Star Wars: Battlefront II

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For the 2017 game, see Star Wars Battlefront II (2017).

Star Wars: Battlefront II
Star Wars: Battlefront II cover
Pandemic Studios
Disney Interactive Studios
Release dates
Windows October 31, 2005
Metacritic 78
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, FPS, Shooter
Vehicles Hovercraft, Robot, Space flight, Tank
Themes Sci-fi, Space
Series Star Wars: Battlefront
Star Wars: Battlefront II on HowLongToBeat
Star Wars: Battlefront II on IGDB
Star Wars: Battlefront II guide on StrategyWiki
Star Wars: Battlefront II on MobyGames
Star Wars: Battlefront II on Wikipedia
Star Wars: Battlefront
Subseries of Star Wars
Star Wars: Battlefront 2004
Star Wars: Battlefront II 2005
Star Wars Battlefront (2015) 2015
Star Wars Battlefront II (2017) 2017


GameSpy online services have been shut down (see Network for solutions).

Key points

The and Steam versions were updated with multiplayer support in October 2017.[1] Crossplay between these versions is available through GOG Galaxy.[2]
Old versions of AMDs Crimson drivers can't load and display graphics correctly. See Glitchy textures on AMD graphics cards.
Crashes often on more modern systems. See Crash to desktop after loading a map.

General information Community Discussions Support Page
Official LucasArts Battlefront II Forums
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
CD key
CD-ROM edition with 4 discs (NA) and a DVD-ROM version (EU/some NA).
SecuROM 7 DRM.
Icon overlay.png
Gamesplanet logo.svg
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Patch 1.1 Multiplayer Update 2.
Offline installer is original 1.1; use Galaxy to update to multiplayer-compatible version.
Humble Store
Icon overlay.png
Original 1.1 only. Included with EA Play Pro.[3]
Icon overlay.png
Can no longer be run without Steam due to a recent patch.[4]
Steam serial keys work on retail version.
The Galaxy multiplayer update removed the original icon from the executable. A replacement can be found here.
CD-ROM edition was released in North America with 4 discs and a DVD-ROM version was release in Europe, though some DVD copies exist in North America.

Essential improvements[edit]


Patch 1.1 – The and Steam versions are patched past this.
Unofficial v1.3 Patch – Fixes various bugs, makes text more easily readable, and includes multiple changes for improved moddability. Online compatible, for retail release see here.
GTAnakin Remastered – latest update based on Unofficial v1.3 Patch. Support higher resolutions for menu interface, new settings page, reworked HUD with new features, fixed hero healthbar in vehicles and more.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\GameData\SaveGames[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/6060/pfx/[Note 2]

Save game data location[edit]

System Location
Windows <path-to-game>\GameData\SaveGames[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/6060/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud


General settings.
General settings.
Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Hor+. The HUD is stretched and crosshair misaligned in widescreen resolutions.
The main menus and Galactic Conquest always output at 800x600; Higher resolutions can be forced, however this is not recommended due to tiny text.
See Widescreen resolution for retail version. HUD elements may not display correctly.
See Widescreen resolution for retail version. HUD elements may not display correctly.
4K Ultra HD
Some interface elements don't appear at this resolution. Text does not scale to higher resolutions.
Resolutions higher than 1920x1200 are not recommended.
Field of view (FOV)
See Field of view (FOV).
Launch with /win [citation needed]
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Force in GPU control panel or use Shader Patch.
Anti-aliasing (AA)
Up to 8x MSAA.
Nvidia users can force SGSSAA in Nvidia Profile Inspector.[Note 3]
Vertical sync (Vsync)
60 FPS
120+ FPS
Locked at 80 FPS by default, unlock by using /fixedrate [number].
Only works when VSync is enabled, otherwise just uncaps framerate entirely.
Alternatively, you can use this mod that increases the framerate cap instead of messing with fixedrate (speed modifier) of the game.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Distinction of enemy vs. allied colors may be difficult for users with achromatopsia. Users with deuteranopia, protanopia, and tritanopia should be fine.

Widescreen resolution[edit]

Command line parameter[citation needed]
  1. See Command line arguments.
  2. Set the values to the desired resolution. For example, use -resolution 1920 1080 or /resolution 1920 1080.
  3. This does not appear to work for resolutions past 16:9 and 16:10. Edit "vidmode.ini". See this post.


