Difference between revisions of "Halo 4"
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Revision as of 21:34, 18 November 2020
Developers | |
---|---|
Lead development | 343 Industries |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Unreal Engine 4 | |
Release dates | |
Windows | November 17, 2020 |
Reception | |
IGDB | 88 |
Taxonomy | |
Series | Halo: The Master Chief Collection |
Halo: The Master Chief Collection | |
---|---|
⤏ Go to series page | |
Subseries of Halo | |
Halo: Reach | 2019 |
Halo: Combat Evolved Anniversary | 2020 |
Halo 2: Anniversary | 2020 |
Halo 3 | 2020 |
Halo 3: ODST | 2020 |
Halo 4 | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
Remove the video files[1] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064273/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[3]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064273/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[4]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Centered HUD is an option. | ||
Ultra-widescreen | Spanned HUD is an option. Cutscenes are pillarboxed at 32:9. Use the related community tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- More graphics settings added with Halo 4 release.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[6] | |
Subtitles | Full subtitle support. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Network
- Online features require a free Microsoft account.
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[7]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Will be investigated to see if it can be supported post-launch.[7] | |||
LAN play | 16 | Co-op, Versus Co-op limited to 4 players[8] |
||
Online play | 16 | Co-op, Versus Co-op limited to 4 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[9] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[9] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7 8750H 2.20 GHz |
AMD FX 4100 3.6 GHz Intel Core i7 870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 55 GB | |
Video card (GPU) | Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064273/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064273) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ 7.0 7.1 7.2 Cite error: Invalid
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- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ 9.0 9.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09