Difference between revisions of "SiN Episodes: Emergence"
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Revision as of 18:22, 31 October 2021
Developers | |
---|---|
Ritual Entertainment | |
Engines | |
Source | |
Release dates | |
Windows | May 10, 2006 |
Reception | |
Metacritic | 75 |
IGDB | 75 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Sci-fi |
Series | SiN |
SiN | |
---|---|
SiN | 1998 |
SiN Episodes: Emergence | 2006 |
SiN: Reloaded | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | Not available in Germany. |
Essential improvements
Skip intro videos
Clear StartupVids.txt[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SE1\cfg\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1300/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SE1\SAVE\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1300/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | Up to 4x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Field of view (FOV)[citation needed] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | There is an option for mouse smoothing/filtering in controls menu, acceleration is taken from mouse drivers. Additionally, in-game mouse acceleration can be enabled by writing m_customaccel 1 . |
|
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Labeled as Joystick in the options menu. | |
Full controller support | Controller must first be manually enabled from the settings menu. | |
Controller remapping | ||
Controller sensitivity | See Sensitivity and Deadzones on a controller. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Xbox 360 Controller. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Xbox 360 Controller
While the game is using old version of Source engine, which doesn't natively support X360 controller, it offers a set of functions which make playing the game with X360 controller possible.
Enabling Microsoft Common Controller compatibility[citation needed] |
---|
Notes
|
Sensitivity and Deadzones on a controller
The game doesn't offer many options for configurating the controller or a joystick. Fortunately, there are console commands for controlling sensitivity and dead zones.
Changing deadzones and sensitivity[citation needed] |
---|
Movement:
Looking
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can't be disabled. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Major differences between subtitles and spoken words. | |||
French | ||||
Italian | Available on Steam, despite not being listed on the store page. | |||
Russian | ||||
Spanish | Retail only, download. |
Issues fixed
Stuck in Viktor Radek scene
At one point, we came face to face with Viktor Radek, in a room where a wall of reinforced glass separates us from him. After a short speech, Radek is supposed to go out through a door and escape in his mini-submarine, but he doesn't. If this happens to them, they have to record the game just when the chat with him begins (after the force field behind us is activated), reload it and pray that this error does not appear.[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5, 6, 7, 8, 8.1, 9 | |
Shader Model support | 1.1, 1.3, 1.4, 2.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | 6.6a |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98SE | 2000, XP |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 3 GB | 3 GB |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Anon1 on 2021-03-14