Difference between revisions of "Doom 3"
m (fixed Linux patch link) |
(Added in the Network table.) |
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|fan notes = | |fan notes = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = 16 | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 16 | ||
+ | |online play notes = | ||
+ | |local co-op = | ||
+ | |local co-op players = | ||
+ | |local co-op notes = | ||
+ | |lan co-op = | ||
+ | |lan co-op players = | ||
+ | |lan co-op notes = | ||
+ | |online co-op = | ||
+ | |online co-op players = | ||
+ | |online co-op notes = | ||
+ | |hot-seat = | ||
+ | |hot-seat players = | ||
+ | |hot-seat notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | {{Network/Connections | ||
+ | |matchmaking = false | ||
+ | |matchmaking notes = | ||
+ | |p2p = true | ||
+ | |p2p notes = | ||
+ | |dedicated = true | ||
+ | |dedicated notes = | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = | ||
+ | |direct ip = true | ||
+ | |direct ip notes = | ||
+ | }} | ||
+ | |||
+ | {{Network/Ports | ||
+ | |tcp = 27650, 27666 | ||
+ | |udp = 27650, 27666 | ||
+ | |upnp = | ||
}} | }} | ||
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It is possible to easily change many things in the game simply by modifying text files located in doom 3/base/pak000.pk4 (.pk4 files can be opened with WinRAR or similar programs). For example, to turn on plasma gun projectile shadows, go to "materials" folder, open "lights.mtr" (use WordPad or other text editor), search for "plasmaglow" and delete the "noshadows" line under it, then save the changes. Particularly the "def" folder contains definitions of monster health, gun damage, ammunition amount and lots of other tweakable game values. | It is possible to easily change many things in the game simply by modifying text files located in doom 3/base/pak000.pk4 (.pk4 files can be opened with WinRAR or similar programs). For example, to turn on plasma gun projectile shadows, go to "materials" folder, open "lights.mtr" (use WordPad or other text editor), search for "plasmaglow" and delete the "noshadows" line under it, then save the changes. Particularly the "def" folder contains definitions of monster health, gun damage, ammunition amount and lots of other tweakable game values. | ||
− | ==Linux Installation== | + | ==Other information== |
+ | ===Linux Installation=== | ||
To install Doom 3 on Linux create a doom3 folder and then copy the following retail pk4 files to your doom3/base folder: | To install Doom 3 on Linux create a doom3 folder and then copy the following retail pk4 files to your doom3/base folder: | ||
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Do note that OSS has been disabled in later Ubuntu distros, and it is not likely that sound will work correctly (if at all). | Do note that OSS has been disabled in later Ubuntu distros, and it is not likely that sound will work correctly (if at all). | ||
− | ==Mod Support== | + | ===Mod Support=== |
Doom 3 has a small, but very knowledgeable mod community that is still very active and covers most id tech based games. | Doom 3 has a small, but very knowledgeable mod community that is still very active and covers most id tech based games. | ||
− | ===Tools and Information=== | + | ====Tools and Information==== |
*[http://doom3world.org Doom 3 World] - An unofficial id tech community | *[http://doom3world.org Doom 3 World] - An unofficial id tech community | ||
*[http://modwiki.net Modwiki] - An unofficial id tech informational wiki run by members of Doom 3 World | *[http://modwiki.net Modwiki] - An unofficial id tech informational wiki run by members of Doom 3 World | ||
*[http://iddevnet.com iddevnet] - Official, but limited, Doom 3/Quake 4 informational site | *[http://iddevnet.com iddevnet] - Official, but limited, Doom 3/Quake 4 informational site | ||
− | ===Doom 3 Mod Lists=== | + | ====Doom 3 Mod Lists==== |
*[http://www.moddb.com/mods?filter=t&kw=Search+...&released=&style=def&theme=&game=33&type= Moddb] - Best for still active mods | *[http://www.moddb.com/mods?filter=t&kw=Search+...&released=&style=def&theme=&game=33&type= Moddb] - Best for still active mods | ||
*[http://planetdoom.com Planetdoom] - Some Doom 3 news and archives of non-active Doom 3 mods | *[http://planetdoom.com Planetdoom] - Some Doom 3 news and archives of non-active Doom 3 mods | ||
*[http://d3files.com D3files] - Mostly for archives of non-active Doom 3 mods | *[http://d3files.com D3files] - Mostly for archives of non-active Doom 3 mods | ||
− | ===Total Conversions=== | + | ====Total Conversions==== |
[http://www.thedarkmod.com/main/ The Dark Mod] is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series. | [http://www.thedarkmod.com/main/ The Dark Mod] is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series. | ||
− | ==Open Source Engine== | + | ===Open Source Engine=== |
The source code to the engine was released under the GPL license in November 2011. There have since been several modifications. You can view the different branches and changes, as well as download them, from the [https://github.com/TTimo/doom3.gpl github repository], if you are willing to compile the code yourself. The same group that worked on ioquake3 has said they will add features to the code and release compiled binaries under the title [http://www.iodoom3.org/ iodoom3]. You will have to obtain the art assets separately. | The source code to the engine was released under the GPL license in November 2011. There have since been several modifications. You can view the different branches and changes, as well as download them, from the [https://github.com/TTimo/doom3.gpl github repository], if you are willing to compile the code yourself. The same group that worked on ioquake3 has said they will add features to the code and release compiled binaries under the title [http://www.iodoom3.org/ iodoom3]. You will have to obtain the art assets separately. | ||
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|minOS = 2000 | |minOS = 2000 | ||
− | |minCPU = Pentium IV 1.5 GHz | + | |minCPU = Intel Pentium IV 1.5 GHz |
+ | |minCPU2 = AMD Athlon XP 1500+ | ||
|minmem = 512 MB | |minmem = 512 MB | ||
|minHD = 2.6 GB | |minHD = 2.6 GB |
Revision as of 16:03, 25 June 2014
Developers | |
---|---|
id Software | |
Splash Damage | |
Publishers | |
Activision | |
Japan | CyberFront |
Engines | |
id Tech 4 | |
Release dates | |
Windows | August 3, 2004 |
Linux | October 5, 2004 |
macOS (OS X) | March 14, 2005 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
This page is for the original Doom 3. For the BFG Edition, see Doom 3: BFG Edition.
