Difference between revisions of "NEKOPALIVE"
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/save|Windows|{{P|localappdata}}\Nekopara\Saved\Saved\SaveGames\Nekopara.sav}} |
}} | }} | ||
{{ii}} This game doesn't make use of any save data, the save data file is just a placeholder. | {{ii}} This game doesn't make use of any save data, the save data file is just a placeholder. |
Revision as of 04:53, 14 October 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
NEKO WORKs | |
Publishers | |
NEKO WORKs | |
Sekai Project | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | May 31, 2016 |
Reception | |
Metacritic | TBD |
IGDB | NA |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Free-roaming camera |
Controls | Direct control |
Genres | Music/rhythm |
Art styles | Anime |
Themes | Comedy |
Series | NEKOPARA |
NEKOPARA | |
---|---|
NEKOPARA Vol. 1 | 2014 |
NEKOPARA Vol. 0 | 2015 |
NEKOPARA Vol. 2 | 2016 |
NEKOPALIVE | 2016 |
NEKOPARA Vol. 3 | 2017 |
NEKOPARA Extra | 2018 |
NEKOPARA Vol. 4 | 2020 |
General information
NEKOPALIVE is a singleplayer free-roaming camera music/rhythm game in the NEKOPARA series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | ||||
Developer website (unavailable) | DRM-free version only available around 2016 April's Fool day |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Nekopara\Saved\Config\WindowsNoEditor\*.* |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/469990/pfx/[Note 2] |
- This game doesn't make use of any config data, the config data file is just a placeholder.
Save game data location
Template:Game data/save
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/469990/pfx/[Note 2] |
- This game doesn't make use of any save data, the save data file is just a placeholder.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use the -FULLSCREEN parameter. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Frame rate is capped at 62 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | See Input for details. | ||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8, 8.1, 10 | |
Processor (CPU) | Intel Core i5-4590 | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 |
|
Sound (audio device) | Direct X Compatible | |
Other | Oculus Rift and HTC Vive Compatible |
- A 64-bit system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.11
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (469990) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.