Difference between revisions of "Hades"
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(→Middleware: Removed EOS, as it's not used according to Skymirrh. Its possible use on Epic does not justify it being listed as Multiplayer middleware. If it were, we'd have Steamworks listed for countless single-player games too) |
(Update descriptions following game update to V1.38246 (fixing bug previous included in V1.38239). The pillarbox bug for aspect ratio 21.6:9 has also been fixed.) |
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Line 125: | Line 125: | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
− | {{--}} | + | {{--}} By default, window size is fixed: only the resolutions from the main display are offered from the game settings and the game window cannot be freely resized. |
+ | |||
+ | {{Fixbox|description=A custom window size / resolution can be manually set, by either:|ref=|fix= | ||
+ | (Note: replace <code><width></code> and <code><height></code> with your desired resolution.) | ||
+ | |||
+ | * Adding <code>/X=<width> /Y=<height></code> to the game’s command line parameters from Steam/Epic. | ||
+ | * Setting <code>X = <width></code> and <code>Y = <height></code> in your [[#Configuration file(s) location|<code>ProfileX.sjson</code> configuration file]]. | ||
+ | * Using third-party mod to auto-configure a custom resolution, see [[#Hephaistos|Hephaistos]]. | ||
+ | }} | ||
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
− | |||
{{ii}} Hades has a fixed 16:9 aspect ratio with {{Term|anamorphic}} scaling and is {{Term|pillarboxed}} at resolutions larger than 16:9. Bypass possible with third-party mod, see [[#Hephaistos|Hephaistos]]. | {{ii}} Hades has a fixed 16:9 aspect ratio with {{Term|anamorphic}} scaling and is {{Term|pillarboxed}} at resolutions larger than 16:9. Bypass possible with third-party mod, see [[#Hephaistos|Hephaistos]]. | ||
{{++}} It is pillarboxed with dedicated artwork<ref>{{Refurl|url=https://steamcommunity.com/app/1145360/discussions/0/4436564907312758813/#c4436564907314425087|title=Has the ultrawide resolution been fixed?|date=2020-09-24|snippet=We have artwork to fill the screen edges in ultrawide resolutions. This is an intentional choice.}}</ref> rather than plain black bars. | {{++}} It is pillarboxed with dedicated artwork<ref>{{Refurl|url=https://steamcommunity.com/app/1145360/discussions/0/4436564907312758813/#c4436564907314425087|title=Has the ultrawide resolution been fixed?|date=2020-09-24|snippet=We have artwork to fill the screen edges in ultrawide resolutions. This is an intentional choice.}}</ref> rather than plain black bars. | ||
− | {{Fixbox|description=The pillarbox artwork can be disabled and replaced with black bars if desired, either:|ref=|fix= | + | {{Fixbox|description=The pillarbox artwork can be disabled and replaced with black bars if desired, by either:|ref=|fix= |
− | * | + | * Adding <code>/UseSideBarArt=false</code> to the game’s command line parameters from Steam/Epic. |
− | * | + | * Adding <code>UseSideBarArt = false</code> to your [[#Configuration file(s) location|<code>ProfileX.sjson</code> configuration file]]. |
}} | }} | ||
− | {{--}} At | + | {{--}} At any aspect ratio > 21.6:9, the display logic forcefully offsets the pillars to the top<ref>{{Refurl|url=https://nicolas.busseneau.fr/en/blog/2021/04/hades-ultrawide-mod#fixing-pillarbox-artwork-at-3840x1600|title=Hades ultrawide mod|date=2021-09-13|snippet=If we hex patch the memory value from 2.4 (0x4019999a) to 2.5 (0x40200000), the artwork will be displayed without offset at 3840x1600.}}</ref> leading to the artwork being zoomed in (see 32:9 example below). |
<gallery> | <gallery> | ||
− | Hades_21-9_Pillarboxes.png|21:9 at 3440x1440, showing dedicated pillarbox artwork | + | Hades_21-9_Pillarboxes.png|21:9 at 3440x1440, showing dedicated pillarbox artwork for ratios <= 21.6:9 |
− | + | Hades_32-9_Pillarboxes-Bug.png|32:9 at 3840x1080, showing dedicated pillarbox artwork for ratios > 21.6:9 | |
− | Hades_32-9_Pillarboxes-Bug.png|32:9 at 3840x1080, showing dedicated pillarbox artwork | ||
</gallery> | </gallery> | ||
===[[Glossary:Multi-monitor|Multi-monitor]]=== | ===[[Glossary:Multi-monitor|Multi-monitor]]=== | ||
− | |||
{{ii}} Multi-monitor setups behave identically to [[Glossary:Ultra-widescreen|ultra-widescreen]] and are {{Term|pillarboxed}} at resolutions larger than 16:9. Bypass possible with third-party mod, see [[#Hephaistos|Hephaistos]]. | {{ii}} Multi-monitor setups behave identically to [[Glossary:Ultra-widescreen|ultra-widescreen]] and are {{Term|pillarboxed}} at resolutions larger than 16:9. Bypass possible with third-party mod, see [[#Hephaistos|Hephaistos]]. | ||
− | {{ | + | {{ii}} By default, Hades only works on multi-monitor setups emulating a single display (such as Eyefinity / Surround) as it is not possible to freely resize the game window. See [[#Windowed|Windowed]] for details and bypass solution. |
===Hephaistos=== | ===Hephaistos=== | ||
Line 158: | Line 163: | ||
{{++}} '''[HUD]''' Expanded horizontally by default, can also be kept in the center. | {{++}} '''[HUD]''' Expanded horizontally by default, can also be kept in the center. | ||
{{--}} '''[Static assets / FMV]''' Not resized, will stay at 16:9 in the center of the screen. | {{--}} '''[Static assets / FMV]''' Not resized, will stay at 16:9 in the center of the screen. | ||
− | {{++}} '''[Custom resolution]''' | + | {{++}} '''[Custom resolution]''' Patches a custom resolution in the [[#Configuration file(s) location|<code>ProfileX.sjson</code> configuration file]] (useful for custom window sizes and multi-monitor without Eyefinity / Surround). |
