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User:SirYodaJedi/Recommend engine replacements

From PCGamingWiki, the wiki about fixing PC games
Caption text
Game(s) Vanilla Singleplayer Singleplayer Mods Multiplayer Notes
Doom/Doom II Crispy Doom GZDoom ??? Any suggestions for GZDoom-style true-color lighting with vanilla physics?
Quake I QEX or Quakespasm Quakespasm or Quakespasm Spiked ???
Quake II Yamagi Quake II Yamagi Quake II Q2Pro
Quake III ioQuake3 ioQuake3 ioQuake3 Vanilla works fine on modern Windows, but lacks raw mouse input and may have security concerns in multiplayer.
Half-Life and other GoldSrc titles Steam version Steam release or Xash3D FGWS Steam version Xash does not work well with VGUI2-reliant stuff (and its legality is dubious), but is necessary for some limit-breaking mods.
Outlaws Wait for TFE Wait for TFE Vanilla or wait for TFE
Star Wars: Dark Forces The Force Engine (TFE) TFE or vanilla in DOSBox 0.74, 0.74-1, 0.74-2, or 0.74-3 N/A TFE is very accurate.
Star Wars: Jedi Knight - Dark Forces II OpenJKDF2 or JKGFXMod OpenJKDF2 or JKGFXMod OpenJKDF2 or JKGFXMod OpenJKDF2 is mostly stable and accurate for Dark Forces II, but is technically still in beta.
Star Wars: Jedi Knight - Mysteries of the Sith JKGFXMod or wait for OpenJKDF2 JKGFXMod or wait for OpenJKDF2 JKGFXMod or wait for OpenJKDF2
Star Wars: Jedi Knight II - Jedi Outcast Vanilla unless on Linux Vanilla unless on Linux Play Jedi Academy Vanilla runs fine on modern Windows, but may have security concerns in multiplayer.
Source ports exist, but aren't well developed.
Star Wars: Jedi Knight - Jedi Academy Vanilla unless on Linux Vanilla unless on Linux OpenJK Vanilla runs fine on modern Windows, but may have security concerns in multiplayer.
Source ports exist, but aren't well developed outside of multiplayer.
Return to Castle Wolfenstein ioRtCW ioRtCW ioRtCW
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