The Multiplayer Update will always list all supported resolutions.
The custom resolution will always take precedence and as such it cannot be overridden from the options menu.
The menus may become messed up or unusable after forcing them to certain resolutions; this can be repaired with Star Wars Battlefront II Remastered.

Field of view (FOV)[edit]

Set FOV[citation needed]
  1. Download and install the Unofficial v1.3 Patch.
  2. When you start playing, pause the game and choose Fake Console.
  3. Set your FOV value and confirm.
This will result in incomplete first-person models on higher FOV settings.


Only two bindings can be assigned to a single command.

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Used by both the mouse and the controller.
Controller support
See Incorrectly bound controller movement if movement is incorrectly bound.
Full controller support
Menu can only be brought up with the "Esc" key.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


Audio feature State Notes
Separate volume controls
Surround sound
Mono, Stereo, Headphone, Surround (Dolby Pro Logic II), Quadrophonic, 5.1, 7.1
Subtitles are only for in-game movies.
Closed captions
Mute on focus lost
EAX support
EAX 4.0.[5]
Disable Bass Management if using DSOAL.[6][7]


Language UI Audio Sub Notes
Accessible through these steps for the Steam version.
Accessible through these steps for the Steam version.
Accessible through these steps for the Steam version.
Accessible through these steps for the Steam version.
Accessible through these steps for the Steam version.


Use the Join or Create buttons in order to skip the main GameSpy login prompt.

Multiplayer types

Type Native Players Notes
Local play
Use Nucleus Co-op.
LAN play
Online play
64 Native for and Steam. For retail use SWBFSpy or GameRanger.

Connection types

Type Native Notes
Dedicated Server software is available.
Direct IP
Use the +connect parameter followed by the IP and the port.
Not available on Galaxy multiplayer update.[8]


Protocol Port(s) and/or port range(s)
TCP 3658-3659, 6500, 27900
UDP 3658-3659, 6500, 27900
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed[edit]

Audio looping and stuttering[edit]

Command line argument[9]
  1. See Command line arguments.
  2. Use /audiomixbuffer 50

Incorrectly bound controller movement[edit]

Correctly binding the controller's movement axis[citation needed]
  1. Set the Left and Right movement stick to the X+ axis.
  2. Set the Up and Down visuals stick to the Y- axis.

Crash to desktop after loading a map[edit]

Enable stereo mix[citation needed]
  1. Open Control panel and select Sound.
  2. Change to Recording tab.
  3. Right click and select "Show Disabled Devices" and enable stereo mix.
Connect an audio device[citation needed]
  • Either connect a pair of Headphones, a Webcam, a microphone or any other audio device with 3.5mm jack.
Run the game in a windowed mode[citation needed]
Set CPU core affinity[citation needed]
  1. Open Task Manager and go to Battlefront's executable.
  2. Set Affinity to use only one or two cores to improve overall stability.

Low frame rate and long loading times[edit]

Run the game in a windowed mode[citation needed]

Glitchy textures on AMD graphics cards[edit]

Fixed with Crimson ReLive Edition version 17.2.1 WHQL.[10]
Download WineD3D[citation needed]
  1. Download the 1.7.52 Version (Recommended).
  2. Extract its contents to <path-to-game>\GameData\.
Download old AMD DLLs[11]
  1. Download the 15.10 Version.
  2. Extract its contents to <path-to-game>\GameData\.


Better performance than the first solution.

Lights visible through walls[edit]

Disable FXAA in your graphics card control panel.

Random black screens[edit]

Issue commonly found during the tutorial when objective messages pop up.
Disable Discord overlay[12]

Other information[edit]


Technical specs Supported Notes
Direct3D 9
Shader Model support 1.1
Executable 32-bit 64-bit Notes


Middleware Notes
Cutscenes Bink Video
Multiplayer GameSpy, Galaxy GameSpy is used in Retail version, both and Steam use the Galaxy API


A collection of mods can be found here. For more general mods, go here.
The official Mod Tools SDK, with some essential fan patches, can be found here.

Battlefront ll: Ultimate Pack[edit]

A modification that adds more than 100 maps, more than 10 new eras, a facelift to the interface and more (unfortunately this project was removed by its own authors, and you can't get the latest version, which is 5.4, but you can get 5.3) here.