{{ii}} Works by combining three types of fixes: | {{ii}} Works by combining three types of fixes: | ||
* Backends' engine DLLs are hex patched to expand the resolution and camera viewports. | * Backends' engine DLLs are hex patched to expand the resolution and camera viewports. |
Revision as of 22:57, 28 October 2021
Developers | |
---|---|
Supergiant Games | |
Engines | |
Early access | MonoGame[1] |
Release | The Forge[2][3][4] |
Release dates | |
Windows | September 17, 2020 |
macOS (OS X) | September 17, 2020 |
Reception | |
Metacritic | 93 |
OpenCritic | 94 |
IGDB | 94 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Isometric |
Controls | Direct control |
Genres | Action, Roguelike |
Art styles | Stylized |
Themes | Fantasy |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched directly from its executable.[5] | |||
Microsoft Store | Included with Xbox Game Pass for PC. Xbox Play Anywhere. |
|||
Steam | DRM-free when launched directly from its executable.[6] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Saved Games\Hades\ |
macOS (OS X) | $HOME/Library/Application Support/Supergiant Games/Hades/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Saved Games\Hades\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
- Cross-save is available with the Nintendo Switch version of the game.[7]
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Scaled up/down from internal viewport of 1920x1080 (anamorphic). | ||
Multi-monitor | See Multi-monitor. | ||
Ultra-widescreen | See Ultra-widescreen. | ||
4K Ultra HD | Upscaled from internal viewport of 1920x1080 (anamorphic). | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
- By default, window size is fixed: only the resolutions from the main display are offered from the game settings and the game window cannot be freely resized.
A custom window size / resolution can be manually set, by either: |
---|
(Note: replace
|
Ultra-widescreen
- Hades has a fixed 16:9 aspect ratio with anamorphic scaling and is pillarboxed at resolutions larger than 16:9. Bypass possible with third-party mod, see Hephaistos.
- It is pillarboxed with dedicated artwork[8] rather than plain black bars.
The pillarbox artwork can be disabled and replaced with black bars if desired, by either: |
---|
|
- At any aspect ratio > 21.6:9, the display logic forcefully offsets the pillars to the top[9] leading to the artwork being zoomed in (see 32:9 example below).
Multi-monitor
- Multi-monitor setups behave identically to ultra-widescreen and are pillarboxed at resolutions larger than 16:9. Bypass possible with third-party mod, see Hephaistos.
- By default, Hades only works on multi-monitor setups emulating a single display (such as Eyefinity / Surround) as it is not possible to freely resize the game window. See Windowed for details and bypass solution.
Hephaistos
Hephaistos is a third-party mod for Hades which can be used for bypassing letterboxing / pillarboxing / fixed window size. |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Configurable deadzone. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Light color varies depending on power-ups. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (DualShock 4 USB Wireless Adapter), Wireless (Bluetooth), Wired V2 tested. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Voice | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10 | |
OpenGL | 2.1 | Support removed at early access period, older builds had OGL support. |
Metal support | ||
Vulkan | 1.1 | Added with an update released on October 27, 2020.[10] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | Simple DirectMedia Layer | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | |
Processor (CPU) | 2.4 GHz Dual Core | 3.0 GHz Dual Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 20 GB |
Video card (GPU) | 1 GB of VRAM DirectX 10 compatible | 2 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.13.6 | 10.14 |
Processor (CPU) | 2.4 GHz Dual Core | 3.0 GHz Quad Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 20 GB |
Video card (GPU) | Intel HD Graphics 5000 Metal compatible | Intel UHD Graphics 630 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1145360/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1145360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Hades - last accessed on 2020-02-29
- ↑ The Forge on GitHub - last accessed on 2021-05-27
- "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
- ↑ 2020 - A Retrospective - The Forge - last accessed on 2021-05-27
- "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
- ↑ How 6 Months of COVID-19 Quarantine Affected Life at Supergiant Games - Developing Hell #05 - last accessed on 2021-05-27
- "Talks about Hades engine switch during the "March" section (04:15 - 06:27)"
- ↑ Epic Store games you can play without the Epic Launcher - last accessed on 2020-07-05
- ↑ Verified by User:AmethystViper on 2021-02-27
- I was gifted this game and tried to launch it without Steam running and it was able to play. Tested the x64 and x64vk executables and they were able to play without Steam.
- ↑ Twitter - Supergiant Games: Our Cross-Saves update for HADES is out now on Nintendo Switch! - last accessed on 2020-12-17
- ↑ Has the ultrawide resolution been fixed? - last accessed on 2020-09-24
- "We have artwork to fill the screen edges in ultrawide resolutions. This is an intentional choice."
- ↑ Hades ultrawide mod - last accessed on 2021-09-13
- "If we hex patch the memory value from 2.4 (0x4019999a) to 2.5 (0x40200000), the artwork will be displayed without offset at 3840x1600."
- ↑ Post-Launch Patch - October 27, 2020 - last accessed on 2020-11-03