Worms Blast

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Worms Blast
Worms Blast cover
Russia Akella
Mac OS, OS X Feral Interactive
Digital Team17
Release dates
Windows March 30, 2002
Mac OS (Classic) 2003
macOS (OS X) 2003
Metacritic 73
Worms Blast on HowLongToBeat
Worms Blast on IGDB
Worms Blast on MobyGames
Worms Blast on Wikipedia
Worms 1995
Worms 2 1997
Worms Pinball 1998
Worms Armageddon 1999
Worms World Party 2001
Worms Blast 2002
Worms 3D 2003
Worms Forts: Under Siege 2004
Worms 4: Mayhem 2005
Worms Reloaded 2010
Worms Crazy Golf 2011
Worms Ultimate Mayhem 2011
Worms Revolution 2012
Worms Clan Wars 2013
Worms World Party Remastered 2015
Worms W.M.D 2016
Worms Rumble 2020

General information

Official website
Unofficial Worms Wiki
Dream17 Softography
Steam Community Discussions


A demo is available.

Essential improvements[edit]

Widescreen resolution, windowed mode, fix crash on game minimised, visual and other improvements[edit]

Widescreen resolution, windowed mode, fix crash on game minimised, visual and other improvements
  1. Create a start.bat file in the game's root directory with the following text,
"./XOM/bin/WormsBlast.exe" /W [width] /H [height] /WIN

The /WIN parameter is very important, as it starts the game in windowed mode, which means the player can safely Aft-Tab between the windows, a feature that is otherwise broken.

Other available parameters are,

  • Checking of text disabled /DONTCHECKTEXT
  • Checking of text enabled /CHECKTEXT
  • All maps locations enabled - this will have no effect unless the game save file has been deleted /ENABLEALLROUTES
  • Map Locations Enabled /SHOWMAPLOCATIONS
  • Debug Keys Disabled /DISABLEDEBUGKEYS
  • Debug Keys Enabled /ENABLEDEBUGKEYS
  • AI Details Enabled /ALLOWAIDETAILS
  • Camera movement keys enabled /ALLOWCAMERAMOVES
  • Show character radius /SHOWCHARRADIUS
  • Showing direction controls /SHOWDIRECTIONS
  • Setting XOM variables /SETXOMVARS
  • Not setting XOM variables /NOSETXOMVARS
  • Screen depth /D
  • Disable hardware T&L /NOHWTL
  • Enable 4 player /4PLAYER
  • Hide AI calculations /NOAI
  • Show AI calculations /SHOWAI
  • Skip Logos /NOLOGO
  • Skip frontend /NOFEND
  • Bouncing blocks using box collision /BOUNCECIRCLE
  • Bouncing blocks using spherical collision /BOUNCEBOX
  • Hide debug menu /NODEBUGMENU
  • Show debug menu /SHOWDEBUGMENU
  • 3D Water /3DW
  • 2D Water /2DW
  • Screen height /H
  • Screen width /W
  • Windowed /WIN
  • No Music /NOMUSIC
  • No Sound /NOSOUND
  • Full screen /FS
  • Running in Direct3D /D3D
  • Running in OpenGL /OGL

Note that the "/OGL" flag crashes the game and hence is broken.

My personal set-up is,


Game data[edit]

Configuration file(s) location[edit]

System Location
Mac OS (Classic)
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/70650/pfx/[Note 1]

Save game data location[edit]

System Location
Windows Steam\steamapps\common\Worms Blast\GameSave.dat
Mac OS (Classic)
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/70650/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud


Launcher options menu.
Launcher options menu.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution
4K Ultra HD
Field of view (FOV)
The game always shows the entire level.
See Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS


In-game control settings.
In-game control settings.


In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
The players movement and action sounds are played in their corresponding voice channels
All in-game instructions and hints are text-based. The in-game characters do say things occasionally, however those are not subbed.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Local retail version only.
Local retail version only.


Multiplayer types

Type Native Players Notes
Local play
2 (but up to 4 players possible with memory hacking and specific run commands)
LAN play
Online play

Issues unresolved[edit]

  • Often the AI may get stuck calculating their shot for tens of seconds or even minutes. As the blocks descend on them, they often find themself shooting blocks in panic and dying

Other information[edit]


Technical specs Supported Notes
Direct3D 8.1
OpenGL 1 Mac OS and OS X only. When forced on PC, the game crashes
Shader Model support 1.4
ExecutablePPC 32-bit 64-bit Notes
macOS (OS X)

System requirements[edit]

Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 350 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 16 MB of VRAM
DirectX 8.1 compatible


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/70650/ in addition to or instead of this directory. The app ID (70650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.