Difference between revisions of "Kena: Bridge of Spirits"
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|introduction = '''''Kena: Bridge of Spirits''''' is a [[:Category:Third-person|third-person]] [[:Category:Action|action]]-[[:Category:Adventure|adventure]] game developed and published by Ember Lab. It is the first title of the studio.<ref>{{Refurl|url=https://www.pcgamer.com/kena-bridge-of-spirits-is-a-familiar-adventure-game-elevated-by-amazing-art/|title=Kena: Bridge of Spirits is a familiar adventure game elevated by amazing art|date=2021-09-20}}</ref> | |introduction = '''''Kena: Bridge of Spirits''''' is a [[:Category:Third-person|third-person]] [[:Category:Action|action]]-[[:Category:Adventure|adventure]] game developed and published by Ember Lab. It is the first title of the studio.<ref>{{Refurl|url=https://www.pcgamer.com/kena-bridge-of-spirits-is-a-familiar-adventure-game-elevated-by-amazing-art/|title=Kena: Bridge of Spirits is a familiar adventure game elevated by amazing art|date=2021-09-20}}</ref> | ||
− | |release history = Announced on June 11, 2020 and initially set to become available later in 2020, the game was delayed twice, and subsequently to | + | |release history = Announced on June 11, 2020 and initially set to become available later in 2020, the game was delayed twice, and subsequently to its final release date of September 21, 2021.<ref>{{Refurl|url=https://www.pcgamer.com/kena-bridge-of-spirits-is-coming-to-pc-later-this-year/|title=Kena: Bridge of Spirits is coming to PC later this year|date=2020-09-14}}</ref><ref>{{Refurl|url=https://twitter.com/emberlab/status/1304525121181364225|title=An update to our Kena community|date=2020-09-14}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=taGDSHs_ftE|title=Kena Gameplay Trailer|date=2021-02-26}}</ref><ref>{{Refurl|url=https://www.pcinvasion.com/kena-bridge-of-spirits-delayed-until-september/|title=Kena: Bridge of Spirits once again delayed, but only until September|date=2021-07-28}}</ref> |
In June 2021, participants of the Tribeca Festival were offered a chance to play a time-limited demo of the game via online streaming.<ref>{{Refurl|url=https://www.psu.com/news/kena-bridge-of-spirits-and-seven-other-indie-games-get-playable-demos-at-tribeca-games-festival-here-is-how-you-can-play/|title=Kena: Bridge Of Spirits And Seven Other Indie Games Get Playable Demos At Tribeca Games Festival – Here Is How You Can Play|date=2021-06-17}}</ref><ref>{{Refurl|url=https://www.gamespew.com/2021/05/sign-up-to-demo-twelve-minutes-kena-bridge-of-spirits-and-more-at-tribeca-festival/|title=Sign Up to Demo Twelve Minutes, Kena: Bridge of Spirits and More at Tribeca Festival|date=2021-06-17}}</ref> | In June 2021, participants of the Tribeca Festival were offered a chance to play a time-limited demo of the game via online streaming.<ref>{{Refurl|url=https://www.psu.com/news/kena-bridge-of-spirits-and-seven-other-indie-games-get-playable-demos-at-tribeca-games-festival-here-is-how-you-can-play/|title=Kena: Bridge Of Spirits And Seven Other Indie Games Get Playable Demos At Tribeca Games Festival – Here Is How You Can Play|date=2021-06-17}}</ref><ref>{{Refurl|url=https://www.gamespew.com/2021/05/sign-up-to-demo-twelve-minutes-kena-bridge-of-spirits-and-more-at-tribeca-festival/|title=Sign Up to Demo Twelve Minutes, Kena: Bridge of Spirits and More at Tribeca Festival|date=2021-06-17}}</ref> | ||
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===Photo mode screenshots location=== | ===Photo mode screenshots location=== | ||
{{Standard table| System | Location | | {{Standard table| System | Location | | ||
− | {{Standard table/rowalt | '''Windows''' |{{P|game}}\Kena\Pictures\}} | + | {{Standard table/rowalt|'''Windows'''|{{P|game}}\Kena\Pictures\}} |
|collapsed=no}} | |collapsed=no}} | ||
Revision as of 04:00, 3 October 2021
Developers | |
---|---|
Ember Lab | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | September 21, 2021 |
Reception | |
Metacritic | 82 |
OpenCritic | 81 |
IGDB | 80 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure |
Art styles | Stylized |
Themes | Fantasy |
Kena: Bridge of Spirits is a third-person action-adventure game developed and published by Ember Lab. It is the first title of the studio.[1]
Announced on June 11, 2020 and initially set to become available later in 2020, the game was delayed twice, and subsequently to its final release date of September 21, 2021.[2][3][4][5]
In June 2021, participants of the Tribeca Festival were offered a chance to play a time-limited demo of the game via online streaming.[6][7]
The full version of the game was released for Windows on Epic Games Store.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition is also available. |
