (CPU) | Intel Core i3-6100 Intel Core i5-2500K AMD Ryzen 3 1200 |
Intel Core i5-6600K Intel Core i7-4770 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 125 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon RX 470 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 4 GB of VRAM |
Other | Broadband Internet connection |
- The game requires a CPU with AVX instructions.[3]
- Additional information about high refresh-rate & 4K resolutions can be found on the Call of Duty Blog.
Notes
- ↑ Not available on Steam since Modern Warfare (2019) and Warzone are not available on the platform. After pre-purchasing on Steam, you must link the Steam account to an Activision account and you will obtain the Ghost Legacy Pack on other platforms that use this Activision account.[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1938090) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Call of Duty: Modern Warfare II Editions FAQ - last accessed on 2022-06-23
- ↑ Verified by User:SojerManLan on 2022-07-30
- Tested using Razer Surround 7.1 virtualisation and confirmed using Orban Loudness Meter.
- ↑ CALL OF DUTY®: MODERN WARFARE® II PC TRAILER, SPECS, AND PRELOADING INFO - last accessed on 2022-10-28