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Difference between revisions of "Stray"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Fix shader compilation stutter: General maintenance with AutoWikiBrowser in Bot mode)
imported>Mrtnptrs
(→‎Video: Remove information already covered by the UE4 glossary page, linked below the video section. see recent discussion on PCGW)
Line 62: Line 62:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{P|localappdata}}\Hk_project\Saved\SaveGames\}}
+
{{Game data/saves|Windows|{{P|localappdata}}\Hk_project\Saved\SaveGames\{{p|uid}}\Slots\Slot_*\}}
 
}}
 
}}
  
Line 106: Line 106:
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  = Uncheck the Fullscreen box to play in Borderless Windowed mode.
 
|borderless windowed notes  = Uncheck the Fullscreen box to play in Borderless Windowed mode.
|anisotropic                = hackable
+
|anisotropic                = false
|anisotropic notes          = Could be forced by adding these two lines to <code>Engine.ini</code> file: <code>[SystemSettings]</code>; <code>r.MaxAnisotropy=X</code> (where X is amount of filtering samples, e.g. 16).
+
|anisotropic notes          =  
 
|antialiasing              = always on
 
|antialiasing              = always on
|antialiasing notes        = Forces [[TAA]], which can be disabled by adding <code>r.DefaultFeature.AntiAliasing=0</code> to <code>Engine.ini</code>. [[SSAA|SSAA]] up to 200% through '''Render Resolution'''.
+
|antialiasing notes        = Forces [[TAA]]. [[SSAA|SSAA]] up to 200% through '''Render Resolution'''.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 115: Line 118:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = 30, 60, or Unlimited. Can be manually capped in <code>GameUserSettings.ini</code>.
+
|120 fps notes              = 30, 60, or Unlimited.
|hdr                        = hackable
+
|hdr                        = false
|hdr notes                  = See [[#High dynamic range (HDR)|High dynamic range (HDR)]].
+
|hdr notes                  =  
 
|ray tracing                = hackable
 
|ray tracing                = hackable
|ray tracing notes          = Can be enabled by running the game with <code>-dx12</code> and adding <code>r.RayTracing=1</code> to <code>GameUserSettings.ini</code>.
+
|ray tracing notes          = Can be enabled by running the game with <code>-dx12</code> and adding <code>r.RayTracing=1</code> to <code>GameUserSettings.ini</code>.{{cn|date=2022-10-23|reason=Need to know how well this works and what aspects of ray-tracing would be added through this option.}}
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
}}
 
 
===Temporal Super Resolution (TSR)===
 
[[Engine:Unreal_Engine_4#Temporal_Super_Resolution|How to use TSR]]
 
 
===[[High dynamic range (HDR)]]===
 
{{Fixbox|description=Enable native HDR output|ref=<ref>{{Refcheck|user=Aemony|date=2022-08-09|comment=}}</ref>|fix=
 
# Open {{code|{{P|localappdata}}\Hk_project\Saved\Config\WindowsNoEditor\Engine.ini}} in a text editor.
 
# At the bottom of the file, add the following lines:
 
<pre>[SystemSettings]
 
r.AllowHDR=1
 
r.HDR.EnableHDROutput=1
 
r.HDR.Display.OutputDevice=5
 
r.HDR.Display.ColorGamut=2
 
</pre>
 
# Optionally you can add these lines to boost the UI brightness. This makes the UI integrate better with HDR.
 
<pre>r.HDR.UI.CompositeMode=1
 
r.HDR.UI.Level=1.5
 
</pre>
 
{{ii}} See the [https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/HDRDisplayOutput/#enablinghdroutput official UE4 documentation] for what these specific lines do.
 
 
}}
 
}}
  
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|mute on focus lost notes = Can be disabled by adding these two lines to <code>Engine.ini</code> file: <code>[Audio]</code>; <code>UnfocusedVolumeMultiplier=1.0</code>.
 
|mute on focus lost notes = Can be disabled by adding these two lines to <code>Engine.ini</code> file: <code>[Audio]</code>; <code>UnfocusedVolumeMultiplier=1.0</code>.
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 412: Line 397:
  
 
==Issues fixed==
 
==Issues fixed==
 
===Image ghosting while objects are moving===
 
{{Fixbox|description=Disable TAA|ref=<ref>{{Refurl|url=https://old.reddit.com/r/FuckTAA/comments/w2wics/stray_forced_taa_workaround/|title=Stray Forced TAA workaround|date=2022-07-21}}</ref>|fix=
 
{{--}} Disabling TAA may result in shimmering and otherwise odd appearance of certain in-game elements, especially fur.
 
{{ii}} Ghosting caused by TAA is circumstantial, and may not always be visible.
 
