General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability[edit]
DLC and expansion packs
Name |
Notes |
|
Dark World Expansion |
|
|
Game data[edit]
Save game data location[edit]
- This game follows the XDG Base Directory Specification on Linux.
- For Steam Cloud saves on OS X/Linux,
tf_saveData
is stored in both the appropriate game save directory in addition to the game install directory. The newest file between the two is given higher priority.
Controller Icon Support[edit]
TowerFall Ascension provides the ability to display proper button icons for recognized controller hardware. The following files will be found in the same location as the save data, and can be edited by the user.
GamepadIcon_Config.xml[edit]
Use this file to map a button list name to a series of sprites that will be used for the button icons. For example, the name "XB360" is bound to the icons in "xb360/" within the game's texture atlas. The list name can be whatever you like, as you will be using this in the next file.
GamepadName_Config.xml[edit]
Use this file to map a GUID to a button list name from the previous file and a readable controller name, which will be displayed at the character select screen. For the GUID, refer to the docs at Engine:FNA#About GUIDs.
DualShock 4 Light Bar[edit]
TowerFall for Linux supports the DualShock 4 light bar. The light bar will sync with the player's current archer color.
To access this feature, refer to the FNA user documentation.
Audio feature |
State |
Notes |
Separate volume controls |
|
Music and sound. |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network[edit]
Multiplayer types
Issues fixed[edit]
Crash on startup ("Could not find file '... MMG.wav'")[edit]
An example of an error log caused by a missing file, MMG.wav.
- This crash is caused by a missing file in the Dark World expansion.
Copy file from base game to expansion[4]
|
- Navigate to
<path-to-game>\Content\SFX .
- Copy the file
MMG.wav .
- Paste the file into
<path-to-game>\DarkWorldContent\SFX .
|
Other information[edit]
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) |
|
|
|
Linux |
|
|
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Middleware[edit]
|
Middleware |
Notes |
Interface |
SharpDX |
|
System requirements[edit]
Windows |
|
Minimum |
Operating system (OS) |
Vista |
Processor (CPU) |
Intel Core i3 M380 |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
400 MB |
Video card (GPU) |
Intel HD 4400 DirectX 10 compatible |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.6.8 |
Processor (CPU) |
Intel Core i3 M380 |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
400 MB |
Video card (GPU) |
OpenGL 3.0 (2.1 with ARB extensions acceptable) compatible |
Linux |
|
Minimum |
Operating system (OS) |
|
Processor (CPU) |
Intel Core i3 M380 |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
400 MB |
Video card (GPU) |
OpenGL 3.0 (2.1 with ARB extensions acceptable) compatible |
Other |
glibc 2.15+. S3TC support is NOT required. |
Notes
References