Version differences
- Digital Deluxe Edition includes a golden Rot skin, a unique silver Kena staff, and the digital soundtrack.[8]
- Pre-orders included celebration hats for the Rot.[9]
Essential improvements
Skip intro video
Delete or rename the intro video file[10] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Kena\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Kena\Saved\SaveGames\ |
Photo mode screenshots location
System | Location |
---|---|
Windows | <path-to-game>\Kena\Pictures\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Some cutscenes feature cinematic letterboxing to 21:9. | ||
Multi-monitor | Real-time cutscenes are pillarboxed to 16:9, and FMVs are pillarboxed to 21:9, fit to height. Use the related PCGW community tool as a partial workaround. See also FOV reduction at ultra-wide resolutions. |
||
Ultra-widescreen | Cutscenes are pillarboxed. Use the related PCGW community tool as a workaround. See also FOV reduction at ultra-wide resolutions. |
||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with the Textures setting.[11] | ||
Anti-aliasing (AA) | Sharpened TAA with its quality controlled by the Post Processing Quality setting.[12] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | FMVs are at 24 FPS.[13] A user mod offers the FMVs interpolated to 48 FPS. | ||
High dynamic range display (HDR) | [14] | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the latest version of the Universal Unreal Engine 4 Unlocker to modify the FOV in real time[15] |
---|
|
Sharpening
Edit a configuration file to adjust the level of image sharpening[16] |
---|
[ConsoleVariables] r.Tonemapper.Sharpen=1
|
Use the latest version of the Universal Unreal Engine 4 Unlocker to adjust the level of image sharpening[17] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some actions are not remappable.[Note 1] See Remapping for a workaround. | |
Mouse acceleration | No acceleration option. | |
Mouse sensitivity | Labeled Camera Sensitivity. See Input sensitivity for unexposed values. | |
Mouse input in menus | Backing out of a menu requires keyboard use.[10] | |
Mouse Y-axis inversion | Y and X axes inversion toggles. | |
Controller | ||
Controller support | ||
Full controller support | [20] | |
Controller remapping | Some actions are not remappable.[Note 2] See Remapping for a workaround. | |
Controller sensitivity | Labeled Camera Sensitivity and shared with mouse sensitivity. See Input sensitivity for unexposed values. |
|
Controller Y-axis inversion | Y and X axes inversion toggles shared with the mouse. |
Controller types |
---|
XInput-compatible controllers | [21][22] | |
---|---|---|
Xbox button prompts | Xbox Controller Icons selectable in the settings. | |
Impulse Trigger vibration | [23] |
PlayStation controllers | [24][25] | |
---|---|---|
PlayStation button prompts | PS4 and PS5 Controller Icons selectable in the settings. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [21] | |
Haptic feedback | Vibration Function toggle within the Game settings.[21] | |
Digital movement supported | ||
Simultaneous controller+KB/M | [21] |
Remapping
Edit a configuration file to remap buttons unexposed in the game[26] |
---|
|
Input sensitivity
Set the mouse and controller sensitivity to any value beyond the game settings through a config file[10][27] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, SFX, Music, Dialogue, Cutscene volume sliders. | |
Surround sound | [28] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Switching focus off the game pauses it, which also mutes it. The main menu is not muted.[10] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by AR Team, download. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues fixed
FOV reduction at ultra-wide resolutions
Starting a new game or reaching certain cutscenes at ultra-wide and wider resolutions may cause Vert- scaling compared to 16:9.[29][30]
Use the related PCGW community tool to patch the game.[10] |
---|
Save the game, restart it, and load the save file.[10] |
---|
Launching the game for the first time may result in it displaying no menu buttons.[31]
Tab out of the game and check the web browser for the Epic Online Services login prompt to go through.[31] |
---|
|
Controller stick drifting
Some controller users reported drifting when using the analog sticks.[32][33][34]
Modify a game configuration file to adjust the controller deadzones |
---|
[/Script/Engine.InputSettings] AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Selectable in the Graphics settings. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Unlock Master difficulty
The highest difficulty of the game is not available unless having completed it on the Expert difficulty.
