Difference between revisions of "Walt Disney World Quest: Magical Racing Tour"
From PCGamingWiki, the wiki about fixing PC games
(added several fixes) |
(system requirements, sourced from the game cover & manual) |
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===No cutscenes after fix=== | ===No cutscenes after fix=== | ||
{{ii}} [[#Crash when launching campaign|Renaming cutscenes]] files prevents them from being loaded. The [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE codec] is currently unsupported by newest video cards in this game. The version used here is [https://wiki.multimedia.cx/index.php/Escape_130 <code>ESCAPE 130</code>]. | {{ii}} [[#Crash when launching campaign|Renaming cutscenes]] files prevents them from being loaded. The [https://wiki.multimedia.cx/index.php/ESCAPE ESCAPE codec] is currently unsupported by newest video cards in this game. The version used here is [https://wiki.multimedia.cx/index.php/Escape_130 <code>ESCAPE 130</code>]. | ||
− | {{ii}} It is possible to watch <code>.rpl</code> cutscenes with [https://www.aspidetr.com/en/tools/rpl-player/rpl-player/ RPL Player], although you need to run the executable in 16 bit color mode Windows 10. | + | {{ii}} It is possible to watch <code>.rpl</code> cutscenes with [https://www.aspidetr.com/en/tools/rpl-player/rpl-player/ RPL Player], although you need to run the executable in 16 bit color mode on Windows 10. |
==Other information== | ==Other information== | ||
Line 310: | Line 310: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = Windows 95 |
− | |minCPU = | + | |minCPU = Intel Pentium II 300 MHz |
− | |minRAM = | + | |minRAM = 64 MB (128 MB on XP) |
− | |minHD = | + | |minHD = 220 MB |
− | |minGPU = | + | |minGPU = Direct3D compatible |
+ | |minVRAM = 2 MB | ||
+ | |minDX = 6.1 | ||
+ | |minaudio = 16-bit compatible | ||
− | |recOS = | + | |recOS = Windows 98/ME/XP |
− | |recCPU = | + | |recCPU = Intel Pentium III 360 MHz |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
− | | | + | |recVRAM = 32 MB |
+ | |recaudio = 16-bit & DirectX compatible | ||
+ | |||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 12:36, 8 February 2022
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Developers | |
---|---|
Crystal Dynamics | |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | January 24, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Art styles | Cartoon |
Themes | Contemporary, North America, Fantasy, Sci-fi, Amusement park |
Series | Disney Parks |
Disney Parks | |
---|---|
Subseries of Disney | |
Coaster | 1993 |
The Walt Disney World Explorer | 1996 |
The Walt Disney World Explorer - Second Edition | 1998 |
Walt Disney World Quest: Magical Racing Tour | 2000 |
Virtual Magic Kingdom | 2005 |
Disney Magic Kingdoms | 2016 |
Disneyland Adventures | 2017 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Stretched from 4:3. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Capped at 30fps. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
French | ||||
German | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 2 | |||
Online play |
Issues fixed
Game won't start in Windows 10
Install DirectPlay |
---|
|
No Music
- Game music is loaded from the CD, so you need to either mount an image or play with the disc inserted.
- Playing from the original disc can cause the game to crash at launch. See fix below
Crash when launching campaign
- On modern computers, this crash is due to the ESCAPE video codec used by cutscenes.
- An easy fix is to bypass it by renaming files.
Rename movie files
|
---|
|
Crash at launch
- Also due to the ESCAPE video codec.
Rename video files on disc |
---|
|
Issues unresolved
No cutscenes after fix
- Renaming cutscenes files prevents them from being loaded. The ESCAPE codec is currently unsupported by newest video cards in this game. The version used here is
ESCAPE 130
. - It is possible to watch
.rpl
cutscenes with RPL Player, although you need to run the executable in 16 bit color mode on Windows 10.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 95 | Windows 98/ME/XP |
Processor (CPU) | Intel Pentium II 300 MHz | Intel Pentium III 360 MHz |
System memory (RAM) | 64 MB (128 MB on XP) | |
Hard disk drive (HDD) | 220 MB | |
Video card (GPU) | Direct3D compatible 2 MB of VRAM DirectX 6.1 compatible | 32 MB of VRAM |
Sound (audio device) | 16-bit compatible | 16-bit & DirectX compatible |