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Bionic Commando (2009)

From PCGamingWiki, the wiki about fixing PC games
This page may require cleanup to meet basic quality standards. The specific problem is: Check the proper framerate limit (30 or 60?), and set things straight with PhysX issues. . You can help by modifying the article. The discussion page may contain useful suggestions.

This page is for the 2009 game. For the original 1988 game, see Bionic Commando.

Bionic Commando
Bionic Commando cover
Developers
GRIN
Publishers
Capcom
Engines
Diesel
Release dates
Windows July 28, 2009
Reception
Metacritic 69
IGDB 69
Taxonomy
Series Bionic Commando
Bionic Commando (2009) on HowLongToBeat
Bionic Commando (2009) on IGDB
Bionic Commando (2009) on MobyGames
Bionic Commando (2009) on Wikipedia
Bionic Commando
Bionic Commando 1988
Bionic Commando Rearmed 2008
Bionic Commando (2009) 2009

Bionic Commando (2009) is an action adventure game developed by GRIN using the Diesel engine and published by Capcom. The game features both a singleplayer campaign and a multiplayer mode, though as of 2022 the online mode is no longer available due to the closure of its online servers.

The player controls Nathan Spencer and his main characteristic is the ability of using his Bionic Arm, which allow him to swing around buildings and throw objects. The game mixes fluid traversal movement and packed action gameplay with multiple firing weapons and type of enemies on a level based structure.

The game is part of the Bionic Commando series that has started with the homonymous NES title in the 1987, which received a remake called Bionic Commando Rearmed that was developed by GRIN aswell.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM DRM disc check.[1]
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Launch the game with the -nointro -s parameters[2]
Download Replacement Video Files[citation needed]
  1. Download Blank Video Files.
  2. Go to <path-to-game>\DATA\MOVIES\
  3. Replace the .bik files with the new blank files.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\BC\data\settings\
Steam <path-to-game>\data\settings\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/21670/pfx/[Note 1]
controls.xml stores control bindings.
renderer_settings.xml stores video settings.

Save game data location

System Location
Windows %LOCALAPPDATA%\BC\saves\
Steam <Steam-folder>\userdata\<user-id>\21670\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/21670/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
HUD elements, in-game text and button prompts don't scale up and are very small at 4K resolutions.
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
Disabled. Force in the graphics card control panel or use D3Doverrider or Special K.
60 FPS
Game issues with framerate higher than 60, see Frame rate (FPS).
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Windowed

Edit renderer_settings.xml[3]
  1. Go to the configuration file(s) location.
  2. Open renderer_settings.xml with a text editor.
  3. Change windowed = "false" to windowed = "true"
  4. Save the changes.

Anti-aliasing (AA)

Force SGSSAA (Nvidia only)[4]
  1. Download and run Nvidia Profile Inspector.
  2. Search for Bionic Commando in the profiles list.
  3. Set Antialiasing compatibility to 0x004010C1.
  4. Set Antialiasing - Mode to Override any application setting.
  5. Set Antialiasing - Setting to 2x/4x/8xQ Multisampling.
  6. Set Antialiasing - Transparency supersampling to 2x/4x/8x Sparse Grid Supersampling (the level must match the previous setting).
  7. Optionally, set Texture filtering - LOD Bias to either -0.500 (if using 2x MSAA + 2x SGSSAA), -1.000 (if using 4x) or -1.500 (if using 8x). This will increase sharpness, but may mess up some visual effects.
  8. Click Apply to save the changes.

Notes

Don't Alt+Tab out of the game without opening a menu first, otherwise the lighting will be messed up.
Alternative solutions[3]
  • Morphological filtering (MLAA) can be forced in the graphics card control panel (AMD).
  • Force SMAA using injectSMAA.
  • Enable Virtual/Dynamic Super Resolution in the graphics card control panel and render the game at a higher resolution than the monitor's native resolution.

Frame rate (FPS)

The game physics breaks at a framerate higher than 60 (e.g. the throw mechanic doesn't work properly, and ghosting on the main character soft materials).
Cap the game at 60 FPS or lower to fix it (Special K is recommended for optimal results).

Notes

Don't Alt+Tab after starting the game otherwise it will start to stutter constantly after going back in-game.

Input

Control bindings.
Control bindings.
Input device is selected by pressing either Enter or Start button at the start screen, which disables the other device from that point on.
The game uses Xbox controller prompts for keyboard and mouse, no fix available.

