Difference between revisions of "Zuma's Revenge!"
From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = false |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = false |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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} | } | ||
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function(bool) IsHiResSupported | function(bool) IsHiResSupported | ||
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function(bool) IsHiResSupported | function(bool) IsHiResSupported |
Revision as of 00:33, 25 September 2021
Developers | |
---|---|
PopCap Games | |
macOS (OS X) | Robosoft Technologies |
Engines | |
PopCap Games Framework | |
Release dates | |
Windows | September 15, 2009 |
macOS (OS X) | September 15, 2009 |
Reception | |
Metacritic | 78 |
IGDB | 75 |
Zuma | |
---|---|
Zuma | 2003 |
Zuma's Revenge! | 2009 |
General information
- Official website (archived)
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Steam | HKEY_CURRENT_USER\Software\SteamPopCap\ZumasRevenge |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3620/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\PopCap Games\ZumasRevenge\users[Note 2] %PROGRAMDATA%\WildTangent\ZumasRevenge\users[Note 2] %PROGRAMDATA%\AtomShockwave\ZumasRevenge\users[Note 2] |
macOS (OS X) | |
Steam | %PROGRAMDATA%\Steam\ZumasRevenge\users |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3620/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | stretched from 4:3 / 12:9 | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Change WaitForVSync value in the setting registry key |
||
60 FPS | |||
120+ FPS | Game is capped at 100 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Makes ball designs visually distinct.[1] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Game use only the mouse | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects | |
Surround sound | ||
Subtitles | All dialogues are text based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Game doesn't start on low-end PC
- By default game use 3D acceleration when you start the game for the first time. This make very low-end computers unable to start
Disable 3D acceleration[citation needed] |
---|
Is3D Pre3D |
Can't use high-Resolution mode
Force game into HD resolution mode[citation needed] |
---|
function(int) GetAppDefaultRes { var bool isHiResHardware = call IsNVidiaOrATI(); log("isHiResHardware = " + isHiResHardware); if (isHiResHardware && (compat_AppSysMemTotalMB >= 768) && (compat_AppOrigScreenHeight >= 1000) && (compat_AppVidMemory >= 92)) { return 1200; } else { return 600; } } function(bool) IsHiResSupported { if (compat_AppVidMemory < 92) return false; return true; } 3. Replace those with: function(int) GetAppDefaultRes { var bool isHiResHardware = call IsNVidiaOrATI(); log("isHiResHardware = " + isHiResHardware); return 1200; } function(bool) IsHiResSupported { return true; } |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
DirectDraw | 7 | |
OpenGL | OS X only. | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | BASS |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 700 MHz | 1 GHz |
System memory (RAM) | 256 MB | 768 MB |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 8.1 compatible | 92 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.4.11 | |
Processor (CPU) | Intel Core 2 Duo 1.66 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (3620) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).