Bionic Commando (2009)

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Bionic Commando
Bionic Commando cover
Release dates
Windows July 28, 2009
Metacritic 69
Bionic Commando (2009) on HowLongToBeat
Bionic Commando (2009) on IGDB
Bionic Commando (2009) on MobyGames
Bionic Commando (2009) on Wikipedia
Bionic Commando
Bionic Commando 1987
Bionic Commando Rearmed 2008
Bionic Commando (2009) 2009

Key points

Very few video customization settings.
Uses Xbox controller prompts for keyboard and mouse.
Aim Acceleration cannot be disabled when using a controller.
In-game mouse movement depends on the framerate and is very jerky even at 60 FPS. It gets smooth when the game runs at around 100 FPS or higher.[1]

General information

Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SecuROM DRM disc check.[2]
Icon overlay.png

Essential improvements[edit]

Skip intro videos[edit]

Launch the game with the -nointro -s parameters[3]
Download Replacement Video Files[citation needed]
  1. Download Blank Video Files.
  2. Go to <path-to-game>\DATA\MOVIES\
  3. Replace the .bik files with the new blank files.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\BC\data\settings\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/21670/pfx/[Note 2]
controls.xml stores control bindings.
renderer_settings.xml stores video settings.

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\BC\saves\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/21670/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
4K Ultra HD
HUD elements, in-game text and button prompts don't scale up and are very small at 4K resolutions.
Field of view (FOV)
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
Disabled. Force in the graphics card control panel or use D3Doverrider.
60 FPS and 120+ FPS


Edit renderer_settings.xml[1]
  1. Open %LOCALAPPDATA%\BC\data\settings\renderer_settings.xml with a text editor.
  2. Change windowed = "false" to windowed = "true"
  3. Save the changes.

Anti-aliasing (AA)[edit]

Force SGSSAA (Nvidia only)[4]
  1. Download and run Nvidia Profile Inspector.
  2. Search for Bionic Commando in the profiles list.
  3. Set Antialiasing compatibility to 0x004010C1.
  4. Set Antialiasing - Mode to Override any application setting.
  5. Set Antialiasing - Setting to 2x/4x/8xQ Multisampling.
  6. Set Antialiasing - Transparency supersampling to 2x/4x/8x Sparse Grid Supersampling (the level must match the previous setting).
  7. Optionally, set Texture filtering - LOD Bias to either -0.500 (if using 2x MSAA + 2x SGSSAA), -1.000 (if using 4x) or -1.500 (if using 8x). This will increase sharpness, but may mess up some visual effects.
  8. Click Apply to save the changes.


Don't Alt+Tab out of the game without opening a menu first, otherwise the lighting will be messed up.
Alternative solutions[1]
  • Morphological filtering (MLAA) can be forced in the graphics card control panel (AMD).
  • Force SMAA using injectSMAA.
  • Enable Virtual/Dynamic Super Resolution in the graphics card control panel and render the game at a higher resolution than the monitor's native resolution.

Input settings[edit]

Control bindings.
Control bindings.
Input device is selected by pressing either Enter or Start button at the start screen, which disables the other device from that point on.

Bind all secondary weapons to one key[edit]

Since you can't have multiple secondary weapons at the same time only one key is needed.
Edit controls.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open controls.xml.
  3. Find the lines:
<button name="equip_hiker" input="3"/>
<button name="equip_sniper" input="4"/>
<button name="equip_tarantula" input="5"/>
<button name="equip_bulldog" input="6"/>
<button name="equip_mgsj" input="7"/>

4. And for example change them to:

<button name="equip_hiker" input="3"/>
<button name="equip_sniper" input="3"/>
<button name="equip_tarantula" input="3"/>
<button name="equip_bulldog" input="3"/>
<button name="equip_mgsj" input="3"/>

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Music and sound effects.
Surround sound
Up to 7.0 output through OpenAL.
Closed captions
Mute on focus lost
EAX support
Use OpenAL Soft 1.20.1 or higher for binaural HRTF mixing.[5]
OpenAL Soft 1.19.0 and 1.19.1 cause distorted audio in GRIN engine games. OpenAL Soft 1.20.1 fixes the audio.


Language UI Audio Sub Notes

Issues fixed[edit]

Game crashes on startup[edit]

Install a specific Physx version[citation needed]
  1. Download and install
Alternative Physx version[citation needed]
  1. Download and install
  2. Run game in Compatibility Mode as either Windows 95 or Windows 98 / Windows ME

VR support[edit]

3D modes Native Notes
User created game profile, see vorpx forum profile introduction.

Other information[edit]


Executable 32-bit 64-bit Notes


Middleware Notes
Physics PhysX
Audio OpenAL
Cutscenes Bink Video

System requirements[edit]

Operating system (OS) XP SP2, Vista
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 5200+ 2.6 GHz
System memory (RAM) 1.5 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce 7800 series
ATI Radeon X1900
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Sound (audio device) DirectX 9.0c compatible


  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/21670/ in addition to or instead of this directory. The app ID (21670) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.