Difference between revisions of "Halo: Combat Evolved Anniversary"
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Kendotlibero (talk | contribs) (updated redined downloads) |
(Removed Refine mod as it is neither essential (especially in light of the coming update) nor are there files available for MCC on that page. Only graphic presets no longer true. Removed duplicate account note. High FPS issue was patched. Small additions.) |
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|steam appid = 1064221 | |steam appid = 1064221 | ||
|steam appid side = | |steam appid side = | ||
+ | |official site= https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows | ||
|strategywiki = Halo: Combat Evolved Anniversary | |strategywiki = Halo: Combat Evolved Anniversary | ||
|hltb = 4270 | |hltb = 4270 | ||
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'''General information''' | '''General information''' | ||
− | {{mm}} [https://www.halowaypoint.com/en-us/ | + | {{mm}} [https://www.halowaypoint.com/en-us/forums Official forums] |
− | {{mm}} [https://www.halowaypoint.com/en-us/ | + | {{mm}} [https://www.halowaypoint.com/en-us/community/halo-insider Halo Insider Program] |
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | ||
− | |||
==Availability== | ==Availability== | ||
Line 64: | Line 64: | ||
{{ii}} Players can use the '''Anti-Cheat Disabled (Mods and Limited Services)''' option to speed up the launch even further.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified the presence of the option on both Steam and the Microsoft Store versions of the game.}}</ref> | {{ii}} Players can use the '''Anti-Cheat Disabled (Mods and Limited Services)''' option to speed up the launch even further.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified the presence of the option on both Steam and the Microsoft Store versions of the game.}}</ref> | ||
}} | }} | ||
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
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|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = Centered HUD is an option. | |multimonitor notes = Centered HUD is an option. | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
|ultrawidescreen notes = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}} at 32:9. Use the [https://community.pcgamingwiki.com/files/file/1711-halo-reach-halo-2-halo-3-ultrawide-cutscenes-fix/ related community tool] as a workaround. | |ultrawidescreen notes = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}} at 32:9. Use the [https://community.pcgamingwiki.com/files/file/1711-halo-reach-halo-2-halo-3-ultrawide-cutscenes-fix/ related community tool] as a workaround. | ||
|4k ultra hd = true | |4k ultra hd = true | ||
Line 123: | Line 120: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Exclusive fullscreen also available. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Options to adjust it manually were added on November 17, 2020.<br />See [[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]] on how to force an even better quality.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=476&end=504|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel.}}</ref> |
− | |antialiasing = | + | |antialiasing = limited |
− | |antialiasing notes = | + | |antialiasing notes = Toggle to enable/disable the post-processing AA was added on November 17, 2020. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | |||
− | |||
===Post-processing effects=== | ===Post-processing effects=== | ||
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|impulse triggers = true | |impulse triggers = true | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
Line 195: | Line 190: | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, V1 |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
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|surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | |surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = Full subtitle support. | + | |subtitles notes = Full subtitle support for cutscenes and dialog. No speaker names displayed. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
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==Network== | ==Network== | ||
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | {{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | ||
− | |||
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet= | {{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet= | ||
− | |||
− | |||
− | |||
'''Network:''' | '''Network:''' | ||
* ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.'' | * ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.'' | ||
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==Issues unresolved== | ==Issues unresolved== | ||
===Known issues=== | ===Known issues=== | ||
− | {{ii}} See [https://support.halowaypoint.com/hc/en-us/articles/ | + | {{ii}} See [https://support.halowaypoint.com/hc/en-us/articles/360049856611-Halo-Combat-Evolved-Known-Issues this support page] for a list of known issues affecting Halo: CEA. |
===Some effects and graphic elements are missing in the original graphics mode=== | ===Some effects and graphic elements are missing in the original graphics mode=== |
Revision as of 10:30, 29 May 2021
Developers | |
---|---|
Lead development | 343 Industries |
Original game | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Windows | Saber Interactive |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Saber3D Engine[1] | |
Unreal Engine 4 | |
Release dates | |
Windows | March 3, 2020 |
Reception | |
Metacritic | 79 |
IGDB | 80 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Vehicles | Automobile, Flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Halo: The Master Chief Collection |
Halo: The Master Chief Collection | |
---|---|
⤏ Go to series page | |
Subseries of Halo | |
Halo: Reach | 2019 |
Halo: Combat Evolved Anniversary | 2020 |
Halo 2: Anniversary | 2020 |
Halo 3 | 2020 |
Halo 3: ODST | 2020 |
Halo 4 | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
Remove the video files[2] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064221/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[4]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064221/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[5]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save mid-mission checkpoints in Campaign and Playlists.[6] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (mid-mission checkpoint progress is not retained as not compatible).[6] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Centered HUD is an option. | ||
Ultra-widescreen | Spanned HUD is an option. Cutscenes are pillarboxed at 32:9. Use the related community tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | 70-120° for player and vehicles (Hor+). The view model does not scale with higher FOVs. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Options to adjust it manually were added on November 17, 2020. See Anisotropic filtering (AF) on how to force an even better quality.[7] |
||
Anti-aliasing (AA) | Toggle to enable/disable the post-processing AA was added on November 17, 2020. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Post-processing effects
Toggle post-process effects[8] |
---|
Hotkeys
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[9] | |
Subtitles | Full subtitle support for cutscenes and dialog. No speaker names displayed. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Network
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[10]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Will be investigated to see if it can be supported post-launch.[10] | |||
LAN play | 16 | Co-op, Versus Co-op limited to 2 players[11] |
||
Online play | 16 | Co-op, Versus Co-op limited to 2 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Issues unresolved
Known issues
- See this support page for a list of known issues affecting Halo: CEA.
Some effects and graphic elements are missing in the original graphics mode
- Halo: Combat Evolved Anniversary was based on the 2003 PC version ported by Gearbox Software, which was missing several graphic effects and elements from the original Xbox version, and at this time is still present in the PC remaster. Devs are aware of this and are investigating into restoring it with the help of Original Xbox development kits.[12][13]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[14] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[14] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz |
AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 7.36 GB | |
Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064221/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064221) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 6.0 6.1 6.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
- "The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel."
- ↑ Verified by User:Keith on 2021-01-17
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ 10.0 10.1 10.2 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Network:
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
- "
Network:
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ YouTube – Differences between Halo PC and Halo: Combat Evolved Anniversary (1.1350.0.0) - last accessed on 2019-27-05
- ↑ Halo Waypoint - MCC Development Update – June 2019 - last accessed on 2020-03-06
- "We’re not targeting it for the launch on PC, but we are continuing to investigate what we can do to bring CE back to parity of the original Xbox version. But, what I can say, is we have dug up some original Xbox devkits that we are looking into utilizing."
- ↑ 14.0 14.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09