Difference between revisions of "Walt Disney World Quest: Magical Racing Tour"
From PCGamingWiki, the wiki about fixing PC games
(system requirements, sourced from the game cover & manual) |
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|<code>C:\Windows\disney.ini</code>}} |
}} | }} | ||
− | |||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
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|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
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# Make sure DirectPlay is checked. | # Make sure DirectPlay is checked. | ||
# Click OK to save your changes. | # Click OK to save your changes. | ||
− | # If DirectPlay wasn't installed, reboot after the installation. | + | # If DirectPlay wasn't installed before, reboot after the installation. |
}} | }} | ||
− | ===No | + | ===No music during races=== |
− | {{ | + | {{ii}} Game music is loaded from the CD, so you need to either mount an image or play with the disc inserted. |
− | {{ | + | {{++}} Playing from the original disc can cause the game to crash at launch. See [[#Crash at launch|fix below]] |
− | === | + | ===Game crashes when debuting adventure=== |
{{ii}} On modern computers, this crash is due to the [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE video codec] used by cutscenes. | {{ii}} On modern computers, this crash is due to the [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE video codec] used by cutscenes. | ||
− | + | An easy fix is to bypass it by renaming files. | |
{{Fixbox|description=Rename <code>'''movie'''</code> files|ref=|fix= | {{Fixbox|description=Rename <code>'''movie'''</code> files|ref=|fix= | ||
# Go to <code>{{P|game}}</code>. | # Go to <code>{{P|game}}</code>. | ||
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}} | }} | ||
− | === | + | ===Game crashes at launch=== |
{{ii}} Also due to the ESCAPE video codec. | {{ii}} Also due to the ESCAPE video codec. | ||
− | {{Fixbox|description=Rename video files on disc|ref=|fix= | + | {{Fixbox|description=Rename or delete video files on disc|ref=|fix= |
# Make a backup image of your CD, preferably as <code>'''.iso'''</code>. | # Make a backup image of your CD, preferably as <code>'''.iso'''</code>. | ||
# Open the image with an ISO Editor ([https://anyburn.com/download.php AnyBurn] is free). | # Open the image with an ISO Editor ([https://anyburn.com/download.php AnyBurn] is free). | ||
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==Issues unresolved== | ==Issues unresolved== | ||
===No cutscenes after fix=== | ===No cutscenes after fix=== | ||
− | {{ | + | {{--}} [[#Crash when launching campaign|Renaming cutscenes files]] prevents them from being loaded. The [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE codec] isn't properly supported by newest GPUs. The version used in this game is [https://wiki.multimedia.cx/index.php/Escape_130 <code>ESCAPE 130</code>]. |
− | {{ii}} It is possible to watch <code>.rpl</code> cutscenes with [https://www.aspidetr.com/en/tools/rpl-player/rpl-player/ RPL Player], | + | {{ii}} It is possible to watch <code>.rpl</code> cutscenes with [https://www.aspidetr.com/en/tools/rpl-player/rpl-player/ RPL Player], however the executable must be run in 16 bit color mode using Windows compatibility options. |
==Other information== | ==Other information== | ||
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|vulkan versions = | |vulkan versions = | ||
|vulkan notes = | |vulkan notes = | ||
− | |dos modes = | + | |dos modes = false |
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = |
Revision as of 22:03, 8 February 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Crystal Dynamics | |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | January 24, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Art styles | Cartoon |
Themes | Contemporary, North America, Fantasy, Sci-fi, Amusement park |
Series | Disney Parks |
Disney Parks | |
---|---|
Subseries of Disney | |
Coaster | 1993 |
The Walt Disney World Explorer | 1996 |
The Walt Disney World Explorer - Second Edition | 1998 |
Walt Disney World Quest: Magical Racing Tour | 2000 |
Virtual Magic Kingdom | 2005 |
Disney Magic Kingdoms | 2016 |
Disneyland Adventures | 2017 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | C:\Windows\disney.ini |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Stretched from 4:3. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Capped at 30fps. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
French | ||||
German | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 2 | |||
Online play |
Issues fixed
Game won't start in Windows 10
Install DirectPlay |
---|
|
No music during races
- Game music is loaded from the CD, so you need to either mount an image or play with the disc inserted.
- Playing from the original disc can cause the game to crash at launch. See fix below
Game crashes when debuting adventure
- On modern computers, this crash is due to the ESCAPE video codec used by cutscenes.
An easy fix is to bypass it by renaming files.
Rename movie files
|
---|
|
Game crashes at launch
- Also due to the ESCAPE video codec.
Rename or delete video files on disc |
---|
|
Issues unresolved
No cutscenes after fix
- Renaming cutscenes files prevents them from being loaded. The ESCAPE codec isn't properly supported by newest GPUs. The version used in this game is
ESCAPE 130
. - It is possible to watch
.rpl
cutscenes with RPL Player, however the executable must be run in 16 bit color mode using Windows compatibility options.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 95 | Windows 98/ME/XP |
Processor (CPU) | Intel Pentium II 300 MHz | Intel Pentium III 360 MHz |
System memory (RAM) | 64 MB (128 MB on XP) | |
Hard disk drive (HDD) | 220 MB | |
Video card (GPU) | Direct3D compatible 2 MB of VRAM DirectX 6.1 compatible | 32 MB of VRAM |
Sound (audio device) | 16-bit compatible | 16-bit & DirectX compatible |