Modify a configuration file to unlock the Master difficulty[35] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-3220 AMD FX-6100 |
Intel Core i7-6700K AMD Ryzen 5 2600X |
System memory (RAM) | 12 GB | 16 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R7 360 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 8 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
References
- ↑ Kena: Bridge of Spirits is a familiar adventure game elevated by amazing art - last accessed on 2021-09-20
- ↑ Kena: Bridge of Spirits is coming to PC later this year - last accessed on 2020-09-14
- ↑ An update to our Kena community - last accessed on 2020-09-14
- ↑ Kena Gameplay Trailer - last accessed on 2021-02-26
- ↑ Kena: Bridge of Spirits once again delayed, but only until September - last accessed on 2021-07-28
- ↑ Kena: Bridge Of Spirits And Seven Other Indie Games Get Playable Demos At Tribeca Games Festival – Here Is How You Can Play - last accessed on 2021-06-17
- ↑ Sign Up to Demo Twelve Minutes, Kena: Bridge of Spirits and More at Tribeca Festival - last accessed on 2021-06-17
- ↑ [1] - last accessed on 2021-09-08
- ↑ [2] - last accessed on 2021-09-14
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Verified by User:Rose on 2021-09-21
- ↑ Verified by User:Rose on 2021-09-21
- r.MaxAnisotropy gets set from 0 to 8, as seen in the console.
- ↑ Verified by User:Rose on 2021-09-21
- r.DefaultFeature.AntiAliasing is set to 2 irrespective of the quality settings, r.PostProcessAAQuality scales from 3 to 6 depending on the in-game setting, r.Tonemapper.Sharpen is set to 3, as seen in the console.
- ↑ Verified by User:Rose on 2021-09-21
- The game reached over 250 FPS at the gameplay at the lowest settings, and over 600 in the menu, as displayed by RivaTuner. The file information of the 19 FMVs (total runtime of 43:38) found in \MoviesPC\Cutscenes\ indicates that they are at 24 FPS.
- ↑ Verified by User:Rose on 2021-09-21
- No dedicated option in the game settings. Running the game with HDR enabled in Windows 10 in either Graphics API mode did not result in Special K detecting HDR.
- ↑ Verified by User:Rose on 2021-09-22
- Tested with version 3.0.21 of the tool. Version 3.0.19 rendered the game unplayable.
- ↑ Kena: Bridge of Spirits - Sharpness and DoF fix - last accessed on 2021-09-23
- ↑ [PC] Tone down sharpening effect? - last accessed on 2021-09-22
- ↑ Anyone know the button mapping for the map on the PC Version? - last accessed on 2021-09-22
- ↑ 19.0 19.1 Verified by User:Rose on 2021-09-21
- Some of these buttons are not on the list of remappable controls, while remapping the others has no effect on the mentioned controls.
- ↑ Verified by User:Rose on 2021-09-21
- Added Kena.exe to Steam and ran it through the Big Picture Mode with Steam Input forced disabled for the game. Navigated through every menu, adjusted most of the settings, played for a little while through multiple cutscenes, testing all the controls, then successfully quit without touching any other input devices.
- ↑ 21.0 21.1 21.2 21.3 Verified by User:Rose on 2021-09-21
- Tested with an Xbox Wireless Controller connected via USB.
- ↑ Controller option for PC platform - last accessed on 2021-09-21
- ↑ Verified by User:Rose on 2021-09-21
- Process Explorer did not list Windows.Gaming.Input.dll when the game was fully loaded and ran with an Xbox Wireless Controller connected.
- ↑ Dualshock support on PC? - last accessed on 2021-09-22
- ↑ PC Controller support? - last accessed on 2021-09-22
- ↑ Verified by User:Rose on 2021-09-25
- ↑ How to increase controller sensitivity on PC: - last accessed on 2021-09-21
- ↑ Verified by User:Rose on 2021-09-21
- Tested on a 5.1 sound system - the rear speakers were used for positional audio as confirmed in Orban Loudness Meter.
- ↑ Devs, please fix the broken ultrawide support! Pictures and explanation included. - last accessed on 2021-09-21
- ↑ Ultrawide is cropped. Please fix! - last accessed on 2021-09-21
- ↑ 31.0 31.1 No menu coming up on PC, any ideas to fix it? - last accessed on 2021-09-21
- ↑ Drifting camera? PC Xbox controller - last accessed on 2021-09-21
- ↑ DualSense Directional Input Bug (Sudden Stops) - last accessed on 2021-09-21
- ↑ Kena stops running for a moment, could it be controller drift? - last accessed on 2021-09-23
- ↑ How to: Unlock Master difficulty without beating the game (PC) - last accessed on 2021-09-22