Difference between revisions of "Spider-Man (2001)"
(Undo revision 1089254 by Alexknight (talk) Fix, aside from not following the Editing Guide, is nonsensical - "key toward"? Which key?) Tag: Undo |
m (updated template usage) |
||
Line 19: | Line 19: | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|spider-man|68}} | {{Infobox game/row/reception|Metacritic|spider-man|68}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Spider-Man }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
Line 30: | Line 43: | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
Line 269: | Line 281: | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = |
Revision as of 10:15, 15 October 2021
Developers | |
---|---|
Neversoft | |
Windows | LTI Gray Matter |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Publishers | |
Activision | |
Mac OS | Aspyr Media |
macOS (OS X) | Aspyr Media |
Engines | |
Apocalypse | |
Release dates | |
Windows | September 19, 2001 |
Mac OS (Classic) | January 24, 2002 |
macOS (OS X) | January 24, 2002 |
Reception | |
Metacritic | 68 |
Taxonomy | |
Series | Spider-Man |
Key points
- Buggy PC port. Large amount of game breaking bugs and glitches when run at anything above 30 FPS.
- Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS.
- Audio issues for certain devices, such as Bluetooth headphones.
- Port of the superior Dreamcast version
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A demo is available.
- A faithful higher resolution desktop icon can be found on the community site.
Essential improvements
Patches
- Spider-Man 1.0.2 Update updates the Mac OS release to the latest version.
Play without needing to mount CD
- Play the game without needing the CD mounted by changing the byte at Offset 0x00116460 in SpideyPC.exe from 0x1A to 0x33 using a Hex editor.
Increase in-game graphical quality
Install dgVoodoo 2[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Spidey.cfg[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] |
Mac OS (Classic) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Supports up to 1280x1024 natively | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Can be forced using DxWnd, but causes audio and resolution issues. Must mark Release mouse outside window and use Alt-Tab command to escape window. | ||
Borderless fullscreen windowed | Can be forced using DxWnd and Borderless Gaming, issues for windowed mode still persist | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Can be forced through dgVoodoo. | ||
Vertical sync (Vsync) | Can be forced through dgVoodoo. | ||
60 FPS and 120+ FPS | 30 FPS cap is required. See Game over screen loop. |
- Main menu is capped at 30 FPS while the movie sequences are capped at 15 FPS.[citation needed]
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Has trouble identifying post-2002 controllers. | |
Full controller support | ||
Controller remapping | DirectInput controllers only. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX, voice, movie. | |
Surround sound | Stereo and Mono only | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Bug with "Chase Venom"
During the level "Chase Venom", Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.
Audio issues for specific instances
The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.
Issues fixed
Game over screen loop
- Playing at over 30 FPS breaks several in-game cutscenes forcing the game into a game over screen loop, making the game incompletable.
Set game to 30 FPS[citation needed] |
---|
See Frame rate capping to set a 30 FPS cap. |
Fix joystick detection
Install GloSC[citation needed] |
---|
|
Audio Looping
- Sometimes sounds will loop on modern systems, best example is on the Race to the Bugle level where you can get looping enemy grunts pretty easily. Background ambiance sound looping is normal of this port, and happens even on systems of the time.
Set game exe to "Windows XP" compatibility mode[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME, 2000 | |
Processor (CPU) | Intel Pentium II 266 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 8.0a compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 8.6 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).