Difference between revisions of "Blood: Fresh Supply"
From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
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− | |epic games | + | |epic games launcher = |
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− | |steam cloud | + | |steam cloud = true |
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− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
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}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Blood Fresh Supply video.png|Video settings}} | {{Image|Blood Fresh Supply video.png|Video settings}} | ||
{{Image|Blood Fresh Supply display.png|Display settings}} | {{Image|Blood Fresh Supply display.png|Display settings}} | ||
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{{Image|Blood Fresh Supply remap.png|Bindings settings}} | {{Image|Blood Fresh Supply remap.png|Bindings settings}} | ||
{{Image|Blood Fresh Supply mouse.png|Mouse settings}} | {{Image|Blood Fresh Supply mouse.png|Mouse settings}} | ||
{{Image|Blood Fresh Supply gamepad.png|Gamepad settings}} | {{Image|Blood Fresh Supply gamepad.png|Gamepad settings}} | ||
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==Audio== | ==Audio== | ||
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|separate volume notes = Music and Sound effects | |separate volume notes = Music and Sound effects |
Revision as of 08:34, 16 September 2021
Cover image missing, please upload it | |
Developers | |
---|---|
Original game, Plasma Pak | Monolith Productions |
Cryptic Passage | Sunstorm Interactive |
Fresh Supply | Night Dive Studios |
Publishers | |
Night Dive Studios | |
Atari | |
Engines | |
Kex Engine | |
Release dates | |
Windows | May 9, 2019 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Fantasy, Horror |
Series | Blood |
Blood | |
---|---|
Blood | 1997 |
Blood II: The Chosen | 1998 |
Blood: Fresh Supply | 2019 |
Key points
- Enhanced version of Blood, ported to the Kex Engine.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
GOG.com | Includes Blood with Plasma Pak and Cryptic Passage DLC. | |||
Humble Store | ||||
Steam | Includes Plasma Pak and Cryptic Passage DLC. |
Essential improvements
Skip intro videos
Instructions[1] |
---|
ATARI.ogv GTI.ogv Kex.ogv MONOLITH.ogv NightDive.ogv |
In-game |
---|
|
Upscaled cinematics
Game cinematics were upscaled 4x using ESRGAN with 15->30 fps conversion (ModDB link)
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Nightdive Studios\Blood EX\kexengine.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1010750/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Nightdive Studios\Blood EX\saves\save_**.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1010750/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 74-140° vertical via slider. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Anisotropic filtering is always enabled. | ||
Anti-aliasing (AA) | FXAA, SMAA, or up to 8x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Optional cap to 30, 60, 120, 144, 240 FPS or MAX. MAX framerate is capped to 1920 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Requires keyboard for manual saving (needed for typing in the save file name). Another workaround would be to bind a button (preferrably not the A, B, or any of the dpad buttons) to quicksave. The use of an Xbox One controller with a chatpad attached solves this issue. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Not shown during gameplay, but only in controller rebinding screen. | |
Impulse Trigger vibration |
PlayStation controllers | Touchpad button cannot be bound to any in-game function. | |
---|---|---|
PlayStation button prompts | Controller rebinding screen only shows Xbox button labels. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound effects | |
Surround sound | 7.0 | |
Subtitles | No subtitles for pre-rendered movie sequences. | |
Closed captions | ||
Mute on focus lost | ||
Red Book CD audio | Uses Ogg Vorbis files in leu of the original game's Redbook audio tracks when CD Music is enabled. |
|
General MIDI audio | Uses built-in FluidSynth library rather than an external MIDI device. The soundfont used can be changed to any General MIDI-compatible soundfont by replacing TimGM6mb.sf2 . |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 8 | Co-op, Versus Split-screen |
||
LAN play | 8 | Host must use spawnipserver command, Direct IP Connect only | ||
Online play | 8 | Co-op, Versus |
Issues fixed
Muffled audio fix
Add alsoft.ini file[2] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 3.2 | |
Vulkan | 1.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL Soft, FluidSynth | |
Input | SDL2 | Version 2.0.9 |
Cutscenes | Theora | [1] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | 2.0 GHz Dual Core | Intel Core i5-2300 2.8 GHz AMD Phenom II X4 945 3.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 256 MB of VRAM OpenGL 3.2 compatible DirectX 11 compatible | |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1010750/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1010750) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.