A.W.O.L.

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A.W.O.L.
A.W.O.L. cover
Developers
Shotspark Studios
Engines
EDuke32
Release dates
Windows September 16, 2022
Linux September 16, 2022
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer
Perspectives First-person
Controls Direct control
Genres FPS
Themes Contemporary
A.W.O.L. on MobyGames

A.W.O.L. is a singleplayer first-person FPS game.

General information

Steam Community Discussions
ModDB page
IndieDB page

Availability[edit]

Source DRM Notes Keys OS
itch.io
DRM-free
Windows
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Windows
Linux

Essential improvements[edit]

Disable resolution selection at launch[edit]

Launch the game with -nosetup parameter
Make change permanent
  1. Go to the configuration file(s) location.
  2. Open awol.cfg.
  3. Change ForceSetup = 1 to ForceSetup = 0.

Source ports[edit]

Name Description
EDuke32 A source port of Duke Nukem 3D which adds modern features to the Build engine.
EDuke32 supports, and is used to build, A.W.O.L. and allows playing the game on Macs.
Windows
macOS (OS X)
Linux
EDuke32 requires awol.grpinfo to be present properly support A.W.O.L.
EDuke32 currently crashes when launching A.W.O.L.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\*.cfg[Note 1]
Linux <path-to-game>\*.cfg
awol.cfg stores the game's mouse and controller bindings and screen resolution.
settings.cfg stores the game's keyboard bindings, audio settings, some video settings, and others.
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows <path-to-game>\save*.esv[Note 1]
Linux <path-to-game>\save*.esv

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video[edit]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
70-120°
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
The default Auto option caps the framerate to the monitor's refresh rate, recommended when Vsync is turned on. Predefined limits (30, 60, 75, 100, 120, 144, 165, 240 FPS) with adjustable offset (±10).
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input[edit]

Audio[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 3.1
Executable 32-bit 64-bit Notes
Windows
Linux

Middleware[edit]

Middleware Notes
Input SDL2 Version 2.0.15 (Linux port built against 2.0.22)

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8, 8.1
Processor (CPU) 64-bit Intel or AMD
System memory (RAM) 1 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) 512 MB of VRAM
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04 or SteamOS 3.0
Processor (CPU) 64-bit Intel or AMD
System memory (RAM) 1 GB
Hard disk drive (HDD) 100 MB
Video card (GPU) 512 MB VRAM
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References