Keyboard and mouse State Notes
Remapping
Further remap by editing controls.xml
Mouse acceleration
Mouse sensitivity
In-game mouse movement speed depends on the framerate,[3] see Mouse Sensitivity for more details.
The Y axis is slower then X axis, see Mouse Consistency for a workaround.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Edit controls.xml
Controller sensitivity
Aim Acceleration cannot be disabled when using a controller but can be mitigated by lowering the in-game aim sensitivity.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Bind all secondary weapons to one key

Since you can't have multiple secondary weapons at the same time (in the single player mode), only one key is needed.
Edit controls.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open controls.xml.
  3. Find the lines:
<button name="equip_hiker" input="3"/>
<button name="equip_sniper" input="4"/>
<button name="equip_tarantula" input="5"/>
<button name="equip_bulldog" input="6"/>
<button name="equip_mgsj" input="7"/>

4. And for example change them to:

<button name="equip_hiker" input="3"/>
<button name="equip_sniper" input="3"/>
<button name="equip_tarantula" input="3"/>
<button name="equip_bulldog" input="3"/>
<button name="equip_mgsj" input="3"/>

Notes

Do not reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.

Skip cutscenes by pressing "Space" two times

The game allow to skip cutscenes by pressing "Enter" after you press "Space".
For an easier configuration you can modify this behavior by let the game skip the cutscenes after a second press of the "Space" button.
Edit controls.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open controls.xml.
  3. Find the "skip_cutscene" line (upper line is presented for localize the interested line more easily due to multiple similar entries):
<button name="toggle_weapon" input="r"/>
<button name="skip_cutscene" input="confirm"/>

4. And change it to:

<button name="skip_cutscene" input="space"/>

Notes

Do not reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.

Navigate through "Info Screen" entries by pressing "Space"

The game allow to select the specific entries of the "Info Screen" (Objectives, Challenges etc.) by pressing the "Enter" button.
For an easier navigation you can modify this behavior by let the player select those entries with the press of the "Space" button.
Edit controls.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open controls.xml.
  3. Find the "confirm" line (upper line is presented for localize the interested line more easily due to multiple similar entries):
<button name="equip_grenade" input="2"/>
<button name="confirm" input="confirm"/>

4. And change it to:

<button name="confirm" input="space"/>

Notes

Do not reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.

Mouse Sensitivity

In-game mouse movement speed depends on the framerate, the lower is the framerate and higher is the aim speed (in a proportional way so 60 FPS is double the speed of 120 FPS, 30 FPS is four times the speed of 120 FPS and so on). This results in a very difficult mouse control on a lower framerate (e.g. 60 FPS).
To fix this is suggested to lower the in-game aim sensitivity at the minimum level and then adjust the aim speed accordingly with the mouse DPI settings (800 DPI is enough for accurate gameplay at 60 FPS with the in-game aim sensitivity at the minimum level).

Notes

At higher framerate (100+ FPS) this issue tend to be a lot less prominent, it's still suggested to lower the in-game aim sensitivity accordingly.
It's very important to cap the game framerate at a maximum of 144 FPS anyway due to physics issues, see "Frame rate (FPS)" for more info.

Mouse Consistency

The Y axis is roughly 40% slower then X axis.
It's possible to have a workaround with mice that support separate DPI sensitivity per axis or more simply by editing the controls.xml
Edit controls.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open controls.xml.
  3. Find this line:
<axis name="look" controller="mouse" input="mouse" multiplier="0.05 0.05 0" lerp="1" no_limit="true"

4. And change it to:

<axis name="look" controller="mouse" input="mouse" multiplier="0.05 0.07 0" lerp="1" no_limit="true"

Notes

Do not reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.

Audio

Audio feature State Notes
Separate volume controls
Music and sound effects.
Surround sound
Up to 7.0 output through OpenAL.
Subtitles
Closed captions
Mute on focus lost
EAX support
Use OpenAL Soft 1.20.1 or higher for binaural HRTF mixing.[5]
Royalty free audio
OpenAL Soft 1.19.0 and 1.19.1 cause distorted audio in GRIN engine games. OpenAL Soft 1.20.1 fixes the audio.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Fan translation: download (TriboGamer)
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
2-8 Versus
Can still be played through LAN party (like using ZeroTier)
Online play
2-8 Versus
Not working anymore due to server closure

VR support

3D modes Native Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Issues fixed

Game crashes on startup

Install a specific Physx version[citation needed]
  1. Download and install http://www.nvidia.com/object/physx-9.13.1220-driver.html
Alternative Physx version[citation needed]
  1. Download and install https://www.nvidia.com/en-us/drivers/physx/9_18_0907/physx-9-18-0907-driver.html
  2. Run game in Compatibility Mode as either Windows 95 or Windows 98 / Windows ME

Fix missing OpenAL32.dll and Missing Sound Card

Install OpenAL[6]

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio OpenAL
Cutscenes Bink Video

System requirements

Windows
Minimum
Operating system (OS) XP SP2, Vista
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 5200+ 2.6 GHz
System memory (RAM) 1.5 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce 7800 series
ATI Radeon X1900
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Sound (audio device) DirectX 9.0c compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/21670/ in addition to or instead of this directory. The app ID (21670) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References