Difference between revisions of "Aliens versus Predator"
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|vsync notes = Enabled by default. | |vsync notes = Enabled by default. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Fps higher than 60 causes issues with blood spatter and fps higher than 120 causes character to get stuck |
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = | + | |120 fps notes = Classic 2000 edition is capped at 120 FPS.<ref name="update"/> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Revision as of 14:51, 16 March 2022
For 2010 remake, see Aliens vs. Predator (2010).
Developers | |
---|---|
Rebellion Developments | |
Mac OS (Classic) | Logicware |
macOS (OS X) | Logicware |
Publishers | |
Fox Interactive | |
Japan | Electronic Arts |
Europe | Sierra Studios |
Classic 2000 edition | Rebellion Developments |
Engines | |
Asura | |
Release dates | |
Windows | May 28, 1999 |
Mac OS (Classic) | October 21, 2001 |
macOS (OS X) | October 21, 2001 |
Taxonomy | |
Monetization | Expansion pack |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Stealth, Survival horror |
Vehicles | Robot |
Art styles | Stylized |
Themes | Horror, Sci-fi, Space |
Series | Aliens versus Predator |
Aliens versus Predator | |
---|---|
Subseries of Alien | |
Subseries of Predator | |
Aliens versus Predator | 1999 |
Aliens versus Predator 2 | 2001 |
Aliens vs. Predator | 2010 |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | 2 CDs | |||
GamersGate | Classic 2000 edition. | |||
GOG.com | Classic 2000 edition. | |||
Green Man Gaming | Classic 2000 edition. | |||
Steam | Classic 2000 edition. Not available in Germany. | |||
ZOOM Platform | Classic 2000 Edition. Gold Edition also available |
Version differences
- The Gold Edition includes the base game and the Millennium Expansion Pack.
- The Classic 2000 edition includes the added content from the Gold Edition, as well as modifications to run the game on modern systems without requiring tweaking.
- Only the GOG.com and Steam versions of Classic 2000 include multiplayer.
- The Classic 2000 edition features a bug where the alien's colored vision highlights around humans changes constantly, so that it's unreliable for determining enemy species.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Millennium Expansion Pack | Included in the Gold Edition and Classic 2000 edition. |
Essential improvements
Patches
- Patches are available for both the Windows and Macintosh versions. Digital distribution versions are already patched.
Peixoto's patch
Peixoto's patch allows high resolution without shrinking the HUD\menus and Super sampling anti aliasing
Modifications
- Fixed AvP Classic Soundtrack - restore's the Classic version's soundtrack so that the right music is played on the right level. Without it each of the level tracks is played 1 level prior to the level it should be played on.
- Aliens versus Predator Classic Redux - a completed project that updates and expands the original Aliens vs. Predator Classic 2000. It replaces almost every model, texture, and sound in the game with higher quality ones. Every single-player and standard multiplayer map has these improvements, and some single-player levels have significant additions.
- AvP Direct3D9 Renderer - updated renderer for improved compatibility (almost pointless with classic 2000 version, except for resolution independent menu rendering)
Ports
- An unofficial Linux and another OS X port were created and their source code is available here. It contains compiling instructions and required dependencies for compiling.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Rebellion\AvP Classic\video.cfg |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Rebellion\AvP Classic\User_Profiles |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Added in Version 1.01 update for Classic 2000.[1] Cutscenes and main menu are 640x480. | ||
Multi-monitor | Use Widescreen Fixer to center the HUD. | ||
Ultra-widescreen | |||
4K Ultra HD | Text scales very poorly at higher resolutions. | ||
Field of view (FOV) | |||
Windowed | Use -windowed parameter. |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enabled by default. | ||
60 FPS | Fps higher than 60 causes issues with blood spatter and fps higher than 120 causes character to get stuck | ||
120+ FPS | Classic 2000 edition is capped at 120 FPS.[1] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | There is negative mouse acceleration. Also, the more FPS the game runs on, the higher sensitivity is. |
|
Mouse sensitivity | There is a slider for each axis. However, when these sliders are on equal notches, horizontal sensitivity is higher than vertical sensitivity. Downward movement, and movement to the right both have a small dead-zone, and sensitivity for these directions is slightly lower than for the opposite directions. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Classic 2000 edition supports XInput controllers. | |
Full controller support | Launcher requires mouse. Full support in-game. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output.[2] May require DirectSound 3D restoration software. | |
Subtitles | Can not be disabled. | |
Closed captions | ||
Mute on focus lost | Losing focus often causes a sound loop bug. | |
EAX support | EAX 1[3] | |
Red Book CD audio | Retail release only.[4] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Russian | Fan translation by «ENPY Studio» | |||
Spanish |
Network
- Only the GOG.com and Steam versions of Classic 2000 include multiplayer.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 9 | Co-op, Versus Retail only; removed from digital distribution versions.[5] |
||
Online play | 9 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Retail only; removed from digital distribution versions.[5] |
Issues fixed
Game crashes at the end of the mission
- In some missions game crashes, when player presses any key at the results screen.
Use a restart function[6] |
---|
|
Use compatibility settings (Windows 10) |
---|
|
Other information
Remove the save limit
- By default, the number of saves per level is limited to 8, 4, or 2 (from the easiest to the hardest difficulty).
Use an argument[1] |
---|
Use the |
Enable quick save and quick load
- By default, saving and loading can only be done via the menus.
Edit config file[7] |
---|
Notes
|
Enable crouch mode toggle
- Useful when playing as the Alien.
Edit config file[7] |
---|
|
Other information
API
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | ||||||
macOS (OS X) | Retail edition only. | |||||
Linux | Requires the unofficial Linux port.[8] | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | Use AvP Direct3D Renderer |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium MMX 200 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 64 MB | |
Video card (GPU) | 3dfx Voodoo Graphics 4 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (3730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 AVP Classic 2000 Update Version 1.01 - Steam Users' Forums (retrieved)
- ↑ PC Gaming Surround Sound Round-up
- ↑ Games tech help: Aliens vs Predator - Vortex of Sound (retrieved)
- ↑ Emulation for Red Book Audio on Windows 7? - last accessed on 2020-01-15
- ↑ 5.0 5.1 Predator Self Destruct? :: Aliens versus Predator Classic 2000 General Discussions
- ↑ Verified by User:Suicide_machine on 2016-08-19
- ↑ 7.0 7.1 AVP Classic console commands WORK! - Steam Users' Forums (retrieved)
- ↑ FreshPorts -- games/avp - last accessed on 2021-05-02