Battlefront 2 Remaster[edit]

A total conversion mod that overhauls the maps, units, vehicles, weapons, effects and sounds of Battlefront II, while preserving online compatibility and the integrity of the vanilla gameplay.
Can be very demanding hardware-wise.

AI Heroes[edit]

Allows AI opponents to use Heroes and Villains in Instant Action mode.
Two versions exist. Choose whichever one works better with your copy.

Conversion Pack[edit]

Adds 25 new maps (including the ones from Battlefront I and the Xbox-exclusive DLC maps) and 5 new game modes.
Ensure the 1.3 revision patch is installed to prevent unreadable text and bugs.
May not be compatible with vanilla multiplayer servers.
The Battlefront I Maps can also be found separately here.

Battlefront: Evolved[edit]

Improves the models, textures, and particle effects for the ALL, CIS, IMP, and REP factions' units and vehicles.
Installation requires overwriting existing vanilla files, making a backup of the <path-to-game>\GameData\data\_lvl_pc\side is recommended before installing.

Harrisonfog's HD Graphics Mod[edit]

Standalone ReShade preset that normalizes color saturation, improves game lighting, sharpens the image, and uses a more subtle bloom.
Can be modified to fit the player's taste by editing MasterEffect.h in a text editor. [Note 4]
Rezzed and Realistic Maps[edit]
Improved maps with HD textures and general re-design.
Designed for the HD Graphics Mod. May not look correct without it.
The realistic maps are not online compatible.
Installation requires overwriting existing vanilla files, making a backup of the original map files is recommended before installing.
Improved Sides[edit]
Replaces the character models with higher quality models and textures.
Designed for the HD Graphics Mod, but still looks great without it.
The increased detail can result in significantly more prominent texture aliasing. The HD Graphics Mod can help, and forcing SGSSAA will reduce this even further.
Installation requires overwriting existing vanilla files, making a backup of the <path-to-game>\GameData\data\_lvl_pc\side and <path-to-game>\GameData\data\_lvl_pc\fmp is recommended before installing.

Shader Patch[edit]

Adds several subtle visual enhancements, such as a smoother bloom, more realistic shadows, and a higher quality droideka shield.
Allows map mod authors to enable additional visual effects. An modded version of the vanilla Mygeeto map that demonstrates what can be accomplished with this patch is available.
The 1.0 release is not compatible with the HD Graphics Mod, as it uses a DirectX 9-11 wrapper. If combining with that mod, use 0.9.1 or earlier. Doing so may result in undesired effects, depending on user preference.[13]

Star Wars Battlefront II Remastered (HD interface mod)[edit]

Fixes menu display when forced to a higher resolution than 800x600.
Includes AI Heroes and Unofficial v1.3 Patch.
New font designed for higher resolutions and reworked HUD with new features.[14]

Xbox DLC and Title Update Content for PC[edit]

Converts Xbox Exclusive DLC maps (Bespin, Rhen Var, Rhen Var Harbor, Yavin Arena) and the additional Hero Assaults+Heroes (Kit Fisto, Asajj Ventress) including the Xbox Title Update's Kashyyyk Hero Assault.
Better conversation quality than Marvel4's Conversion Pack.
Bespin: Platforms, Geonosis: Spire, Kamino: Tipoca, Kashyyyk: Docks, Kashyyyk: Islands, Naboo: Plains and Tatooine: Dune Sea maps are not included as they were never officially converted for SWBF2. For those maps download Marvel4's Conversion Pack.

System requirements[edit]

Minimum Recommended
Operating system (OS) 98, ME (retail)
Processor (CPU) AMD Athlon XP 1500+
Intel Pentium 4 1.5 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 8.1 GB
Video card (GPU) Hardware T&L capable
64 MB of VRAM


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/6060/ in addition to or instead of this directory. The app ID (6060) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. Forcing SGSSAA without any compatibility bits causes menus to appear blurrier. Additionally, forced AA does not affect character models on the unit select screen; only the built-in MSAA and any post-processing antialiasing (such as the SMAA provided by the HD Graphics Mod) will antialias those models.
  4. For example, changing #define USE_FISHEYE_CA to 0 disables chromatic aberration. All settings are labeled in a human-readable fashion.