General information
- Doom Wiki
- Steam Community Discussions
- Steam Community Discussions for expansion pack
- Steam Users' Forums for game series
Availability
Resurrection of Evil (Expansion)
Essential improvements
Patch 1.3.1 (retail)
Patch 1.3.1 updates retail versions to the latest version. Digital distribution versions are already patched.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/9050/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/9050/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs save games. |
Video settings
Widescreen resolution
Instructions |
---|
Anisotropic filtering (AF)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Only available in Polish retail release. | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27650, 27666 |
UDP | 27650, 27666 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues, fixes and tweaks
- TweakGuides has created a comprehensive guide for fixing issues in this game. It can be found here.
It is possible to easily change many things in the game simply by modifying text files located in doom 3/base/pak000.pk4 (.pk4 files can be opened with WinRAR or similar programs). For example, to turn on plasma gun projectile shadows, go to "materials" folder, open "lights.mtr" (use WordPad or other text editor), search for "plasmaglow" and delete the "noshadows" line under it, then save the changes. Particularly the "def" folder contains definitions of monster health, gun damage, ammunition amount and lots of other tweakable game values.
Other information
Linux Installation
To install Doom 3 on Linux create a doom3 folder and then copy the following retail pk4 files to your doom3/base folder:
- base/pak000.pk4
- base/pak001.pk4
- base/pak002.pk4
- base/pak003.pk4
- base/pak004.pk4
If installing the expansion pack you must also copy the following retail pk4 to your doom3/d3xp folder:
- d3xp/pak000.pk4
After copying all pk4 files to your hard drive run the Linux patch and direct it to your doom3 folder. You can start the game with the command: doom3. To launch the expansion use: doom3 +set fs_game d3xp
For Arch Linux, two PKGBUILDs are available in the AUR for Doom 3; one that builds from source and one that provides a binary (if keeping to the Arch Way, you should prefer to build from source).
Do note that OSS has been disabled in later Ubuntu distros, and it is not likely that sound will work correctly (if at all).
Mod Support
Doom 3 has a small, but very knowledgeable mod community that is still very active and covers most id tech based games.
Tools and Information
- Doom 3 World - An unofficial id tech community
- Modwiki - An unofficial id tech informational wiki run by members of Doom 3 World
- iddevnet - Official, but limited, Doom 3/Quake 4 informational site
Doom 3 Mod Lists
- Moddb - Best for still active mods
- Planetdoom - Some Doom 3 news and archives of non-active Doom 3 mods
- D3files - Mostly for archives of non-active Doom 3 mods
Total Conversions
The Dark Mod is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series.
Open Source Engine
The source code to the engine was released under the GPL license in November 2011. There have since been several modifications. You can view the different branches and changes, as well as download them, from the github repository, if you are willing to compile the code yourself. The same group that worked on ioquake3 has said they will add features to the code and release compiled binaries under the title iodoom3. You will have to obtain the art assets separately.
Another available source port is dhewm3, which adds 64-bit support, EFX on all platforms, and other features.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium IV 1.5 GHz AMD Athlon XP 1500+ | |
System memory (RAM) | ||
Hard disk drive (HDD) | 2.6 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon x1600 NVidia Geforce 7300 128 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2.4 kernel | 2.6 kernel |
Processor (CPU) | 1 GHz or higher | |
System memory (RAM) | ||
Hard disk drive (HDD) | 2.2 GB | |
Video card (GPU) | OpenGL hardware acceleration 64 MB of VRAM |
- Supported AMD Radeon chipsets: 8500, 9000, 9200, 9500, 9600, 9700, 9800, X1600, X1900, 2400XT, 2600, 3870, 4670, 4850, 5670, 5750, 5770, 5870, 6630, 6750, 6970
- Supported Nvidia chipsets: GeForce 3/Ti series, GeForce 4MX series, GeForce 4/Ti series, GeForce FX series, GeForce 6800, 7300, 7600, 8600, 8800, 9400, 9600, GT 120, 320M, 330M
- The game supports Intel HD Graphics 3000 and greater
- The game does not support the GMA 950 and GMA X3100 integrated video chipsets
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/9050/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (9050) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Windows
- Linux
- OS X
- Games
- Invalid template usage (Series)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Self-hosting
- Invalid template usage (Network)
- Missing section (Availability)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)