Cross Racing Championship 2005

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Cross Racing Championship 2005
Cross Racing Championship 2005 cover
Developers
Invictus Games[1]
Publishers
Project Three Interactive[2]
North America Graphsim Entertainment[3]
Engines
Invictus Engine[4]
Release dates
Windows June 3, 2005
Cross Racing Championship 2005 on Wikipedia

Key points

Also released as Cross Racing Championship (only in Hungary) and Cross Racing Championship Extreme
Digital release fixes issues present in retail version related to widescreen and several graphics bugs
On modern GPUs the retail version of the game has several graphical glitches. See Broken graphics

General information

Official website (Archived)
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
StarForce 3 DRM[Note 1]
Windows
Steam
Icon overlay.png
Cross Racing Championship Extreme
Windows
StarForce DRM for this game does not work on some versions of Windows (see above for affected versions).
A demo is available here

Essential improvements[edit]

Skip intro videos[edit]

Use the -nointro command line argument[9]
Does not work in a retail version

Game data[edit]

Game settings.
Game settings.

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\save\controls\[Note 2]
<path-to-game>\save\game\
Linux (Proton) <Steam-folder>/steamapps/compatdata/925550/pfx/[Note 3]

Save game data location[edit]

System Location
Windows <path-to-game>\save\bestlaps\[Note 2]
<path-to-game>\save\career\
Linux (Proton) <Steam-folder>/steamapps/compatdata/925550/pfx/[Note 3]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Added in Build 909[10]

Video settings[edit]

Video settings (Retail)
Video settings (Retail)
Video settings (Digital)
Video settings (Digital)
Graphics feature State Notes
Widescreen resolution
Several menu texts are misplaced and partially cut off on widescreen resolutions. (Fixed in digital release)
Multi-monitor
Ultra-widescreen
4K Ultra HD
Not supported in retail version.
Field of view (FOV)
Windowed
Not supported in retail version.
Borderless fullscreen windowed
Not supported in retail version.
Anisotropic filtering (AF)
Enables with the highest World Detail setting.
Anti-aliasing (AA)
MSAA in digital release, in retail the FSAA Posteffects option is bugged and doesn't do anything
Vertical sync (Vsync)
Option available in digital version, in retail it's always enabled.
60 FPS and 120+ FPS
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Input settings[edit]

General control settings
General control settings
Advanced control settings
Advanced control settings
Axes control settings
Axes control settings

Audio settings[edit]

Audio settings
Audio settings
Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Italian
Russian

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
8
Online play

Connection types

VR support[edit]

Devices Native Notes
TrackIR

Issues fixed[edit]

Broken graphics[edit]

If using modern GPU several graphical glitches appear such as vehicle driver being corrupted or floating trees
Not needed for the digital release
CRC2005 Fixed Shaders[11]
  1. Download CRC2005 Fixed Shaders
  2. Extract them to <path-to-game>

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Shader Model support 1.4, 2.0
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98, Me, 2000, XP
Processor (CPU) AMD 1.4 GHz
Pentium 4 1.4 GHz
System memory (RAM) 256 MB
512 MB (XP)
Hard disk drive (HDD) 700 MB
Video card (GPU) ATI Radeon 8500
Nvidia GeForce2 MX 400
DirectX 9.0 compatible

Notes

  1. This version of StarForce DRM does not work on Windows Vista or later.[5][6][7][8] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. 2.0 2.1 When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/925550/ in addition to or instead of this directory. The app ID (925550) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References