# Open {{code|{{P|localappdata}}\Hk_project\Saved\Config\WindowsNoEditor\Engine.ini}} in a text editor.
 
# At the bottom of the file, add the following lines:
 
<pre>
 
[SystemSettings]
 
r.PostProcessAAQuality=0
 
</pre>
 
# Save <code>Engine.ini</code>.
 
}}
 
  
 
===DualShock 4 or DualSense Controller not being detected===
 
===DualShock 4 or DualSense Controller not being detected===
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 11<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/w2vdq9/comment/igx9j63/?utm_source=reddit&utm_medium=web2x&context=3|title=Stray uses DX11 by default|date=2022-08-23}}</ref>
+
|direct3d versions      = 11<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/w2vdq9/comment/igx9j63/?utm_source=reddit&utm_medium=web2x&context=3|title=Stray uses DX11 by default|date=2022-08-23}}</ref><ref>{{Refurl|url=https://www.dsogaming.com/pc-performance-analyses/stray-pc-performance-analysis/|title=Stray PC Performance Analysis - DSOGaming|date=2022-10-15}}</ref>
|direct3d notes        = D3D12 can be forced with <code>-dx12</code> command-line argument. Seems to be less performant than D3D11.<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/w2vdq9/stray_has_released_on_steam/|title=Stray has released on Steam - Reddit|date=2022-08-23}}</ref>
+
|direct3d notes        =
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Revision as of 11:57, 23 October 2022

Stray
Stray cover
Developers
BlueTwelve Studio
Publishers
Annapurna Interactive
Engines
Unreal Engine 4[Note 1]
Release dates
Windows July 19, 2022
Reception
Metacritic 83
OpenCritic 84
IGDB 86
Stray on HowLongToBeat
Stray on IGDB
Stray guide on StrategyWiki
Stray on MobyGames
Stray on Wikipedia

Stray is a 2022 third-person adventure-game. The player controls a stray cat who falls into a world populated by robots and ventures to return to its family. Players must solve puzzles to progress the narrative, including moving obstacles and traversing platforms. The player is accompanied by a drone-companion named B12, who can assist by translating the language of the robots and storing items found throughout the world.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Hk_project\Saved\SaveGames\<user-id>\Slots\Slot_*\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphic Settings (1).
Graphic Settings (1).
Graphic Settings (2).
Graphic Settings (2).

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Cutscenes are pre-rendered and pillarboxed.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Uncheck the Fullscreen box to play in Borderless Windowed mode.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Forces TAA. SSAA up to 200% through Render Resolution.
Vertical sync (Vsync)
60 FPS and 120+ FPS
30, 60, or Unlimited.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Can be enabled by running the game with -dx12 and adding r.RayTracing=1 to GameUserSettings.ini.[citation needed]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

Volume Settings.
Volume Settings.

Audio feature State Notes
Separate volume controls
Volume-sliders for Master-Volume, Music, and SFX.
Surround sound
No Center Channel. Confirmed audio for other channels up to 7.1 with Special K.
Subtitles
Closed captions
Mute on focus lost
Can be disabled by adding these two lines to Engine.ini file: [Audio]; UnfocusedVolumeMultiplier=1.0.
Royalty free audio

Localizations

You can change the UI and Subtitle language in-game.
Language UI Audio Sub Notes
English
Arabic
Fan translation by Eternal Dream, Download.
Arabic
Fan translation by AR Team, download.
Simplified Chinese
Traditional Chinese
Dutch
French
German
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Thai
Fan translation, download.
Turkish
Ukrainian
Fan translation, download

Issues fixed

DualShock 4 or DualSense Controller not being detected

Close DS4Windows
HidHide should also be disabled if in use

Cannot play in fullscreen if the resolution is different than native

Force fullscreen from .ini file[2]
This makes it possible using AMD FSR integrated in Wine/Proton, for example.
  1. Open %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\GameUserSettings.ini in a text editor.
  2. Change the following lines like this:
FullscreenMode=0
LastConfirmedFullscreenMode=0
PreferredFullscreenMode=0
  1. Save GameUserSettings.ini as read-only just to be sure.[dubious – discuss]

Fix shader compilation stutter

This fixes the shader compilation stutter that most Unreal Engine 4/5 (Directx 12) games are notorious for by forcing the game to run in DirectX 11 while also enabling shader preloading on load.
Enable shader preloading (Directx 11 only)
  1. Open %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\Engine.ini with a text editor.
  2. Add the following lines:
[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1
  1. Save Engine.ini.

Other information

API

Technical specs Supported Notes
Direct3D
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2300
AMD FX-6350
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon R7 360
2 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.27.2[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Aemony on 2022-08-09
  2. Fix for fullscreen - last accessed on 2022-07-22
  3. Stray uses DX11 by default - last accessed on 2022-08-23
  4. Stray PC Performance Analysis - DSOGaming - last accessed on 2022-10-15